Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Mecha
Mechs. Infantry wouldn't be able to get through the mecha defenders.
Sat Dec 31, 2011 7:51 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Mecha
Rolling.
Tomaster (Vladimír Shurla) [8]: "Heh. Suck on that while you drown." You can't hear the screams of the damned over the roar of battle and all, but you sure can cause a few. MORE CONCUSSION SHELLS. You fire away at one of the boarding mechas, who didn't notice you aiming at him. He's bigger than that other one, so it doesn't go overboard from the shots, instead spinning around while firing its main cannon. Right into the side of the mecha next to it. It then falls to the ground. The other mech, the one with the big smoking hole in its side, lets loose a barrage of missiles from launchers mounted in its chest, and they shoot forward through your group. Into the Stinger again. It takes the missiles head on, blasts detonating across the Stinger's head and front legs. It falls to the ground.
Pilot Abilities: Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock - Shinboku Scalemail Conditions:
Mecha
Name: Goliath Mk.V Class: Heavy (19M/112 Tons) Weaponry: - Two Heavy Cannons -- Both Arms - Macross Massacre Missile Pod -- Back -- 72/72 - Two Vulcan Guns -- Under Heavy Cannons -- Fire in 5-10 round bursts Inventory: - 24 Depleted Uranium Heavy Cannon Shells - 72 Hellfire Missiles - 23 Hammerhead Concussion Shells - 380 20mm Rounds Abilities: - Heavily Armored (+1 to defense rolls, -1 to agile movement) - Depleted Uranium Slugs (+1 to attacks using the main guns) - Morale Boost (+1 to all allied rolls at the beginning of the battle, or when the Goliath arrives on the battle scene) - Ypsilon Strike [SW] Conditions: - Six-Legged Status: Arms: OK Legs: OK Torso: OK Etc: OK
Amazigh ("Amazigh") [8]: One of the mechas fires a bunch of missiles at you, so you fire a bunch of autocannon at it. The armor piercing rounds rip through the mech easily, and it falls. Something in it explodes. Yeah, it's dead.
Pilot Abilities: - Cyborg Enhancements -- Shinboku Expansion --- Direct Mecha Interface --- Bullettime (+2 to rolls during usage) Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock Conditions: - Broken Toes (Braced and Splinted) - Shoeless
Mecha
Name: HI 01-8 P Adalah "Barbaroi" Class: Heavy (16M/100 Tons) Weaponry: - Plasma Caster -- Left shoulder - Quad MK24 40mm Autocannons -- Right Shoulder (x2) -- Right Hand (x2) -- Fires in four round bursts -- Alternates between FAPDS/HEI Ammunition Inventory: - 8 40mm FAPDS Rounds - 8 40mm HEI Rounds - 40 40mm Hammerhead Concussion Rounds Abilities: - Advanced Optics/FCS (Improved long range/precision targeting) - Plasma Cascade [SW] Conditions: - Plasma Caster Broken Status: Arms: OK Legs: OK Torso: DANGER - Rear Armor Destroyed Etc: CAUTION - Plasma Caster Damaged - Unable to focus plasma - Plasma Caster Fuel Line Severed
JJA79 (James Argus) [10]: You get your mecha back up and look around for more UAVs, but there aren't any more flying over the ship. You guess your manly fighting skills scared them all away. THEN SUDDENLY MISSILES. TO YOUR MECHA'S FACE. "♥♥♥♥ ♥♥♥♥ ♥♥♥♥!" Your mecha collapses as it front legs fail.
Pilot Abilities: - Sniper expert (+1 when shooting from long range) Inventory: - Crutches Conditions: - Panic (-1 to actions when in close combat) - Broken Legs (Anesthetized and splinted, cannot walk)
Mecha
Name: Stinger Class: Medium (13M/40 tons) Weaponry: - Machine Gun -- Left Shoulder - Light Rail Sniper -- Back Inventory: - 7 LRS Slugs - 50 .50 rounds Abilities: - Energy Blast [SW] - Quadrupedal/Bipedal Transform Conditions: - Quadruped Mode - Front Legs Broken Status: Arms: OK Legs: DANGER - Front Leg Motor Failure Torso: DANGER - Primary Gyroscopic System Offline - Secondary System Active - Gyroscopic stabilization at 66% strength - Left Side Armor Breached Etc: OK
Tokochiro (John Kosloswa) [4]: All the airplane things are gone. Good, that means they won't crash into you.
