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The Decimator (glowy indeed) http://forums.datarealms.com/viewtopic.php?f=83&t=14295 |
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Author: | Mind [ Wed Apr 15, 2009 10:33 pm ] |
Post subject: | Re: The Decimator (glowy indeed) |
whitty wrote: dapaperboy wrote: the bullet/rocket/glowy awesomeness is better then sex. That has got to be the saddest thing I have ever read on the internet... Hahahaha... Anyways... Nice mod. Thumbs-up for the glow. Thx Whitty!/Lol xD |
Author: | Grif [ Thu Apr 16, 2009 4:28 am ] |
Post subject: | Re: The Decimator (glowy indeed) |
Recursion is when you set Object 1 to gib Object 2. Then set Object 2 to gib Object 1. It stacks up. Geometrically. |
Author: | Azukki [ Thu Apr 16, 2009 4:49 am ] |
Post subject: | Re: The Decimator (glowy indeed) |
Grif wrote: Needs recursion. Timed, single-replacement recursion that can be ended ballistically. To make it something new, balanced, and not game-ending. Looks neat anyways, DLing. Sentence fragments. |
Author: | Mind [ Thu Apr 16, 2009 9:47 pm ] |
Post subject: | Re: The Decimator (glowy indeed) |
Grif wrote: Recursion is when you set Object 1 to gib Object 2. Then set Object 2 to gib Object 1. It stacks up. Geometrically. But when you tell object 1 to gib object 2, object 2 cant read object 1 becauseone of them is in the text before the other, so one is read first, right? |
Author: | whitty [ Thu Apr 16, 2009 9:50 pm ] |
Post subject: | Re: The Decimator (glowy indeed) |
The Mind wrote: Grif wrote: Recursion is when you set Object 1 to gib Object 2. Then set Object 2 to gib Object 1. It stacks up. Geometrically. But when you tell object 1 to gib object 2, object 2 cant read object 1 becauseone of them is in the text before the other, so one is read first, right? Something like that. I once made a bomb that exploded into two of itself every time. It used emitters. I've never been able to re-make it... |
Author: | Mind [ Thu Apr 16, 2009 9:52 pm ] |
Post subject: | Re: The Decimator (glowy indeed) |
whitty wrote: The Mind wrote: Grif wrote: Recursion is when you set Object 1 to gib Object 2. Then set Object 2 to gib Object 1. It stacks up. Geometrically. But when you tell object 1 to gib object 2, object 2 cant read object 1 becauseone of them is in the text before the other, so one is read first, right? Something like that. I once made a bomb that exploded into two of itself every time. It used emitters. I've never been able to re-make it... Lol, id love to see the code |
Author: | whitty [ Thu Apr 16, 2009 9:54 pm ] |
Post subject: | Re: The Decimator (glowy indeed) |
It's in my Tek Troopers pack. In the weapons. It's called Cancer. Cuz it spreads EVERYWHERE and kills EVERYTHING. Tek Troopers.rte/Tek Weps/Cancer.ini It's commented out by default. The structure of the file is horrible. Good luck finding anything. |
Author: | Mind [ Thu Apr 16, 2009 9:57 pm ] |
Post subject: | Re: The Decimator (glowy indeed) |
whitty wrote: It's in my Tek Troopers pack. In the weapons. It's called Cancer. Cuz it spreads EVERYWHERE and kills EVERYTHING. Tek Troopers.rte/Tek Weps/Cancer.ini It's commented out by default. The structure of the file is horrible. Good luck finding anything. Lol, k. Maybe ill stick to making my own then :D |
Author: | Azukki [ Thu Apr 16, 2009 10:15 pm ] |
Post subject: | Re: The Decimator (glowy indeed) |
Name1 has no gibs. Name2 is a copy of Name1 that gibs into Name1. Name1 is defined once again, as a copy of the original Name1, and gibs into Name2. Names are case sensitive. eg: Code: AddDevice = HDFirearm PresetName = L4D Pistol [regular gun stuff] Buyable = 0 [regular gun stuff] GibWoundLimit = 1 AddDevice = HDFirearm CopyOf = L4D Pistol PresetName = L4d Pistol AddGib = Gib GibParticle = HDFirearm CopyOf = L4D Pistol Count = 1 Spread = 2.25 MaxVelocity = 10 MinVelocity = 4 AddDevice = HDFirearm CopyOf = L4D Pistol PresetName = L4D Pistol AddGib = Gib GibParticle = HDFirearm CopyOf = L4d Pistol Count = 1 Spread = 2.25 MaxVelocity = 10 MinVelocity = 4 Buyable = 1 |
Author: | Mind [ Thu Apr 16, 2009 10:17 pm ] |
Post subject: | Re: The Decimator (glowy indeed) |
Thx azukki ^^ |
Author: | whitty [ Thu Apr 16, 2009 10:21 pm ] |
Post subject: | Re: The Decimator (glowy indeed) |
Dammit beat me to it... I just re-created it. What I did is make an emitter. Then copied the entire code for said emitter, and added a line for it gibbing into itself. Then I made a bomb that explodes into the emitter. Ta dah, infinity bomb. |
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