I currently dont have a decent internet connection. A storm has recently struck my city
Thu Aug 23, 2012 2:29 am
JJA79
Joined: Mon Dec 22, 2008 11:51 pm Posts: 138 Location: Standing on the edge of a large pit of lava facing away from it.
Re: Roll to Dodge - Mecha
>Tell Vlad how everything works.
Sat Aug 25, 2012 5:06 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll to Dodge - Mecha
"Man, here we are in these advanced armored exoskeletons that are probably worth millions of dollars each... and we can't handle a powered-down elevator. Technology at its finest."
Sat Aug 25, 2012 5:52 pm
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
Re: Roll to Dodge - Mecha
"Correction Sargon, you guys can't deal with it, I dealt with it."
Sun Aug 26, 2012 1:39 am
Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
Re: Roll to Dodge - Mecha
Waity wait
Mon Aug 27, 2012 9:19 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll to Dodge - Mecha
"Yeah but you can't take a punch."
Tue Aug 28, 2012 12:17 am
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
Re: Roll to Dodge - Mecha
"Maybe not, but I don't need to because I'll just avoid all of the blows in the first place."
Tue Aug 28, 2012 3:05 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Mecha
TOMASTERRRRR
Sun Sep 02, 2012 1:41 am
maart3n
Joined: Tue Dec 23, 2008 8:04 pm Posts: 1545
Re: Roll to Dodge - Mecha
REPLACING TOMASTER! Going on the waiting list because HKU gave me false hope.
Name: M44RCH Age: 5 days in current state, or 40 as a concious being. Physical Description: 1.86 meters tall, agile metal frame, containing vast data storage in his armoured chest and most sensors in what would be a head. Backstory: Once a proud soldier, but now no more than a science experiment. M44RCH is the pinnacle of modern brain research, a human mind converted into billions of terabytes. He resents his creators more than anything and even though he is not happy to be alive he will make no attempt to end it himself.
Mecha
Name: M44RCH Heavy armour extension package Height/Weight: 8 meters 50 tons Physical Description: Short and stubby, this mech was meant for warfare in confined areas, while still bringing some seriously heavy weapons to the frontline. Classification: Heavy Combat Role: Support Primary Weapon: Experimental plasma cannon Secondary Weapon: Light rotary cannons, wrist mounted Abilities: Anti missile lasers, capable of destroying any incoming missiles. In tune, due to merging with the suit any agility rolls +1 SuperWeapon: Overcharge reactor, the plasma cannon fires a massively powerful blast of superheated particles in the general direction of soon to be molten slag.
Sun Sep 02, 2012 11:37 pm
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Roll to Dodge - Mecha
So I'm finally in now, hm? RIGHT HKU?
Mon Sep 03, 2012 4:32 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Mecha
Mmmyep.
Mon Sep 03, 2012 5:09 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Roll to Dodge - Mecha
-Pilot-
Name:Peter Marshall -- Age:22 years -- Height/Weight:5'7"/170 lbs -- Physical Description:A dashing young man, unscarred and almost innocent, like a baby. Fit and healthy. Brown eyes, spiky black hair. Rather apprehensive.
Abilities:
Untapped Potential: Has talent waiting to be unleashed within, but lacks the experience it to harness it completely. +2 for one action, four turn cooldown.
There's no I in Team: +1 to rolls used to assist or save fellow team members.
-Mecha-
Name:X0-T71 "Centaur" - Custom -- Age:6 years -- Height/Weight:total length 23 meters, height 17 meters, 67 tons -- Physical Description:A rare, but otherwise unremarkable Mech. Built with offensive capability in mind. It's four legged with a two arms on the top section, thus its nickname, Centaur. This construction allows it to buckle down and fire extremely heavy projectiles. The top is able to swivel and turn independently of the legs like a turret you might find on ancient tanks, allowing great maneuverability. This Centaur has been modded, making it a much more potent weapon than the original.
Classification:Heavy
Combat Role:Assault
Primary Weapon:Ionic PPC cannon (Built into the body of the Mech. Can only fire where the Mech is facing.) Secondary Weapon:LBX Autocannons (Shotgun style autocannons mounted on the arms of the Mech. 125 mm caliber. Takes a wide variety of ammunition, including Depleted Uranium, High Explosive, and Incendiary.)
Super Weapon:Synchromesh (Sends the Mode System into overdrive and synchronizes the Mech and Pilot until they are literally one and the same. +5 to all actions on the turn when activated, then +4 on the next, then +3, etc, until finally the effect wears off, leaving the Mode System destroyed and useless.)
Abilities:
Mode System: A custom addition to the Centaur, this allows the system to enter different "modes" while piloted. These modes change the focus of the pilot onto different systems of the Mech, adding a +2 bonus to their functions, but a -1 to all others. Though the pilot is not limited by the preset modes and can choose to focus on any functions they want, but due to the undeveloped nature of the system they have to stick with their choice for at least one turn. Common modes are Targeting, Balanced (No bonus), Agility, and Panic. Two modes can be chosen, in which case the bonus is split.
Mon Sep 03, 2012 9:31 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Mecha
IT HAS BEEN LITERALLY A MONTH. GOOD LORD I'M TERRIBLE. Okay, I'll give you guys a freebie on this one.
Tomaster eventually finds the switch to activate the power after much flailing and viewing of wall-mounted diagrams, and the huge generator room hums to life as the dynamos slowly spin up. Within minutes, they've reached their running speed, and the lights in the facility flicker back on, followed immediately after by a loud blaring alarm. The loud noise causes Tomaster to stumble, putting his foot down hard on the catwalk, which can't support the weight of his heavy exosuit, and he breaks through, falls 30 feet down to the concrete floor below, and lands on his head. His neck breaks and he dies instantly. JJ is scarred by this, but goes back to the hallway where they accidentally killed the two guards, and takes the elevator on up to the 2nd floor on his own. The rest of the group are surprised when the service elevator suddenly comes back to life, and they ride it up to the 2nd floor, joining DragonXP in the back passages. Meanwhile, on the Exoneration, the smoke cloud from Bandersnatch is clearing, and the majority of the ship's mecha have gathered on deck to defend against the numerous NovaCorp forces. One of the mechas defending the ship is a mighty gun-laden thing piloted by CrazyMLC. Several fighter-bomber drone squadrens fly overhead, while Gyro drone packs and flat transport barges carrying small mecha are coming in toward the ship across the water.
What do you do?
Mon Sep 24, 2012 1:36 pm
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Roll to Dodge - Mecha
>Head down the passage, direct energy to Shielding/Movement while leaving some free.
Mon Sep 24, 2012 8:17 pm
JJA79
Joined: Mon Dec 22, 2008 11:51 pm Posts: 138 Location: Standing on the edge of a large pit of lava facing away from it.
Re: Roll to Dodge - Mecha
>To the third floor small R&D department and search for useful ♥♥♥♥.
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