Pilot Abilities: Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock -- 8/18 Rounds - Sports Watch - Visitor's Map Conditions:
Mecha
Name: Chameleon MK IV Class: Light (8M/30 tons) Weaponry: - Twin Diamond Bladed Short Swords -- Right Wrist - Twin Rotary Grenade Launchers -- Acid, L Shoulder | Thermite, R Shoulder Inventory: - 10 Thermite Grenades - 10 Acid Grenades Abilities: - Electric Supercharge [SW] - Chameleon (+1 to sneaking while active) - Jump Packs Conditions: Status: Arms: OK Legs: OK Torso: OK Etc: OK
DragonXP (Kaime Freins) [8]: You fire off a few shots from your autocannon into the mecha that Vlad shot and knocked down, but it doesn't do much. As in, it was already down and out, you don't think shooting it more did much to change that.
Pilot Abilities: Inventory: - Field Medical Kit - Field Repair Kit - Roll of Bandages - Crutch Conditions: - Cybernetic Left Leg
Mecha
Name: Arcriumis Class: Medium (13M/50 tons) Weaponry: - 2 Autocannons -- Right Arm - Missile Canisters -- Both Shoulders - 2 Spidery Limbs -- Back Inventory: - 56 112mm Shells - 30 Heat Seaking Missiles Abilities: - Headshot (3 round burst aimed at enemy's head) - BugEyed (+1 to multitasking during combat) - Advanced Piloting (Spider Limbs can be operated simultaneously with other limbs with no penalty) - Hunter's Jump [SW] Conditions: Status: Arms: OK Legs: OK Torso: OK Etc: OK
Ragdollmaster (Sargon) [10]: "One second, gentlemen. Let me see what I can do about giving us some-" A bunch of missiles fly by and hit one of your allies. "Cover." You deploy your shield generator between your allies and the broken remains of the boarding party.
Pilot Abilities: Inventory: - Empty Coke Can Conditions:
Mecha
Name: Razgriz Class: Heavy (15M/70 tons) Weaponry: - 4 Bushmaster Chain Guns -- 2 on each arm - 4 Brimstone HEAT missiles -- Side Mounted - Nimrod Missile -- Back Inventory: - 300 40mm shells Abilities: - Deployable Shield Generator Conditions: Status: Arms: OK Legs: OK Torso: OK Etc: OK
Game Events: All the enemies directly on the ship have been fought off, leaving a bunch of boats and planes keeping a safe distance from the Exoneration. Suddenly, the Shipwide Communication channel opens. All units, deploying measure BANDERSNATCH. Repeat, deploying measure BANDERSNATCH. All Mechas retreat from designated launch zones and ship edges. All personnel retreat to cover. Small hatches open at the edges of the top deck, and out pop what look like missile launchers with a great many barrels. The launchers then proceed to fire rounds blanketing the perimeter of the ship. But instead of missiles, large canisters are fired. Then, when all have been fired and before any can hit the water, they simultaneously explode. Huge billowing clouds of strangely glimmering black smoke spills forth, blocking out everything past the ship, and the ship from everything else. The fighting stops. The Shipwide Communication channel reopens. BANDERSNATCH successful. Mecha Team A, you are to deploy with exo suits for infiltration immediately. Leave your mechas and report to the Mecha Bay. This sounds important, so everyone does as the radio says. When they get down there, they see that there are 6 robotic exoskeletons lined up for them. They're about one and a half times as big as a person, with different amounts of armor and weapons. There are three kinds, Light, Mid, and Heavy. Light has sleek armor and hands, and seems to have a large knife sheath the size of an arm on either thigh. Mid has a hand on its left arm, but the right is replaced with a large gun. The thing looks like it could shoot a hole in a tank. The Mid's armor also looks heavier than the Light. Heavy has thick armor that makes it look stockier than the others, but both hands are replaced with large caliber guns with ammo feeds running to a backpack. Erroni approaches the pilots. "You lucky SOBs are gonna go on a special mission with Captain Lovegale! I'm a bit jealous! I've been ordered to get you all strapped into these beautiful beasties here. Don't break em, we don't have the resources to make more."
Sun Jan 08, 2012 4:31 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Roll to Dodge - Mecha
"I wouldn't trust the armour on the Light suits as far as I could throw one" >Mount up in a Heavy Suit.
Sun Jan 08, 2012 5:50 am
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll to Dodge - Mecha
Oh, gee, I wonder which one I'm getting. Get in the Heavy. Duh.
Sun Jan 08, 2012 9:20 am
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
Re: Roll to Dodge - Mecha
>Light plox
"While you guys stand there and become sitting ducks, I'll hopefully be able maneuver around obstacles."
