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Fireworks (v0.03 23:51 3/25/09 GMT)
http://forums.datarealms.com/viewtopic.php?f=83&t=14015
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Author:  Duh102 [ Sun Mar 22, 2009 3:17 am ]
Post subject:  Fireworks (v0.03 23:51 3/25/09 GMT)

Image
This work is licensed under a
Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License.


Ever wanted to celebrate your impending victory, but didn't have anything with enough class? Tired of throwing rocks? Want to see pretty colors in the sky?
Your wait is over!
Image
Newly shipped to Midas from Earth-China*, every hand-made, carefully packed pyrotechnic device will produce hours of enjoyment.
So far, there are two types of rockets and 6+1 colors to choose from.

The six main colors, blue, red, green, white, purple, and yellow, are combined into a seventh "color", rainbow.
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There are simple rockets, and then there are also cluster rockets.
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Many of our products are far from harmless. Please stay well away from lit pyrotechnics and keep dousing materials handy.
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v0.02: Now with added spinning!
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These products are best used in a dark setting, such as Night Forest, Space Map, Facing Worlds, Desert Night, and the like.
Finally, on behalf of Midas and Earth-China, please enjoy our products and buy lots of them.

!Warning!
These devices utilize a whole bunch of glows and a whole bunch of particles. You may experience lots of lag. I'm sorry, but I don't want to reduce the particle count any further because the bursts look too sparse and the streamers get patchy. For the same reason, I don't recommend you give the AI these rockets. They're rather trigger happy.
!Warning!

Download:
Mediafire
or
Attachment:
Fireworks.rte v0.03.rar [333.33 KiB]
Downloaded 730 times




Author's note:
More will be added with time, but I wanted to see what people thought of it so far. I'm thinking some fire crackers, catherine's wheels, and other small pyrotechnic devices (50% or so) next.

Version listing:
v0.01: First release. Normal and cluster rockets, blue, red, green, white, purple, yellow, rainbow.

v0.02: Added Catherine Wheels (all colors), upped damage.

v0.03 Added hand held fireworks, M-80, Fizzler, Cherry Bomb, and Cluster Cracker, plus launchers for each. (and mod is exactly 333.33 KB, how interesting)

Credits:
Gotcha! and Shook for the idea
Shook and Thundertoes for the base rocket launcher sprite
Nige111 and Tuplanolla for sounds (New Year's Mod for LieroX, 1Feb 2005)

*All fireworks come from China. Well, at least 80% of all fireworks today.

Author:  Spartan M43 [ Sun Mar 22, 2009 3:57 am ]
Post subject:  Re: Fireworks (v0.01 3:17 3/22/09 GMT)

was waiting for these, will test when i get home



offtopic:
FIRST POST, my first first post

Author:  whitty [ Sun Mar 22, 2009 4:19 am ]
Post subject:  Re: Fireworks (v0.01 3:17 3/22/09 GMT)

Holy bajeebus, these look amazing. Great job! Downloading and testing now.

Author:  The Decaying Soldat [ Sun Mar 22, 2009 4:31 am ]
Post subject:  Re: Fireworks (v0.01 3:17 3/22/09 GMT)

Fireworks!!! DLing, looks delicious.

Author:  Foa [ Sun Mar 22, 2009 5:12 am ]
Post subject:  Re: Fireworks (v0.01 3:17 3/22/09 GMT)

Ooh, what about those fancy, halos thingie, rockets attached to a ring, it flies up, making a fancy and pretty spiral.

And another idea, mortars, they are fancier and more dazzling than rockets.

Author:  venn177 [ Sun Mar 22, 2009 5:46 am ]
Post subject:  Re: Fireworks (v0.01 3:17 3/22/09 GMT)

Duh, I love you.

You're forcing me to play CC once again.

Author:  Geti [ Sun Mar 22, 2009 7:10 am ]
Post subject:  Re: Fireworks (v0.01 3:17 3/22/09 GMT)

i've been wanting to make these for a while, looks like i wont have to :D

Author:  numgun [ Sun Mar 22, 2009 12:10 pm ]
Post subject:  Re: Fireworks (v0.01 3:17 3/22/09 GMT)

About time someone made it and these are classy! :grin:
Really cool stuff, will defenately use these!

Author:  Ork-Gothic [ Sun Mar 22, 2009 1:21 pm ]
Post subject:  Re: Fireworks (v0.01 3:17 3/22/09 GMT)

lol Image very nice =)) Fireworks beautifullyImage

Author:  Raintail99 [ Sun Mar 22, 2009 3:15 pm ]
Post subject:  Re: Fireworks (v0.01 3:17 3/22/09 GMT)

Not bad at all. I love the glows.

Author:  Zinc [ Sun Mar 22, 2009 4:39 pm ]
Post subject:  Re: Fireworks (v0.01 3:17 3/22/09 GMT)

Looks epic, but also looks like a bag-full of lag.

Author:  Foa [ Sun Mar 22, 2009 6:32 pm ]
Post subject:  Re: Fireworks (v0.01 3:17 3/22/09 GMT)

Zinc wrote:
Looks epic, but also looks like a bag-full of lag.

It isn't a lag of bags, it is very weak, can't kill a default door.

Author:  Duh102 [ Sun Mar 22, 2009 7:46 pm ]
Post subject:  Re: Fireworks (v0.01 3:17 3/22/09 GMT)

Foa wrote:
it is very weak, can't kill a default door.

Fixed in next version. Might be overpowered now, but we shall see.
Next version might be ready by later today, as in four hours from now (at 11:45 GMT)

Btw, a question. Does anyone notice the extremely fast white particles? Furthermore, would anyone miss them if I made them invisible? I'm on the fence, as without them the explosions don't feel as... explosion like. But, the sparkles stand out more. Perhaps I'll do a 50-50 trade and simply reduce their number but keep some.

Author:  Flammablezombie [ Sun Mar 22, 2009 7:48 pm ]
Post subject:  Re: Fireworks (v0.01 3:17 3/22/09 GMT)

It's supposed to be fireworks. If I want white fireworks (which you should make) then I will use them. But I don't like the white particles, no.

Author:  Marloss [ Sun Mar 22, 2009 7:59 pm ]
Post subject:  Re: Fireworks (v0.01 3:17 3/22/09 GMT)

I guess true CC nerds would spend their new years eve with this..
Imma gonna test this now.

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