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 The Clubbomatic™ *Updated* 
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Joined: Fri Feb 16, 2007 8:43 pm
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Post The Clubbomatic™ *Updated*
CLUBBING. We all know how fun it is, and we all know how hard it is to give a decent clubbing in Cortex Command. But no more! With the Clubbomatic, you can summon a huge, 5-ton club to club the ♥♥♥♥ out of that guy in your vicinity!

Image

Made out of the finest clubbing wood, this club is simply outstanding when it comes to clubbing! Our patented swing-aimer allows you to see who and where you club, and also gives you a rough feeling of how dangerous the club will be. In the red end of the aimer, the club moves at the highest speed (naturally), and hits with immense force, capable of destroying even craft in one blow!
Unfortunately, the club is rather dumb, and only knows how to swing right. But don't worry, as long as you aren't moving left at very high speeds, you won't be clubbed.
Only 100 oz, get yours today!

Off-sale notes: I didn't put a whole lot of effort into the device itself, so for now, it remains a small button.

Update 1: Now featuring the deadly deadly Clubbomatic 360, which spawns a club that swings in a full circle most of the time. (Random lifetime variations bug me)
Also, the clubs now weigh 5 tons.


Attachments:
File comment: Swing for the fences!
Clubbomatic.rar [15.72 KiB]
Downloaded 553 times


Last edited by Shook on Wed Feb 11, 2009 12:36 am, edited 1 time in total.

Wed Feb 11, 2009 12:06 am
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Post Re: The Clubbomatic™
Awesome. Does this use a door for the club?


Wed Feb 11, 2009 12:08 am
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Post Re: The Clubbomatic™
Nope, it's an MOSRotating with plenty of rotational velocity applied. Extra clubbiness.


Wed Feb 11, 2009 12:09 am
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Post Maybe you could simulate club smartness by making it spin 36
Just leave the lifetime longer, and make it 0 grav so it can spin in a full circle and not touch the ground.


Wed Feb 11, 2009 12:12 am
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Post Re: The Clubbomatic™
I should have figured that, since doors can't be stopped.(which makes them excellent terrain clearers)


Wed Feb 11, 2009 12:13 am
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Post Re: The Clubbomatic™
Quote:
Just leave the lifetime longer, and make it 0 grav so it can spin in a full circle and not touch the ground


zalo, your like the best coder here. do it yourself! :D and shook the bat emits major lulz from me.


Wed Feb 11, 2009 12:24 am
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Post Re: Maybe you could simulate club smartness by making it spin 36
zalo wrote:
Just leave the lifetime longer, and make it 0 grav so it can spin in a full circle and not touch the ground.

It's already 0 gravity, but there's your 360 clubber. :) (Works quite nicely, apart from small variations in lifetime)


Wed Feb 11, 2009 12:38 am
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Post Re: The Clubbomatic™ *Updated*
Shook wrote:
Also, the clubs now weigh 5 tons.

Even more awesome.


Wed Feb 11, 2009 12:41 am
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Data Realms Elite
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Post Re: The Clubbomatic™ *Updated*
This is great, now I can play ball with those AI Nonentities when the try to fly up onto my grill!


Wed Feb 11, 2009 1:52 am
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Post Re: The Clubbomatic™ *Updated*
So epic, testing now


Wed Feb 11, 2009 3:33 am
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Post Re: The Clubbomatic™ *Updated*
Will test tomorrow.

Oh, and you need one that clubs upwards. To splatter whoever's buddies in gore. =D


Wed Feb 11, 2009 5:42 am
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Data Realms Elite
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Post Re: The Clubbomatic™ *Updated*
Any Whacks-On?

Game I made, named by the person I kept whacking in the face.


Wed Feb 11, 2009 6:04 am
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Post Re: The Clubbomatic™
Looks fun. You always make wacky(no pun indended) mods, Shook.

Shook wrote:
Nope, it's an MOSRotating with plenty of rotational velocity applied. Extra clubbiness.

aww, was hoping it was a super plasma-cutthroughanything muzzle flash.

Downloaded.


Wed Feb 11, 2009 6:31 am
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Post Re: The Clubbomatic™ *Updated*
You get my seal of approval.
Now make a seal for us to club.


Also, symmetry is your friend. Maybe make one that has two clubs going in opposite directions and each go 180? And maybe that one could go down to up, to send anything that remains flying?


Wed Feb 11, 2009 6:58 am
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Post Re: The Clubbomatic™ *Updated*
*insert praise*

And yet another innovative mod from Shook. Did this require a lot of imagination to pull off :P?


Wed Feb 11, 2009 4:12 pm
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