Sun Jan 08, 2012 9:26 am
Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
Re: Roll to Dodge - Mecha
"Blah blah" Get the mid one
Sun Jan 08, 2012 4:13 pm
JJA79
Joined: Mon Dec 22, 2008 11:51 pm Posts: 138 Location: Standing on the edge of a large pit of lava facing away from it.
Re: Roll to Dodge - Mecha
> "Well that was fun" Take a mid exosuit and practice using it.
Sun Jan 08, 2012 4:53 pm
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Roll to Dodge - Mecha
I found it quite ironic that JJ's legs are broken, and now the front legs on his mech are also broken.
Tragic. But hilarious.
Sun Jan 08, 2012 8:12 pm
Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
Re: Roll to Dodge - Mecha
Sorry to interrupt, but I'd love to be put on the waiting list for this (whatever good that may do)
Name: Grif Mason Age:23 Physical Description: Average sized Caucasian with black\brown hair, blue eyes and paleish skin, he always wears black reflective aviators and covering both of his fore arms are tech gauntlets. These are both grafted into his flesh\central nervous system, allowing Grif to interface directly with his mech. (or any other computer) they provide protection against small arms fire and he also uses them as a convenient smart-phone\tablet thing. Backstory: Grif showed up one day on the ship without much of an explanation, but the Captain seems happy enough with whatever explanation he was given, which is surprising considering the ship was 700 miles out at sea at the time. He's friendly and gets on well with most of the crew, and has taken over the IT support role of the ship as a hobby. Most unwilling to talk about his past and is a bit of a badass. Mecha Name: Excalibur Height/Weight: (15 meters and 70 tons) Physical Description: Looks like a standard (if a little large) humanoid mecha with a cool white and red colour scheme, on the inside however, it’s all professional parts with a stainless steel finish. It boasts a powerful shield generator, boosters that allow for a small level of flight and quick boosting, and a movement system that allows perfect humanoid movement, although without the shields it is a bit of a glass canon, Not that it’s going to go down with Grifs sweet piloting skills though. It also has a smart AI aboard called Charlotte, she can also be quickly moved to the tech gauntlets (at the cost of deleting all Grifs favourite apps and music) or in dire circumstances, another mech. She operates the Cyber Warfare Suite. Classification: Mid Combat Role: assault\support Primary Weapon: A mecha sized assault rifle that can switch between Lasers and typical ammo, although the Laser use energy from the shield Secondary Weapon: Charlotte can hack into other machinery to wreak mayhem, from small drones or mechs to entire fleets, she can also use basic troubleshooting to fix problems such as damaged part. Abilities: strong regenerating shields, Charlotte (Cyber Warfare) And badassery +2 to awesome one liners. SuperWeapon: Complete Troubleshoot: Charlotte dedicates all of the mechs shield energy into fixing every single problem that can be fixed about our teams’ mechs (as well as any other electronic objects chosen), preforming near miracles with the helpfulness of her onsite tech support. Still, this leaves the mech vulnerable to attack.
Mon Jan 09, 2012 5:29 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Mecha
VERY GOOD! I was wondering if I'd have enough waiting list people. Still need a replacement for Psychic too.
EDIT: Oop, I'll need to have a looksee at that mecha actually.
Mon Jan 09, 2012 6:35 am
Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
Re: Roll to Dodge - Mecha
I'd be happy to change anything about the mech, although I'd like to keep the AI and the Badassery ability.
EDIT: Not a 100% intelligent AI, Look up EDI from Mass Effect 2, kinda (well exactly) like that.
Last edited by Fail Flail on Tue Jan 10, 2012 9:06 am, edited 1 time in total.
Mon Jan 09, 2012 9:09 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Roll to Dodge - Mecha
I used to have a AI character on the waiting list. It was a mech with 8 legs that was going to perform, the roll of artillery. It was turned down
So I made a aerial mech instead, whose pilot is a descendent from the ancient lineage of Jones.
Mon Jan 09, 2012 6:13 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Mecha
Fail Flail wrote:
Aight let's take a looksee.
