View unanswered posts | View active topics It is currently Tue Apr 23, 2024 10:34 pm



This topic is locked, you cannot edit posts or make further replies.  [ 43 posts ]  Go to page Previous  1, 2, 3  Next
 Bomb Gun 
Author Message
User avatar

Joined: Thu May 15, 2008 11:40 am
Posts: 1527
Location: In heaven, everything is fine.
Reply with quote
Post Re: Bomb Gun
It's nice because it just floats towards you, which makes it hilarious!

Someone should make a bomb that releases bees out of this.


Sun Jan 25, 2009 4:06 am
Profile
User avatar

Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
Reply with quote
Post Re: Bomb Gun
Err, after playing, it's AWESOME, but when the bombs finish arming, a tiny MOPixel digs a 1 pixel-wide hole straight through the map. Doesn't look too good. It looks like it's massively heavy, there's something in there with a life time longer than it should have Zalo.


Sun Jan 25, 2009 4:18 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: Bomb Gun
Exalion wrote:
Err, after playing, it's AWESOME, but when the bombs finish arming, a tiny MOPixel digs a 1 pixel-wide hole straight through the map. Doesn't look too good. It looks like it's massively heavy, there's something in there with a life time longer than it should have Zalo.

Oh I PMed him the fix.

You want? Put this in.

Code:
AddEffect = MOPixel
   PresetName = Destroyer
   Mass = 1
   RestThreshold = 500
   LifeTime = 5
   Sharpness = 1000
   HitsMOs = 1
   GetsHitByMOs = 0
   Color = Color
      R = 255
      G = 0
      B = 255
   Atom = Atom
      Material = Material
         CopyOf = Air
      TrailColor = Color
         R = 255
         G = 0
         B = 255
      TrailLength = 0


Sun Jan 25, 2009 4:21 am
Profile

Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
Reply with quote
Post Bomb Gun Update
There, the bomb is now rogue and dangerous, and that unthinkable aesthetically unpleasing line is the terrain has been fixed.


Sun Jan 25, 2009 5:49 am
Profile WWW
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: Bomb Gun Update
zalo wrote:
There, the bomb is now rogue and dangerous, and that unthinkable aesthetically unpleasing line is the terrain has been fixed.

These things are great at being decoys ( got 15 Friendly Fire kills! ) , but since they are rogue, you can easily make them into the perfect AI scrambler!!! ( Idea-wink )

Oh, and here, the way to stop mines from exploding when they contact with each other, just don't touch them, though they are slightly desensitized.

Code:
AddActor = AHuman
   InstanceName = BombFollower
//   PinStrength = 1 // It Automatically Explodes when Pin Strength is on. Engine Bug.
   Buyable = 0 // This is irrelevant to the fix
   HitsMOs = 1
   GetsHitByMOs = 0


Sun Jan 25, 2009 5:54 am
Profile
User avatar

Joined: Thu Jun 12, 2008 10:06 pm
Posts: 68
Location: Texas
Reply with quote
Post Re: Bomb Gun
The second I got it I did a bit of modding so it is more of a kamikaze drone. This mod, along with the rest of your mods, is revolutionary, of course you don't need me to tell you that...

Instantaneous-Download: 5/5.


Last edited by Shapeshifters on Sun Jan 25, 2009 11:36 am, edited 4 times in total.



Sun Jan 25, 2009 6:20 am
Profile
User avatar

Joined: Sun Jun 10, 2007 2:05 am
Posts: 426
Reply with quote
Post Re: Bomb Gun
It's good, but it's not revolutionary... it's just a slow missile... :P


Sun Jan 25, 2009 6:41 am
Profile
User avatar

Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
Reply with quote
Post Re: Bomb Gun
Hey Zalo, what do I change to make the bomb only attack the enemy again? Just curious, because I didn't know you could do that, does it count towards your kills if you do it that way? or have you worked out a sneakier method?


Sun Jan 25, 2009 6:42 am
Profile

Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
Reply with quote
Post Re: Bomb Gun
No... you just change the teams in the actor code. -1 = Enemy to all; 0 = Hates green; 1 = Hates red.

Also, in Foa's thing about mine to mine collision and... accidents.

Those are your fault for spawning so many freaking mines. What'd you think would happen? The bombs would team up to make bigger bombs?


Sun Jan 25, 2009 7:05 am
Profile WWW
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: Bomb Gun
zalo wrote:
No... you just change the teams in the actor code. -1 = Enemy to all; 0 = Hates green; 1 = Hates red.

Also, in Foa's thing about mine to mine collision and... accidents.

Those are your fault for spawning so many freaking mines. What'd you think would happen? The bombs would team up to make bigger bombs?

How about when those mines fly a little close to each other.


Sun Jan 25, 2009 7:17 am
Profile
User avatar

Joined: Sun Aug 10, 2008 7:12 am
Posts: 59
Reply with quote
Post Re: Bomb Gun
I saw the name "Bomb Gun" and expected it to be some kind of first timer's edit of a cannon. Then I saw it was from Zalo and now this has my download!


Sun Jan 25, 2009 8:26 am
Profile
User avatar

Joined: Thu Jun 12, 2008 10:06 pm
Posts: 68
Location: Texas
Reply with quote
Post Re: Bomb Gun
I was playing a round firing off my little drone resprites when all of the sudden one picks up a gatling-gun from one of my old clones! I tried to make a gif, but nothing would come in the room it was in, and it finally died from a dropship explosion. I did get a screenshot though



This also gave me an idea: Maybe some one should make a gun drone launcher that, like the bomb version I have, is on your side but uncontrollable. It would be a pretty neat addition to a faction.


Attachments:
[The extension jpg has been deactivated and can no longer be displayed.]
Sun Jan 25, 2009 11:33 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: Bomb Gun
It's a normal occurrence.


Sun Jan 25, 2009 11:35 am
Profile
User avatar

Joined: Fri May 16, 2008 11:12 pm
Posts: 471
Reply with quote
Post Re: Bomb Gun
It crashes my game every time I use it. As soon as the bomb gets about a meter or two away (proportionally, I mean) from a Green Team Actor, it crashes my game.


Sun Jan 25, 2009 2:37 pm
Profile
User avatar

Joined: Thu Dec 27, 2007 4:08 am
Posts: 590
Location: USA
Reply with quote
Post Re: Bomb Gun
Sweet Jesus, Zalo, this is amazing! good job.


Sun Jan 25, 2009 9:46 pm
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 43 posts ]  Go to page Previous  1, 2, 3  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.059s | 16 Queries | GZIP : Off ]