View unanswered posts | View active topics It is currently Tue May 23, 2017 7:56 am



This topic is locked, you cannot edit posts or make further replies.  [ 29 posts ]  Go to page 1, 2  Next
 The lost ones (wanderers) WIP UPDATE! #2! 
Author Message
User avatar

Joined: Sat Mar 28, 2009 2:33 pm
Posts: 718
Reply with quote
Post The lost ones (wanderers) WIP UPDATE! #2!
the lost ones are humans who hail from an alternate dimension.
there weaponry is made out of a material known as 'apocolyptium', a material common in there world. things made of this are almost indestructable and very, very, strong.
there technolgy still dates back to the middle ages, but there great masters have figured out a warp hole that links our dimensions. and they like gold. lots of gold. so now there here they are.

upadate! added:
resprited!
added old master unit
added masters key!
starts of missions!
this is all you need to see:

Attachment:
[The extension bmp has been deactivated and can no longer be displayed.]

recently resprited actors pose in formation! ^
Attachment:
[The extension bmp has been deactivated and can no longer be displayed.]


Attachment:
[The extension bmp has been deactivated and can no longer be displayed.]


Maxumum Epicness guarented or your money back!*

mod contains:
wanderer: the average fighter, can be armed with a varity of weapons.
wanderers bow: bow and arrow, more types of bows & arrows coming soon.
wanderers blade: powerfull apocolypteum sword, capable of increadbly massive destruction.
(many thanks too shook for the base code for this)
wanderers key: this usefull tool can open any door: its creator is remebered saying "door?! what door?!"
wanderers sheild: this sheild is made out of apocolyiptium, its fun to laff as the pathetic morrons shoot at you as you walk twords them with your sword. it can withstaned a nuke*
Old Master: when a man comes in contact with apocolyptem for a long time, it builds up his tolorence too it.
these wanderers have been using apocolyptium for their entire lifetime. after a certen time, they actualy eat apocolyptium dust. after they have digested the dust, it dispersise through their bodys and slowly acumulates in their flesh, and replaces their bones. after years of dust, they have become almost indestructable. their skill in battle is unmatched. the Old master acts as your brain.
tri bow: fires 3 arrows!
Hailstorm bow: Fires 100 arows in a rain of death!


thats all for now folks!
:grin:

* sometimes



enjoy


Attachments:
DT.rte.rar [561.81 KiB]
Downloaded 463 times


Last edited by lafe on Thu May 07, 2009 2:02 am, edited 6 times in total.

Tue May 05, 2009 11:37 pm
Profile
User avatar

Joined: Wed Jul 30, 2008 10:27 pm
Posts: 272
Reply with quote
Post Re: The lost ones (wanderers) WIP
Might want to work on the sprites. They seem very cartoonish.


Tue May 05, 2009 11:45 pm
Profile
User avatar

Joined: Sat Mar 28, 2009 2:33 pm
Posts: 718
Reply with quote
Post Re: The lost ones (wanderers) WIP
Boba_Fett wrote:
Might want to work on the sprites. They seem very cartoonish.

K,
will do.


Tue May 05, 2009 11:46 pm
Profile
User avatar

Joined: Wed Jan 14, 2009 7:12 pm
Posts: 1525
Location: In between your sister's legs, showing her how to use a... PS3 controller!
Reply with quote
Post Re: The lost ones (wanderers) WIP
Work on shading as well, being all black really doesn't help. You might want to get other people to help until you get good, hell, that huge Tau mod in mod making has more than one spriter. If you really want this to come across as epic, try pestering someone like CapnBubs, if you really think you'll get an answer.