Name: Grif Mason Age:23 Aight, good good... Physical Description: Average sized Caucasian with black\brown hair, blue eyes and paleish skin, he always wears black reflective aviators and covering both of his fore arms are tech gauntlets. These are both grafted into his flesh\central nervous system, allowing Grif to interface directly with his mech. (or any other computer) they provide protection against small arms fire and he also uses them as a convenient smart-phone\tablet thing. Hmm. Okay then, I will let you have the lovechild of a Power Glove and an iPhone, but integrated into your nervous system? Bulletproof? Nope, sorry. Backstory: Grif showed up one day on the ship without much of an explanation, but the Captain seems happy enough with whatever explanation he was given, which is surprising considering the ship was 700 miles out at sea at the time. He's friendly and gets on well with most of the crew, and has taken over the IT support role of the ship as a hobby. Most unwilling to talk about his past and is a bit of a badass. This really just isn't believable. I mean he shows up randomly at sea? Cmon. Just say he's part of the regular crew or something. Mecha Name: Excalibur Height/Weight: (15 meters and 70 tons) Physical Description: Looks like a standard (if a little large) humanoid mecha with a cool white and red colour scheme, on the inside however, it’s all professional parts with a stainless steel finish. It boasts a powerful shield generator, (Full shielding is a no-no. Technology has not gotten that far in the Blueniverse.) boosters that allow for a small level of flight and quick boosting (This is fine.) , and a movement system that allows perfect humanoid movement ( ಠ__ಠ ), although without the shields it is a bit of a glass canon, Not that it’s going to go down with Grifs sweet piloting skills though. It also has a smart AI aboard called Charlotte, she can also be quickly moved to the tech gauntlets (at the cost of deleting all Grifs favourite apps and music) or in dire circumstances, another mech. She operates the Cyber Warfare Suite. Classification: Heavy Combat Role: Support Primary Weapon: A mecha sized assault rifle that can switch between Lasers and typical ammo, although the Laser use energy from the shield Secondary Weapon: Charlotte can hack into other machinery to wreak mayhem, from small drones or mechs to entire fleets, she can also use basic troubleshooting to fix problems such as damaged part. Alright, so here we have a problem. An AI is all fine and dandy, friend in the cockpit and helper for silly glitches and such. However, hacking isn't gonna happen. That's just not how any sensibly designed mecha is set up. Abilities: strong regenerating shields, Charlotte (Cyber Warfare) And badassery +2 to awesome one liners. SuperWeapon: Complete Troubleshoot: Charlotte dedicates all of the mechs shield energy into fixing every single problem that can be fixed about our teams’ mechs (as well as any other electronic objects chosen), preforming near miracles with the helpfulness of her onsite tech support. Still, this leaves the mech vulnerable to attack. This just isn't happening at all. I mean, how would that even work?
Sat Jan 14, 2012 4:57 am
Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
Re: Roll to Dodge - Mecha
Ah, when you put it like that.
Name: Grif Mason Age:23 Physical Description: Average sized Caucasian with black\brown hair, blue eyes and paleish skin, he always wears black reflective aviators and covering his left fore arm is a tech gauntlet, he uses them as a convenient smart-phone\tablet thing (it runs a customized version of linux if you're curious). Backstory: Grifs pretty much always been on the ship, some say he may have even been stationed on it pre-war at some stage. He's friendly and gets on well with most of the crew, and has taken over the IT support role of the ship as a hobby. Most unwilling to talk about his past and is a bit of a badass. Mecha Name: Quote Height/Weight: (15 meters and 70 tons) Physical Description: Looks like a standard (if a little large) humanoid mecha with a cool white and red colour scheme, on the inside however, it’s all professional parts with a stainless steel finish. It boasts powerful armour plating, boosters that allow for a small level of sliding, flight and quick boosting. It also has a smart AI aboard called Charlotte, she can also be quickly moved to the tech gauntlets (at the cost of deleting all Grifs favourite apps and music) or in dire circumstances, another mech. Classification: Heavy Combat Role: Support Primary Weapon: A mecha sized assult rifle and a blade. Secondary Weapon: shoulder mounted chainguns (can't use them while using any other weapons or while moving) Abilities: Badassery: +2 to rolls that include awesome one liners. Artful dodger: +2 to evasive maneuvers, this can include activites such as dodging, running away, and avoiding a subject. SuperWeapon: NA
If you feel that anything needs changing and you can think of an alternitive then change it. It would save heaps of time.
Sat Jan 14, 2012 6:15 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Mecha
Rolling.
