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A Dragon and a Ball http://forums.datarealms.com/viewtopic.php?f=83&t=13727 |
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Author: | zalo [ Tue Feb 17, 2009 5:10 am ] |
Post subject: | I see this thread has turned around. |
This is a Screenshot from my upcoming "Momentum Mountain", basically infinite hill. I can't believe no one thought of this as of yet. |
Author: | CrazyMLC [ Tue Feb 17, 2009 5:20 am ] |
Post subject: | Re: A Dragon and a Ball |
If you want to do that sorta thing, you'll need a better sprite. |
Author: | Solace [ Tue Feb 17, 2009 5:52 am ] |
Post subject: | Re: I see this thread has turned around. |
zalo wrote: "Momentum Mountain", basically infinite hill. I can't believe no one thought of this as of yet. I'd have made it months ago if y-wrap worked... haven't worked on LUA yet. Or if actors could tilt properly. |
Author: | zalo [ Tue Feb 17, 2009 5:56 am ] | ||
Post subject: | Of course it works. | ||
Y Wrap does work. You just have to change the scroll ratios. But the camera does go a little screwy sometimes (when you go through the loops, it zooms across the map back to your spot.) And when I said "I can't believe no one has thought of this," I meant the rolling down the hill crushing stuff part. Here's the map (It probably belongs in the scene section, but whatever.)
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Author: | CrazyMLC [ Tue Feb 17, 2009 5:59 am ] |
Post subject: | Re: A Dragon and a Ball |
Thanks for a early release, Zalo. |
Author: | Solace [ Tue Feb 17, 2009 6:02 am ] |
Post subject: | Re: Of course it works. |
zalo wrote: Y Wrap does work. You just have to change the scroll ratios. Oooh, thanks, I have some maps to see if I can make work then. |
Author: | dapaperboy [ Tue Feb 17, 2009 10:18 am ] |
Post subject: | Re: A Dragon and a Ball |
please...zalo...just go back to coding. i was expecting dragonball z stuff. the ball is amusing when used properly (but what isnt?) |
Author: | Allen [ Tue Feb 17, 2009 8:50 pm ] |
Post subject: | Re: A Dragon and a Ball |
This is sort of how i envisioned Darlos' idea for a new faction he had a while ago, big spheres that kill stuff. I'm sure it was more complex than that, but you seem to have beaten him to the punch. |
Author: | venn177 [ Tue Feb 17, 2009 11:51 pm ] |
Post subject: | Re: A Dragon and a Ball |
dapaperboy wrote: please...zalo...just go back to coding. i was expecting dragonball z stuff. the ball is amusing when used properly (but what isnt?) He is coding. And in turn not spriting. Which is what he does. |
Author: | Foa [ Wed Feb 18, 2009 1:15 am ] |
Post subject: | Re: A Dragon and a Ball |
venn177 wrote: dapaperboy wrote: please...zalo...just go back to coding. i was expecting dragonball z stuff. the ball is amusing when used properly (but what isnt?) He is coding. And in turn not spriting. Which is what he does. A man of modding, but where is the person of visual effects? |
Author: | venn177 [ Wed Feb 18, 2009 10:44 pm ] |
Post subject: | Re: A Dragon and a Ball |
I donno BreenedAndScrooned and Thunder Toes haven't been active lately. |
Author: | Batux1995 [ Wed Mar 25, 2009 9:32 pm ] |
Post subject: | Re: A Dragon and a Ball |
janekk wrote: 411570N3 wrote: Did anyone read ma post? If you can't be bothered going back a page just goto the OP and look for something that may require different, shall we say, "higher" lighting conditions... Sorry but I think I'm the only one. BTW I'm not suprised by the outcome at all, thats how community around here works . Well,i saw it tooXD |
Author: | Flammablezombie [ Wed Mar 25, 2009 10:36 pm ] |
Post subject: | Re: A Dragon and a Ball |
This is a dead thread m8. Learn not to post in threads that have passed the threshold of the first page. |
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