Data Realms Fan Forums
http://forums.datarealms.com/

A Dragon and a Ball
http://forums.datarealms.com/viewtopic.php?f=83&t=13727
Page 3 of 3

Author:  zalo [ Tue Feb 17, 2009 5:10 am ]
Post subject:  I see this thread has turned around.

This is a Screenshot from my upcoming "Momentum Mountain", basically infinite hill.

Image
I can't believe no one thought of this as of yet.

Author:  CrazyMLC [ Tue Feb 17, 2009 5:20 am ]
Post subject:  Re: A Dragon and a Ball

If you want to do that sorta thing, you'll need a better sprite.

Author:  Solace [ Tue Feb 17, 2009 5:52 am ]
Post subject:  Re: I see this thread has turned around.

zalo wrote:
"Momentum Mountain", basically infinite hill.

I can't believe no one thought of this as of yet.

I'd have made it months ago if y-wrap worked... haven't worked on LUA yet. Or if actors could tilt properly.

Author:  zalo [ Tue Feb 17, 2009 5:56 am ]
Post subject:  Of course it works.

Y Wrap does work.

You just have to change the scroll ratios. :)

But the camera does go a little screwy sometimes (when you
go through the loops, it zooms across the map back to your spot.)

And when I said "I can't believe no one has thought
of this," I meant the rolling down the hill crushing stuff part.

Here's the map (It probably belongs in the scene section, but whatever.)

Attachments:
File comment: Here it is.
MtMo.rte.rar [10.48 KiB]
Downloaded 319 times

Author:  CrazyMLC [ Tue Feb 17, 2009 5:59 am ]
Post subject:  Re: A Dragon and a Ball

Thanks for a early release, Zalo.

Author:  Solace [ Tue Feb 17, 2009 6:02 am ]
Post subject:  Re: Of course it works.

zalo wrote:
Y Wrap does work.

You just have to change the scroll ratios. :)

Oooh, thanks, I have some maps to see if I can make work then. :D

Author:  dapaperboy [ Tue Feb 17, 2009 10:18 am ]
Post subject:  Re: A Dragon and a Ball

please...zalo...just go back to coding. i was expecting dragonball z stuff. the ball is amusing when used properly (but what isnt?)

Author:  Allen [ Tue Feb 17, 2009 8:50 pm ]
Post subject:  Re: A Dragon and a Ball

This is sort of how i envisioned Darlos' idea for a new faction he had a while ago, big spheres that kill stuff. I'm sure it was more complex than that, but you seem to have beaten him to the punch.

Author:  venn177 [ Tue Feb 17, 2009 11:51 pm ]
Post subject:  Re: A Dragon and a Ball

dapaperboy wrote:
please...zalo...just go back to coding. i was expecting dragonball z stuff. the ball is amusing when used properly (but what isnt?)

He is coding. And in turn not spriting. Which is what he does.

Author:  Foa [ Wed Feb 18, 2009 1:15 am ]
Post subject:  Re: A Dragon and a Ball

venn177 wrote:
dapaperboy wrote:
please...zalo...just go back to coding. i was expecting dragonball z stuff. the ball is amusing when used properly (but what isnt?)

He is coding. And in turn not spriting. Which is what he does.

A man of modding, but where is the person of visual effects?

Author:  venn177 [ Wed Feb 18, 2009 10:44 pm ]
Post subject:  Re: A Dragon and a Ball

I donno BreenedAndScrooned and Thunder Toes haven't been active lately.

Author:  Batux1995 [ Wed Mar 25, 2009 9:32 pm ]
Post subject:  Re: A Dragon and a Ball

janekk wrote:
411570N3 wrote:
Did anyone read ma post? If you can't be bothered going back a page just goto the OP and look for something that may require different, shall we say, "higher" lighting conditions...

Sorry but I think I'm the only one. BTW I'm not suprised by the outcome at all, thats how community around here works :P .

Well,i saw it tooXD

Author:  Flammablezombie [ Wed Mar 25, 2009 10:36 pm ]
Post subject:  Re: A Dragon and a Ball

This is a dead thread m8. Learn not to post in threads that have passed the threshold of the first page.

Page 3 of 3 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/