Tomaster (Vladimír Shurla) [2]: -
Pilot Abilities: Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock - Shinboku Scalemail Conditions:
Exoskeleton
Class: Heavy Weaponry: - VSS Mag Cannons MK 3 -- Both Arms -- Semi/Full Auto -- Variable Shot Strength Inventory: - 120 VSS Rounds Abilities: - Frontal Shield Generator - Heavy Armor Conditions:
Status: Arms: OK Legs: OK Torso: OK Etc: OK
Power: RESERVE [|||||||||-] MOVEMENT [|---------] WEAPONS [----------] SHIELDS [----------]
Amazigh ("Amazigh") [2]: -
Pilot Abilities: - Cyborg Enhancements -- Shinboku Expansion --- Direct Mecha Interface --- Bullettime (+2 to rolls during usage) Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock Conditions: - Broken Toes (Braced and Splinted) - Shoeless
Exoskeleton
Class: Heavy Weaponry: - VSS Mag Cannons MK 3 -- Both Arms -- Semi/Full Auto -- Variable Shot Strength Inventory: - 120 VSS Rounds Abilities: - Frontal Shield Generator - Heavy Armor Conditions:
Status: Arms: OK Legs: OK Torso: OK Etc: OK
Power: RESERVE [|||||||||-] MOVEMENT [|---------] WEAPONS [----------] SHIELDS [----------]
JJA79 (James Argus) [8]: -
Pilot Abilities: - Sniper expert (+1 when shooting from long range) Inventory: - Crutches Conditions: - Panic (-1 to actions when in close combat) - Broken Legs (Anesthetized and splinted, cannot walk)
Exoskeleton
Class: Medium Weaponry: - VSS Mag Cannon MK 2 -- Right Arm -- Semi/Full Auto -- Variable Shot Strength Inventory: - 40 VSS Rounds - 6 Urchin Grenades Abilities: - Kinetic Hammer Conditions:
Status: Arms: OK Legs: OK Torso: OK Etc: OK
Power: RESERVE [|||||||||-] MOVEMENT [|---------] WEAPONS [----------] K HAMMER [----------]
Tokochiro (John Kosloswa) [4]: -
Pilot Abilities: Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock -- 8/18 Rounds - Sports Watch - Visitor's Map Conditions:
Exoskeleton
Class: Medium Weaponry: - VSS Mag Cannon MK 2 -- Right Arm -- Semi/Full Auto -- Variable Shot Strength Inventory: - 40 VSS Rounds - 6 Urchin Grenades Abilities: - Kinetic Hammer Conditions:
Status: Arms: OK Legs: OK Torso: OK Etc: OK
Power: RESERVE [|||||||||-] MOVEMENT [|---------] WEAPONS [----------] K HAMMER [----------]
DragonXP (Kaime Freins) [8]: -
Pilot Abilities: Inventory: - Field Medical Kit - Field Repair Kit - Roll of Bandages - Crutch Conditions: - Cybernetic Left Leg
Exoskeleton
Class: Light Weaponry: - Integrated FSS Mag Cannon MK 1 -- Right Wrist - Occam Edge Shortswords -- Both Thighs Inventory: - 12 VSS Rounds Abilities: - GP Movement Conditions:
Status: Arms: OK Legs: OK Torso: OK Etc: OK
Power: RESERVE [|||||||||-] MOVEMENT [|---------] WEAPONS [----------] GP MOVEMENT [----------]
Ragdollmaster (Sargon) [1]: -
Pilot Abilities: Inventory: - Empty Coke Can Conditions:
Exoskeleton
Class: Light Weaponry: - Integrated FSS Mag Cannon MK 1 -- Right Wrist - Occam Edge Shortswords -- Both Thighs Inventory: - 12 VSS Rounds Abilities: - GP Movement Conditions:
Status: Arms: OK Legs: OK Torso: OK Etc: OK
Power: RESERVE [|||||||||-] MOVEMENT [|---------] WEAPONS [----------] GP MOVEMENT [----------]
Game Events: The 6 pilots rush forwards to claim their now toys, eager to blow some ♥♥♥♥ up. Almost everyone gets the Exoskeleton they want, save for Sargon. He got distracted by how shiny they were, and was left to take a Light suit. Even the invalids moved faster... As soon as everyone has taken their places in the open exoskeletons, Erroni walks in front of them where they can all hear and see her.
"Alright cockbites, listen up! You're all gonna be heading into the Olympus Facility! It's a big weapon development and testing facility, lots of dangerous and experimental ♥♥♥♥. Your mission is to retrieve something, something big from what I've heard. No specifics, but I'm betting Captain Lovegale will fill you in. You are in these exosuits and not your regular Mechas for 2 reasons! One, they're too damn big to get in the Olympus Facility. Two, half of your mechas are blown to pieces anyway. Now then, those fancy little pieces of robotic sex you're strapped into! They've all got an active tutorial system, so it'll tell you what you need to know as you go along! Within 5 minutes, you'll all be launching on a boarding vessel to the Olympus Facility, so get used to these things before then. Do your best not to die, and don't break my damn suits! Dismissed!"
Satisfied, Erroni spins 90 degrees and walks away. Suddenly, the tutorial she was talking about pops up. A soothing female voice speaks to the pilots through head speakers as technicians hurry to close the exosuits.
Welcome to the EX-0 Armored Combat Suit tutorial program. Please wait while the tutorial program initializes and scans your suit...
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