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 Nechronica 
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Post Re: Nechronica
EVENTS:

The priestess smiles.

Priestess: "In due time."


The group leaves the church and heads eastward through the snow-covered landscape. Walking becomes easier once they've left the village, with the ground becoming firmer and less sticky. The old road is surrounded by crooked, overgrown trees, that might once have been part of an orchard. In the distance, they see the foreboding shape of a large, rocky hill, and some sort of building atop it.

Peggy: "...Why are we following that creepy nutjob's nonsense? She was probably just spewing out random bull♥♥♥♥ to get us to cooperate. I hate nuns, I tell you. And churches. And orphanages-"

Emilia: "Shush! I, I hear someone near us!"


Indeed, there is distant moaning in the air, and you spot a group of zombies walking among the trees, probably making their way to the chapel.


Wed Oct 18, 2017 10:03 pm
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Post Re: Nechronica
>Assess their intent and state of mental degradation.


Wed Oct 18, 2017 10:05 pm
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> Stand at the front of the party, where I'm between everyone else and the zombies.


Wed Oct 18, 2017 10:22 pm
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> Watch.


Wed Oct 18, 2017 11:08 pm
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EVENTS:

The zombies seem like simple shamblers: mindlessly trundling through the snow, the loose group makes little progress, mouths agape against the piercing wind.

Suddenly, you hear the blaring of a loud horn, and a band of mounted spearmen descend upon the zombies, attacking the mob from multiple angles, stabbing and slashing. Despite being severely outnumbered, the riders' superior maneuverability and weapons give them a clear advantage.

Neither side seems to have noticed you, at least not yet.


Thu Oct 19, 2017 2:40 am
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"Let's, not get caught up in that."

> Away from the action, towards the mansion. Try to use the hills for cover.


Thu Oct 19, 2017 2:55 am
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> I feel bad for the travelers, but, I also don't trust the Priestess.
Sorry travelers. Try not to die.


Thu Oct 19, 2017 3:26 am
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EVENTS:

The party ignores the battle and takes the chance to slip away unnoticed. They continue towards the manor, making their path through a patch of frozen woods.

They hear footsteps to a side, and see a group of the spearmen walking by through a trail. Several are mounted on what seem to be snow-covered moose, and are dragging the mutilated bodies of zombies and dolls, a few of which are still moving. They seem to be headed in roughly the same direction as you.

Emilia: "Are those, horns, on their heads?"

Indeed, all of the warriors are wearing wooden masks with stag-like horns, or have pointy protrusions coming through their frost-clad cowls. Must be the monster's followers the Priestess had mentioned.


Fri Oct 20, 2017 4:01 am
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> Try not to make ourselves known, but if we're seen, try not to appear threatening. Continue towards the mansion.


Fri Oct 20, 2017 4:04 am
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EVENTS:

The group proceeds slowly and carefully, eventually losing sight of the masked warriors. For the moment, they seem to have gone unnoticed.

After a short while, they start bearing down on the manor's hill. There's less trees around, and... Grass? For some reason, the snow in the area seems to have melted, and the ground is covered in rather healthy foliage.

Before them is the old mansion, slightly decayed but still imposing. Vines grow on the brick walls, and all the three stories have their windows tightly shuttered and boarded. Snow gathers on the roof, but melts as it falls down onto the overgrown flowerbeds by the entranceway. A little distance away, you see what looks like a greenhouse and private garden, the first missing all of its glass panels and the second entangled by the roots of a huge tree.


Sat Oct 21, 2017 3:45 am
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> Go to the mansion's door. Knock.


Sat Oct 21, 2017 4:19 am
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"Are you sure she was lying about the master of this house being a monster? That's the only reason you would just go up to the front door..."


Sat Oct 21, 2017 4:25 am
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"Red was a monster too and look how that turned out."


Sat Oct 21, 2017 4:31 am
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EVENTS:

Eigla approaches the heavy mahogany doors and uses the ornate, lion-faced knocker. The rapping of metal on metal echoes for several seconds. No response.

She tries the door handle, and finds it is firmly locked. Thankfully, they always kept a spare key under the third flowerpot under the left window.

Wait.

How does she know that? Eigla scratches her head, confused.


Sat Oct 21, 2017 5:21 am
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> Hm. This place must be FAMILIAR. Grab the spare key, unlock the door.
Step inside, be prepared to Protect and Defend.


"Hello? Anyone home?"


Sat Oct 21, 2017 5:25 am
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