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 Fireworks (v0.03 23:51 3/25/09 GMT) 
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happy carebear mom
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Post Fireworks (v0.03 23:51 3/25/09 GMT)


Ever wanted to celebrate your impending victory, but didn't have anything with enough class? Tired of throwing rocks? Want to see pretty colors in the sky?
Your wait is over!
Image
Newly shipped to Midas from Earth-China*, every hand-made, carefully packed pyrotechnic device will produce hours of enjoyment.
So far, there are two types of rockets and 6+1 colors to choose from.

The six main colors, blue, red, green, white, purple, and yellow, are combined into a seventh "color", rainbow.
Image

There are simple rockets, and then there are also cluster rockets.
Image

Many of our products are far from harmless. Please stay well away from lit pyrotechnics and keep dousing materials handy.
Image

v0.02: Now with added spinning!
Image

These products are best used in a dark setting, such as Night Forest, Space Map, Facing Worlds, Desert Night, and the like.
Finally, on behalf of Midas and Earth-China, please enjoy our products and buy lots of them.

!Warning!
These devices utilize a whole bunch of glows and a whole bunch of particles. You may experience lots of lag. I'm sorry, but I don't want to reduce the particle count any further because the bursts look too sparse and the streamers get patchy. For the same reason, I don't recommend you give the AI these rockets. They're rather trigger happy.
!Warning!

Download:
Mediafire
or
Attachment:
Fireworks.rte v0.03.rar [333.33 KiB]
Downloaded 725 times




Author's note:
More will be added with time, but I wanted to see what people thought of it so far. I'm thinking some fire crackers, catherine's wheels, and other small pyrotechnic devices (50% or so) next.

Version listing:
v0.01: First release. Normal and cluster rockets, blue, red, green, white, purple, yellow, rainbow.

v0.02: Added Catherine Wheels (all colors), upped damage.

v0.03 Added hand held fireworks, M-80, Fizzler, Cherry Bomb, and Cluster Cracker, plus launchers for each. (and mod is exactly 333.33 KB, how interesting)

Credits:
Gotcha! and Shook for the idea
Shook and Thundertoes for the base rocket launcher sprite
Nige111 and Tuplanolla for sounds (New Year's Mod for LieroX, 1Feb 2005)

*All fireworks come from China. Well, at least 80% of all fireworks today.


Last edited by Duh102 on Wed Mar 25, 2009 11:52 pm, edited 3 times in total.



Sun Mar 22, 2009 3:17 am
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Post Re: Fireworks (v0.01 3:17 3/22/09 GMT)
was waiting for these, will test when i get home



offtopic:
FIRST POST, my first first post


Sun Mar 22, 2009 3:57 am
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Post Re: Fireworks (v0.01 3:17 3/22/09 GMT)
Holy bajeebus, these look amazing. Great job! Downloading and testing now.


Sun Mar 22, 2009 4:19 am
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Post Re: Fireworks (v0.01 3:17 3/22/09 GMT)
Fireworks!!! DLing, looks delicious.


Sun Mar 22, 2009 4:31 am
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Post Re: Fireworks (v0.01 3:17 3/22/09 GMT)
Ooh, what about those fancy, halos thingie, rockets attached to a ring, it flies up, making a fancy and pretty spiral.

And another idea, mortars, they are fancier and more dazzling than rockets.


Sun Mar 22, 2009 5:12 am
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Post Re: Fireworks (v0.01 3:17 3/22/09 GMT)
Duh, I love you.

You're forcing me to play CC once again.


Sun Mar 22, 2009 5:46 am
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Post Re: Fireworks (v0.01 3:17 3/22/09 GMT)
i've been wanting to make these for a while, looks like i wont have to :D


Sun Mar 22, 2009 7:10 am
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Post Re: Fireworks (v0.01 3:17 3/22/09 GMT)
About time someone made it and these are classy! :grin:
Really cool stuff, will defenately use these!


Sun Mar 22, 2009 12:10 pm
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Post Re: Fireworks (v0.01 3:17 3/22/09 GMT)
lol Image very nice =)) Fireworks beautifullyImage


Sun Mar 22, 2009 1:21 pm
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Post Re: Fireworks (v0.01 3:17 3/22/09 GMT)
Not bad at all. I love the glows.


Sun Mar 22, 2009 3:15 pm
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Post Re: Fireworks (v0.01 3:17 3/22/09 GMT)
Looks epic, but also looks like a bag-full of lag.


Sun Mar 22, 2009 4:39 pm
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Post Re: Fireworks (v0.01 3:17 3/22/09 GMT)
Zinc wrote:
Looks epic, but also looks like a bag-full of lag.

It isn't a lag of bags, it is very weak, can't kill a default door.


Sun Mar 22, 2009 6:32 pm
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happy carebear mom
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Post Re: Fireworks (v0.01 3:17 3/22/09 GMT)
Foa wrote:
it is very weak, can't kill a default door.

Fixed in next version. Might be overpowered now, but we shall see.
Next version might be ready by later today, as in four hours from now (at 11:45 GMT)

Btw, a question. Does anyone notice the extremely fast white particles? Furthermore, would anyone miss them if I made them invisible? I'm on the fence, as without them the explosions don't feel as... explosion like. But, the sparkles stand out more. Perhaps I'll do a 50-50 trade and simply reduce their number but keep some.


Sun Mar 22, 2009 7:46 pm
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Post Re: Fireworks (v0.01 3:17 3/22/09 GMT)
It's supposed to be fireworks. If I want white fireworks (which you should make) then I will use them. But I don't like the white particles, no.


Sun Mar 22, 2009 7:48 pm
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Post Re: Fireworks (v0.01 3:17 3/22/09 GMT)
I guess true CC nerds would spend their new years eve with this..
Imma gonna test this now.


Sun Mar 22, 2009 7:59 pm
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