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 Roll to Dodge - Mecha ON HOLD 
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Data Realms Elite
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Location: Ye Olde England
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Post Re: Roll to Dodge - Mecha
>Keep it safe.


Thu Jul 19, 2012 7:37 pm
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Joined: Mon Dec 22, 2008 11:51 pm
Posts: 138
Location: Standing on the edge of a large pit of lava facing away from it.
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Post Re: Roll to Dodge - Mecha
Now observe as we turn on the power and either Kaime gets crushed or electrocuted.

>Climb up to the little station in my exosuit if possible or just leave it next to the ladder if i cant.


Thu Jul 19, 2012 8:13 pm
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Joined: Mon Jun 28, 2010 3:54 am
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Post Re: Roll to Dodge - Mecha
I don't think these cables can handle a ton of weight.
Wait for the power to turn on.


Thu Jul 19, 2012 11:02 pm
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Joined: Mon Dec 22, 2008 11:51 pm
Posts: 138
Location: Standing on the edge of a large pit of lava facing away from it.
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Post Re: Roll to Dodge - Mecha
Ragdoll will do some generic action now can we keep this going?


Sun Aug 05, 2012 5:09 pm
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Location: Being The Great Juju
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Post Re: Roll to Dodge - Mecha
>Generic progression action because why is it taking us like 5 rolls to use a ♥♥♥♥ elevator Jesus H. Christ


Sun Aug 05, 2012 5:55 pm
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Loose Canon
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Post Re: Roll to Dodge - Mecha
RARARAR

Tomaster (Vladimír Shurla) [5]:
"One sec guys, we could be able to get power to the elevators."
You then proceed to the next room, not wanting to get split up around here. Too many places an enemy could hide and wait. The Power Generation Room is a LOT bigger, and James is attempting to climb a ladder, to very little success.
"How about I handle that. I have 2 hands, and non-borken legs.
...Wait how the hell are you even moving in that thing with broken legs?!"
...I manage.

Shaking your head, you easily scale the ladder, and find yourself in the catwalks. Off to your left is the control booth, so you head over to that. Inside, rows of consoles line the front, facing the generators, while a ridiculous array of gauges and screens cover the back.

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
- Shinboku Scalemail
Conditions:

Exoskeleton


Amazigh ("Amazigh") [5]:
Ok, you're all for defending people and stuff, but you have GOT to see this little show Kaime is putting on. Besides, nothing's gonna come and shoot you guys. Probably.

Pilot
Abilities:
- Cyborg Enhancements
-- Shinboku Expansion
--- Direct Mecha Interface
--- Bullettime (+2 to rolls during usage)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Broken Toes (Braced and Splinted)
- Shoeless

Exoskeleton


JJA79 (James Argus) [4]:
You have one hand, 2 broken legs, and a bigass exo suit, and you're trying to climb a ladder meant for a repairman.
LET'S DO THIS.

A bit of failure later, Vlad walks in, and sees your admittedly pitiful attempts at climbing.
How about I handle that. I have 2 hands, and non-borken legs.
...Wait how the hell are you even moving in that thing with broken legs?!

"...I manage."

He shakes his head, then heads up the ladder.

Pilot
Abilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)

Exoskeleton


Tokochiro (John Kosloswa) [1]:
"I don't think these cables can handle a ton of weight."
Psh, I don't weigh that much. And sure they can, elevators are strong ♥♥♥♥. I mean, if you guys all piled in here and jumped at the same time, then THAT might break something.

...
Must resist urge.

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
- Sports Watch
- Visitor's Map
Conditions:

Exoskeleton


DragonXP (Kaime Freins) [7]:
"Welp, here goes nothing."
I don't think these cables can handle a ton of weight.
"Psh, I don't weigh that much. And sure they can, elevators are strong ♥♥♥♥. I mean, if you guys all piled in here and jumped at the same time, then THAT might break something."

...Why did you just give them that idea.
Before anyone can try anything, you punch open the hatch in the ceiling, grab onto the edges, and easily pull yourself up. Man, these exo-suits are strong.
On the top of the elevator, you see 2 cables come down from the darkness above, attach to pulleys on the roof of the elevator car, and then go back up. 4 cables? You take it back, those three could jump all they want, this car isn't going anywhere.
"Ok, looks like I can climb up from here. Not sure what you guys will do though."

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Cybernetic Left Leg

Exoskeleton


Ragdollmaster (Sargon) [4]:
Oh shut your butt, the entire facility has no power.
You attempt to pick your nose, and forget that A) you're in an exo-suit and B) it has no hands.
Your gun makes a loud clang as it hits your suit's face.

