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The Decimator (glowy indeed)
http://forums.datarealms.com/viewtopic.php?f=83&t=14295
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Author:  Mind [ Wed Apr 15, 2009 10:33 pm ]
Post subject:  Re: The Decimator (glowy indeed)

whitty wrote:
dapaperboy wrote:
the bullet/rocket/glowy awesomeness is better then sex.

That has got to be the saddest thing I have ever read on the internet...


Hahahaha... Anyways... Nice mod. Thumbs-up for the glow.



Thx Whitty!/Lol xD

Author:  Grif [ Thu Apr 16, 2009 4:28 am ]
Post subject:  Re: The Decimator (glowy indeed)

Recursion is when you set Object 1 to gib Object 2. Then set Object 2 to gib Object 1.

It stacks up. Geometrically.

Author:  Azukki [ Thu Apr 16, 2009 4:49 am ]
Post subject:  Re: The Decimator (glowy indeed)

Grif wrote:
Needs recursion.

Timed, single-replacement recursion that can be ended ballistically.
To make it something new, balanced, and not game-ending.
Looks neat anyways, DLing.
Sentence fragments.

Author:  Mind [ Thu Apr 16, 2009 9:47 pm ]
Post subject:  Re: The Decimator (glowy indeed)

Grif wrote:
Recursion is when you set Object 1 to gib Object 2. Then set Object 2 to gib Object 1.

It stacks up. Geometrically.


But when you tell object 1 to gib object 2, object 2 cant read object 1 becauseone of them is in the text before the other, so one is read first, right?

Author:  whitty [ Thu Apr 16, 2009 9:50 pm ]
Post subject:  Re: The Decimator (glowy indeed)

The Mind wrote:
Grif wrote:
Recursion is when you set Object 1 to gib Object 2. Then set Object 2 to gib Object 1.

It stacks up. Geometrically.


But when you tell object 1 to gib object 2, object 2 cant read object 1 becauseone of them is in the text before the other, so one is read first, right?

Something like that.

I once made a bomb that exploded into two of itself every time. It used emitters. I've never been able to re-make it...

Author:  Mind [ Thu Apr 16, 2009 9:52 pm ]
Post subject:  Re: The Decimator (glowy indeed)

whitty wrote:
The Mind wrote:
Grif wrote:
Recursion is when you set Object 1 to gib Object 2. Then set Object 2 to gib Object 1.

It stacks up. Geometrically.


But when you tell object 1 to gib object 2, object 2 cant read object 1 becauseone of them is in the text before the other, so one is read first, right?

Something like that.

I once made a bomb that exploded into two of itself every time. It used emitters. I've never been able to re-make it...



Lol, id love to see the code :D

Author:  whitty [ Thu Apr 16, 2009 9:54 pm ]
Post subject:  Re: The Decimator (glowy indeed)

It's in my Tek Troopers pack. In the weapons. It's called Cancer. Cuz it spreads EVERYWHERE and kills EVERYTHING.
Tek Troopers.rte/Tek Weps/Cancer.ini
It's commented out by default.

The structure of the file is horrible. Good luck finding anything.

Author:  Mind [ Thu Apr 16, 2009 9:57 pm ]
Post subject:  Re: The Decimator (glowy indeed)

whitty wrote:
It's in my Tek Troopers pack. In the weapons. It's called Cancer. Cuz it spreads EVERYWHERE and kills EVERYTHING.
Tek Troopers.rte/Tek Weps/Cancer.ini
It's commented out by default.

The structure of the file is horrible. Good luck finding anything.

Lol, k. Maybe ill stick to making my own then :D

Author:  Azukki [ Thu Apr 16, 2009 10:15 pm ]
Post subject:  Re: The Decimator (glowy indeed)

Name1 has no gibs.
Name2 is a copy of Name1 that gibs into Name1.
Name1 is defined once again, as a copy of the original Name1, and gibs into Name2.

Names are case sensitive.

eg:
Code:
AddDevice = HDFirearm
   PresetName = L4D Pistol
[regular gun stuff]
   Buyable = 0
[regular gun stuff]
   GibWoundLimit = 1

AddDevice = HDFirearm
   CopyOf = L4D Pistol
   PresetName = L4d Pistol
   AddGib = Gib
      GibParticle = HDFirearm
         CopyOf = L4D Pistol
      Count = 1
      Spread = 2.25
      MaxVelocity = 10
      MinVelocity = 4

AddDevice = HDFirearm
   CopyOf = L4D Pistol
   PresetName = L4D Pistol
   AddGib = Gib
      GibParticle = HDFirearm
         CopyOf = L4d Pistol
      Count = 1
      Spread = 2.25
      MaxVelocity = 10
      MinVelocity = 4
   Buyable = 1

Author:  Mind [ Thu Apr 16, 2009 10:17 pm ]
Post subject:  Re: The Decimator (glowy indeed)

Thx azukki ^^

Author:  whitty [ Thu Apr 16, 2009 10:21 pm ]
Post subject:  Re: The Decimator (glowy indeed)

Dammit beat me to it... I just re-created it.

What I did is make an emitter. Then copied the entire code for said emitter, and added a line for it gibbing into itself. Then I made a bomb that explodes into the emitter. Ta dah, infinity bomb.

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