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 Horribly Overpowered guns- My first mod 
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Joined: Sun Mar 08, 2009 5:59 pm
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Location: Norway OR Qatar. Depends.
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Post Horribly Overpowered guns- My first mod
Hey guys, just discovered Cortex Command and this forum.
I've always been a Lua coder, and I were interested to see what you used to make weapons here.
I got shocked.
Being used to Garry'smod's Lua, I started to laugh like a maniac when I saw how easy it was using .ini files.

Anyways, enough of me :-o

I present to you-
The Minigun, a horribly overpowered "gatler" with 5000 ammonution, and a firing rate at 12750 RPM.
Image
And this is the Mini Rocket Launcher. Has a ammonution capacity at 45 rounds, and fire them at a VERY high rate. This beast is fully automatic.
Image

Also includes two units.
Nothing to get pic's off, it's the Coalition soldiers with more health and less cost.



:INSTALL INSTRUCTION:
Put the folder named "Minigun.rte" into (usually) C: / Program Files / Data Realms / Cortex Command.

When starting up, the MOD should add the two guns and units. Guns wil be under "Minigun Weapons" [WITH ""] and soldiers under Minigun.

FAQ- I firstly released this on Facepunch.
Q: Isn't this horribly overpowered?
A: Of course it is.

Q: This is stupid, a gatler can't fire 2500 .50 rounds without 'sploding because of the heat?!
A: I know. The MRL isn't real either.

Q: The MRL isn't real either.
A: It's a game, you should believe that rocket launcher could easily have 45 rockets in a 15X12 Cm magezine, and afterwards fire them at a rate of 1500 RPM!

Q: I love you.
A: F*** off.

Q: I hate you! This thing suck!
A: Oh, what a jolly good childhood you must have experienced.

Q: Mac rules!
A: Go buy a NORMAL PC like a NORMAL person would do.

Q: Any custom models??
A: Both weapons have custom models, and so have the soldiers.
__________________________

Please tell me what you want to tell me.


Attachments:
File comment: "BLAM BLAM BLAM, ANOTHER ONE BITES THE DUST"
Minigun.rte.rar [118.11 KiB]
Downloaded 383 times
File comment: Updated version. This one have custom sprites/models for the soldiers. This version contains RED soldiers.
Minigun.rte V2.rar [120.88 KiB]
Downloaded 387 times
File comment: Updated version. This one have custom sprites/models for the soldiers. This version contains BLUE soldiers.
Minigun.rte V2 (Blue version).rar [121.74 KiB]
Downloaded 429 times


Last edited by Prusselusken on Sun Mar 08, 2009 8:00 pm, edited 5 times in total.

Sun Mar 08, 2009 6:24 pm
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Post Re: Horribly Overpowered guns- My first mod
Just a word of warning; people here generally dislike overpowered guns and "my first mod lul"-posts.
Regardless that, best of luck.


Mon Mar 09, 2009 4:04 pm
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Post Re: Horribly Overpowered guns- My first mod
What happened here?! There were 3 pages last time I checked!


Mon Mar 09, 2009 4:15 pm
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Post Re: Horribly Overpowered guns- My first mod
Maybe a mod deleted them because they were all flaming and/or off-topic?
That aside, this doesn't look too promising, although it isn't half bad for a first mod.


Mon Mar 09, 2009 4:29 pm
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Post Re: Horribly Overpowered guns- My first mod
If you're from facepunch you should know how everyone reacts when people release weapons like this for Gmod:
With disgust and hatred.

It's no different here.


Mon Mar 09, 2009 4:37 pm
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Post Re: Horribly Overpowered guns- My first mod
Hamburgler wrote:
:shock:

...a completely mundane done-to-death gun?
This will revolutionize CC modding as we know it!
You'll be a household name!
You'll have merchandise and a thriving counterfeit merchandise market as well!


Mon Mar 09, 2009 5:53 pm
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Post Re: Horribly Overpowered guns- My first mod
all I wanted to say is:
your FAQ is not good enough for me
that are no real questions
and personaly i dont like overpowered weapons
(maybe a little :???: cuz i like the tek troopers some people say its overpowered)

no DL


Mon Mar 09, 2009 6:11 pm
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Post Re: Horribly Overpowered guns- My first mod
My god what the hell is this


Mon Mar 09, 2009 6:22 pm
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Post Re: Horribly Overpowered guns- My first mod
If you make it so the missiles home in on things then I guess you could get away with it.


Mon Mar 09, 2009 6:25 pm
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Post Re: Horribly Overpowered guns- My first mod
What's you name on Facepunch?


Mon Mar 09, 2009 8:35 pm
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Post Re: Horribly Overpowered guns- My first mod
Boba_Fett wrote:
What's you name on Facepunch?

"PrusseLusken". Why?


Mon Mar 09, 2009 8:43 pm
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Post Re: Horribly Overpowered guns- My first mod
Drone_Fragger wrote:
My god what the hell is this

^
This man tells the truth.

No new sprites, just terribly editted variables.
Don't release this crap. Ever.


Mon Mar 09, 2009 9:38 pm
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Post Re: Horribly Overpowered guns- My first mod
Maybe you would stop flaming now? I don't think there's going to come any good from just bashing this mod, instead you could shut up or say something constructive. Not everyone is good at modding when they start.


Tue Mar 10, 2009 9:06 am
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Post Re: Horribly Overpowered guns- My first mod
actualy i wrote a guide to him where i said all the stuff he should know but some1 deleted them...


Tue Mar 10, 2009 1:16 pm
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Post Re: Horribly Overpowered guns- My first mod
I have something like this. It's called the Rapin' Gun. It has a very specific purpose.

When I find a mod out there that's overpowered (but unlike this, claims 'balance', that is that the gold cost was whacked up). I download them. Then I load them into Cortex Command and place an army of them in the map. I put them on the other team for extra sporting value.

Then, I take out the Rapin' Gun and obliterate every last one of them. They might shoot back a few times, but not like it makes much difference to their fate.

The faction is left in smoking ruins, I feel throughly cleansed, and a flame war is averted!



... what I'm trying to say is, these mods have a place. And that is on your hard drive only.


Tue Mar 10, 2009 5:19 pm
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