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 A Dragon and a Ball 
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Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
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Post I see this thread has turned around.
This is a Screenshot from my upcoming "Momentum Mountain", basically infinite hill.

Image
I can't believe no one thought of this as of yet.


Tue Feb 17, 2009 5:10 am
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Joined: Fri Dec 22, 2006 4:20 am
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Location: Good news everyone!
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Post Re: A Dragon and a Ball
If you want to do that sorta thing, you'll need a better sprite.


Tue Feb 17, 2009 5:20 am
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Joined: Sun Jun 10, 2007 2:05 am
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Post Re: I see this thread has turned around.
zalo wrote:
"Momentum Mountain", basically infinite hill.

I can't believe no one thought of this as of yet.

I'd have made it months ago if y-wrap worked... haven't worked on LUA yet. Or if actors could tilt properly.


Tue Feb 17, 2009 5:52 am
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Joined: Sat Feb 03, 2007 7:11 pm
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Post Of course it works.
Y Wrap does work.

You just have to change the scroll ratios. :)

But the camera does go a little screwy sometimes (when you
go through the loops, it zooms across the map back to your spot.)

And when I said "I can't believe no one has thought
of this," I meant the rolling down the hill crushing stuff part.

Here's the map (It probably belongs in the scene section, but whatever.)


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File comment: Here it is.
MtMo.rte.rar [10.48 KiB]
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Tue Feb 17, 2009 5:56 am
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Joined: Fri Dec 22, 2006 4:20 am
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Post Re: A Dragon and a Ball
Thanks for a early release, Zalo.


Tue Feb 17, 2009 5:59 am
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Post Re: Of course it works.
zalo wrote:
Y Wrap does work.

You just have to change the scroll ratios. :)

Oooh, thanks, I have some maps to see if I can make work then. :D


Tue Feb 17, 2009 6:02 am
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Joined: Fri Jun 15, 2007 6:47 am
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Post Re: A Dragon and a Ball
please...zalo...just go back to coding. i was expecting dragonball z stuff. the ball is amusing when used properly (but what isnt?)


Tue Feb 17, 2009 10:18 am
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Joined: Wed Apr 30, 2008 10:10 am
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Location: Seattle, WA
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Post Re: A Dragon and a Ball
This is sort of how i envisioned Darlos' idea for a new faction he had a while ago, big spheres that kill stuff. I'm sure it was more complex than that, but you seem to have beaten him to the punch.


Tue Feb 17, 2009 8:50 pm
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Joined: Sun Mar 18, 2007 5:35 am
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Location: Largo, Florida
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Post Re: A Dragon and a Ball
dapaperboy wrote:
please...zalo...just go back to coding. i was expecting dragonball z stuff. the ball is amusing when used properly (but what isnt?)

He is coding. And in turn not spriting. Which is what he does.


Tue Feb 17, 2009 11:51 pm
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Post Re: A Dragon and a Ball
venn177 wrote:
dapaperboy wrote:
please...zalo...just go back to coding. i was expecting dragonball z stuff. the ball is amusing when used properly (but what isnt?)

He is coding. And in turn not spriting. Which is what he does.

A man of modding, but where is the person of visual effects?


Wed Feb 18, 2009 1:15 am
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Post Re: A Dragon and a Ball
I donno BreenedAndScrooned and Thunder Toes haven't been active lately.


Wed Feb 18, 2009 10:44 pm
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Joined: Wed Dec 03, 2008 8:54 pm
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Location: Andromeda Galaxy,localhost
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Post Re: A Dragon and a Ball
janekk wrote:
411570N3 wrote:
Did anyone read ma post? If you can't be bothered going back a page just goto the OP and look for something that may require different, shall we say, "higher" lighting conditions...

Sorry but I think I'm the only one. BTW I'm not suprised by the outcome at all, thats how community around here works :P .

Well,i saw it tooXD


Wed Mar 25, 2009 9:32 pm
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Joined: Wed Jan 14, 2009 7:12 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: A Dragon and a Ball
This is a dead thread m8. Learn not to post in threads that have passed the threshold of the first page.


Wed Mar 25, 2009 10:36 pm
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