Tue May 05, 2009 11:59 pm
Profile
User avatar

Joined: Sat Mar 28, 2009 2:33 pm
Posts: 718
Reply with quote
Post Re: The lost ones (wanderers) WIP
Flammablezombie wrote:
Work on shading as well, being all black really doesn't help. You might want to get other people to help until you get good, hell, that huge Tau mod in mod making has more than one spriter. If you really want this to come across as epic, try pestering someone like CapnBubs, if you really think you'll get an answer.

ok.

by the way, im not that atrocus at spriteing, im just bad a making cc style stuff, its hard to draw individual objects from the side angle for me. im improving though. :grin:
currently making a mission


Wed May 06, 2009 12:02 am
Profile
User avatar

Joined: Wed Jul 30, 2008 10:27 pm
Posts: 272
Reply with quote
Post Re: The lost ones (wanderers) WIP
A mission would be fun. There are hardly any here.
It's just sad.


Wed May 06, 2009 1:24 am
Profile
User avatar

Joined: Sat Mar 28, 2009 2:33 pm
Posts: 718
Reply with quote
Post Re: The lost ones (wanderers) WIP
Boba_Fett wrote:
A mission would be fun. There are hardly any here.
It's just sad.


im decent atem, i can getem into the menu, just not fluent enough in lua for proggraming something intrecate


Wed May 06, 2009 1:36 am
Profile

Joined: Fri Jun 15, 2007 6:47 am
Posts: 430
Reply with quote
Post Re: The lost ones (wanderers) WIP
use more then one color in your sprites. it helps.


Wed May 06, 2009 5:35 am
Profile WWW
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: The lost ones (wanderers) WIP
The OP needs a lot of work. use a spell checker and learn how to use there/their/they're.
sprites look crappy, you need a lot more than one colour in a sprite for it to look good.


Wed May 06, 2009 6:17 am
Profile WWW
User avatar

Joined: Thu May 15, 2008 11:40 am
Posts: 1527
Location: In heaven, everything is fine.
Reply with quote
Post Re: The lost ones (wanderers) WIP
Sprites. Needs better sprites.


Wed May 06, 2009 7:17 am
Profile

Joined: Tue Apr 14, 2009 3:08 am
Posts: 11
Location: Russia>Vladivostok
Reply with quote
Post Re: The lost ones (wanderers) WIP
I love it! Its good begining! Needs more sick grotesk gothic style in sprites:)


Wed May 06, 2009 8:25 am
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: The lost ones (wanderers) WIP
I agree with the sprite complaints... in addition, your guy's head looks oddly flat on the back of the head...
And from your descriptions alone I can see that there'd be more than slight balance problems with this mod...


Wed May 06, 2009 10:05 am
Profile WWW
User avatar

Joined: Wed Feb 04, 2009 4:07 pm
Posts: 380
Location: Galacia
Reply with quote
Post Re: The lost ones (wanderers) WIP
The "Magazine Slasher" needs HuegPackOMods.rte/LaserBayonet/SlasherMag.bmp. Either make it so it doesn't or tell me where to get HuegPackOMods.rte, please.


Wed May 06, 2009 3:42 pm
Profile
User avatar

Joined: Wed Jan 14, 2009 7:12 pm
Posts: 1525
Location: In between your sister's legs, showing her how to use a... PS3 controller!
Reply with quote
Post Re: The lost ones (wanderers) WIP
Shooks pack o' mods.


Wed May 06, 2009 5:36 pm
Profile
User avatar

Joined: Sat Mar 28, 2009 2:33 pm
Posts: 718
Reply with quote
Post Re: The lost ones (wanderers) WIP
Captain Kicktar wrote:
The "Magazine Slasher" needs HuegPackOMods.rte/LaserBayonet/SlasherMag.bmp. Either make it so it doesn't or tell me where to get HuegPackOMods.rte, please.

Sure, dident notice that, ill work on the sprites & fix it.
@lotsofnumbersguy(411579...)
its actualy pretty balanced, no more dangerous than the AAL, or pelian at all, its actualy closer too the vannela actors.

also, these weapons are actualy very strategic, using the formation im about too post, i was able too fight of the aal on death mode for 10 mins!


Wed May 06, 2009 8:43 pm
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 29 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.035s | 18 Queries | GZIP : Off ]