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:

Exoskeleton


Game Events:
James and Vlad are in Power Generation.
Everyone else is at the Maintenance Tunnel Elevator.

Mission Info


Wed Aug 08, 2012 12:18 am
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Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll to Dodge - Mecha
>Keep on waiting for the power to be restored.


Wed Aug 08, 2012 2:36 am
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DRLGrump
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Post Re: Roll to Dodge - Mecha
Find the buttons that restore power.


Wed Aug 08, 2012 2:40 am
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Posts: 3032
Location: Somewhere in the universe
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Post Re: Roll to Dodge - Mecha
UP TO A DOOOOR


Wed Aug 08, 2012 10:26 pm
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Joined: Mon Dec 22, 2008 11:51 pm
Posts: 138
Location: Standing on the edge of a large pit of lava facing away from it.
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Post Re: Roll to Dodge - Mecha
>Look around power gen and cover vlad


Sat Aug 11, 2012 4:59 am
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Post Re: Roll to Dodge - Mecha
>Wait


Sat Aug 11, 2012 2:42 pm
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Posts: 806
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Post Re: Roll to Dodge - Mecha
Wait a tad bit more


Sat Aug 11, 2012 4:06 pm
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Loose Canon
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Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
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Post Re: Roll to Dodge - Mecha
Rolling.
In other news Banrax is dubm.

Tomaster (Vladimír Shurla) [1]:
Ok. So, there should be, like, a big red button that says "START POWER" or something, somewhere around here. Right?
That's how this works, it's not some crazy multi-stage process that requires an intimate knowledge of both the generators at work and the control systems that run them to start back up. And certainly not something that could explode with enough force to collapse a mountain-base if you flip a single wrong switch.
Right?

Oh who are you kidding you have no idea what the hell any of this ♥♥♥♥ does. Is there like a user manual or a wall chart or something around here? Dammit, why can't they make a "Running a Science Facility for Dummies" manual.

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
- Shinboku Scalemail
Conditions:

Exoskeleton


Amazigh ("Amazigh") [2]:
You and John play a quick game of Rock Paper Scissors.
The fact that he has a hand makes the game swing in his favor pretty quickly.

Pilot
Abilities:
- Cyborg Enhancements
-- Shinboku Expansion
--- Direct Mecha Interface
--- Bullettime (+2 to rolls during usage)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Broken Toes (Braced and Splinted)
- Shoeless

Exoskeleton


JJA79 (James Argus) [2]:
Well, as you said before, there's a bunch of huge machines. You walk down between them but see nothing laying around, apparently they keep it pretty tidy in here. Surprising for this kind of area in, well, ANY facility really. Usually tools, parts, and various stuff lying around. Must have a good cleaning staff.
You head back towards the area under the control booth, having determined there's nothing interesting that isn't in a locked cabinet or bigger than a house.

Pilot
Abilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)

Exoskeleton


Tokochiro (John Kosloswa) [9]:
You and Amazigh play a quick game of Rock Paper Scissors.
You choose paper.
He chooses gun-fist. Which you assume to be rock.
"Paper covers gun-rock-fist, I win!"
Wat.


Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
- Sports Watch
- Visitor's Map
Conditions:

Exoskeleton


DragonXP (Kaime Freins) [7]:
Placing your hand on the cable, you pull yourself up a bit, and find your legs attracted to the wall. You let them do your thing, and pretty much begin pulling yourself "forward" up a straight vertical shaft while walking up the wall. It's an odd sensation, but its also practically effortless to climb up. Soon, you've reached another door on what should be the second floor. You've not seen any other doors at least.
With your GP Movement, you easily lean up and balance yourself on the tiny edge between the sliding doors and a long fall, and pry them apart with no problem, then walk into the new maintenance tunnel and disengage your GP Movement. Hmm, its a lot smaller than the ones from before. No emergency lights, either...
"Hey guys, I made it to the 2nd floor. It's pretty dark up here."

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Cybernetic Left Leg

Exoskeleton


Ragdollmaster (Sargon) [9]:
Playing with the suit options again, you find elevator music!
Ahh... Such a calming melody.

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:

Exoskeleton


Game Events:
James and Vlad are in Power Generation.
Kaime is on the Second Floor in a dark Maintenance Tunnel.
Everyone else is at the Maintenance Tunnel Elevator.

Mission Info


Tue Aug 21, 2012 1:50 am
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Post Re: Roll to Dodge - Mecha
"So guys, do you think I should check around for a power switch or something?"


Tue Aug 21, 2012 3:15 am
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Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
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Location: Ye Olde England
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Post Re: Roll to Dodge - Mecha
>Keep waiting.


Tue Aug 21, 2012 5:00 pm
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