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 Trickster Cauldron [EXTREMELY WIP - NEW TECH] 
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Joined: Sun Oct 29, 2006 4:26 am
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Post Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Okay, it's the middle of the night and I have to work tomorrow, but I wanted to get this out there for some comments. Pretty much, it's a beam (activate by pressing up, make it hold steady by selecting return from the pie menu) that returns things you throw into it for cash. So now any weapon you scavenge on the battlefield is a source of income for you.

Image

Test it out, but keep in mind I just started this thing and it lacks proper sprites and implementation. Problems include:
- Gives you negative killcount. No idea how to fix this crap, may be an engine limitation. Ideas welcome.
- May lag due to lots of glow, but pretty much only if your computer is bollocks.
- You can hold the beam forever, which is both a little cheap and unnecessary. I have an idea in place for how to fix it, but that's for the next version.
- It's ugly as sin.

This is a separate topic from Security because ideally it will blossom into Trickster Mining, so hopefully that's alright with people. Any .GIFs I can get would be fantastic too. Thanks, guys.


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File comment: Double double, toil and trouble
Cauldron.rte.zip [23.08 KiB]
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Fri Aug 22, 2008 6:12 am
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Joined: Tue Dec 12, 2006 1:09 am
Posts: 698
Location: Plymouth, NC
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Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Yes yes yes I have always wanted something like this thank you.

...Now make it align properly with bunker tiles. :-P


Fri Aug 22, 2008 6:18 am
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Joined: Fri Nov 16, 2007 6:32 pm
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Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Words cannot express the awesome.


Fri Aug 22, 2008 6:31 am
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Joined: Mon Dec 10, 2007 9:54 pm
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Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Pretty badass, but like the gauntlet modules the offsets (and background) need some work. :/


Fri Aug 22, 2008 6:51 am
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Double Double, Toil and Trouble, Fire Burn and Cauldron Bubble.

That sums up my opinion.


Fri Aug 22, 2008 7:00 am
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Joined: Mon Apr 28, 2008 1:35 am
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Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Awesome, this is really sweet. keep up the good work dood.


Fri Aug 22, 2008 7:18 am
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Joined: Sun May 11, 2008 12:50 pm
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Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
This is really cool, I think the negative kills thing happens when you create a pinned actor/rocket/dropship off the screen (That's what happened with Darlos's rocket)


Fri Aug 22, 2008 7:41 am
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Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Nice I havve been wanting something like this for a while now


Fri Aug 22, 2008 9:23 am
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Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Yes I know the offsets are off I will headbutt all of you. Easiest thing ever to fix, but odds are I'll redraw the entire module anyhow, so I just wanted to show y'all this. I can have it fixed by tonight, in any case, so FINE. Has anyone got any ideas on how to fix the kill counter thing? I don't really care, but it makes it look unprofessional and it's kinda irritating. Any other comments?


Fri Aug 22, 2008 1:06 pm
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Data Realms Elite
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Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
When it's in Return, it should not burst, but do a continuous laser beam.

And keep the BG pattern that's above the Cauldron, is AWESOME!!!


Fri Aug 22, 2008 1:09 pm
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Joined: Sun Nov 11, 2007 1:49 pm
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Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Good idea, I'm glad people still pump out stuff like this.
Also I think you can fix alot of stuff on it when the new build of cortex command is out :)


Fri Aug 22, 2008 1:32 pm
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Joined: Fri Aug 22, 2008 1:29 pm
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Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
preety cool by the images, i'll test it later to give my opinion :D


Fri Aug 22, 2008 1:35 pm
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Joined: Sat Oct 20, 2007 5:13 pm
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Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Djinn, you are just full of ideas. But yeah, it could do to be aligned with the other tiles. Like I was talking with you about your SK-PRR (Holy crap I just got that it's escaper) it should be about the same width or double that of a normal vertical wall, so that bunkers look a bit prettier. : D


Fri Aug 22, 2008 4:39 pm
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Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
I wish there was a way to watch a user and receive updates via e-mail whenever they start a topic in a certain forum. In short, this mod just made my day.


Fri Aug 22, 2008 4:43 pm
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Joined: Sun Dec 09, 2007 3:08 pm
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Location: Islamic Republic of Bradistan, Yorkshire, England
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Post Re: Trickster Cauldron [EXTREMELY WIP - NEW TECH]
Ooh, this seems like a very good idea. I applaud you for making a great mod!

Offtopic: Is this the same Djinn from Flecko.net?


Fri Aug 22, 2008 7:42 pm
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