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 Roll To Dodge - Blue 
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
"Makes sense. Yelling seemed to make my blast more powerful before."
>Convert some of the empowered shadow wall into minions. Give one a Shadowskull helmet.


Thu Jan 20, 2011 6:36 pm
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
Cave, props for trying to be clever, but Hyper isn't going to let you kill these guys easily. Just beat the ♥♥♥♥ outta 'em.


Thu Jan 20, 2011 8:24 pm
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
Rollbagel.

CaveMLCricket [4]: "New plan. Rip those exposed cords on the robots. I mean, they gotta be important. Cover me guys!"
You put away your Gauntlets and retrieve the DecaBow as fast as you can, then fire an arrow at one of the flanking robots. It blocks with a big as hell shoulder-held rocket launcher thing. Damnit!
2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Mythical Power
- Ultra Mind
4/4 Inventory:
- Impurities
--- Small amount of precious metal
--- Crystallized Insanity
- Chunk of Dark Stone
- Plasma Diamond
- Gold Gauntlets (Right: Wiffles' Orb | Left: Pure Electric Orb)
2/2 Equipped:
- DecaBow
- DecaBow Quiver
Injuries:
- Missing Left Arm (-1 to rolls)

Tomaster [3+1=4]: From your position on the floor, you can't really see the shadow barrier around Blue break, but you feel the shockwave from it.
"Aight, let's get distacting, ♥♥♥♥♥!"
You pick yourself up, and charge at Blue, dragging WolfHunt over the ground and activating all three elemental swords. A massive rooster tail of electrified steam sprouts from the blade as it carves through the stone floor. You swing the blade up at Blue, who is just an afterimage. You then bring the blade down behind you on another afterimage. Then you leg sweep to your left, and hit the actual Blue. You then jump the hell out of the way of the incoming shitstorm.
1/2 Active Abilities:
- Super Reflexes (+1 to anything involving reflexes, activate automatically)
2/2 Passive Abilities:
- Wings (+1 if flying)
- Super Strength (+1 to any rolls involving strength, moderate protection from impacts)
--- Steel Skin (Moderate protection from piercing and slashing)
3/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Butterscotch (Kitten)
2/2 Equipped:
- WolfHunt
--- Earthbound Sword
--- Flame Blade
--- Frost Blade
--- Thunder Blade
- Force Amplifiers (+1 to any rolls involving strength)
Injuries:

Foa [3]: "We are so ♥♥♥♥, now where did Fee go..."
You fire at the charging giant robots, and barrel roll just in time to avoid their attack. Sadly, all but one of your shots go wide. The one that hits merely bounces off the robot's thick armor plating.
0/2 Active Abilities:
1/2 Passive Abilities:
- Sixth Sense (+1 to rolls involving surprise)
2/4 Inventory:
- HIGH-SPEED HANDCANNON
- 4 Mags for LadyKiller (Current Mag: 8)
2/2 Equipped:
- Fedora
- LadyKiller (Kickass Desert Eagle)
Injuries:
- Impaled Right Arm (-1 to using LadyKiller)

Ragdollmaster [5-1=4]: Blue breaks out of the barrier Barnox deployed as if it were tissue.
"I was having fun before, but you're getting boring."
"Guh...It'll..take more than...that to kill me...♥♥♥♥♥!"
You push yourself up onto your elbows, and activate Lightning God and ShineSpark just as Tomaster assaults Blue. He leg sweeps her, then leaps back, letting you take over. You dash in to attack, and with your crazy speed, you can see her afterimage. You also see her leaping back away from it at speeds comparable to your own. You give chase, slicing through the afterimage on your way by.
2/2 Active Abilities:
- Mega Electrokinesis
-- Lightning God Form(-10 electricity per turn)
--- Indignation (-20 electricity)
--- Shaped Lightning (-5 to -15 electricity)
--- ShineSpark (-5 per turn)
- Ethereal Wings
2/2 Passive Abilities:
- Tesla Coil (Generates Electricity) [85 Units]
- Evasive (+1 to dodge rolls)
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- A Fake Mustache
- Keyring
- Empty Flask
- Carved Obsidian Key menacing with Spikes of Donkey Leather
1/2 Equipped:
- Durendal
Injuries:

Barnox [1]: Before you can do anything, Blue smashes the barrier around her apart, and the shock travels through your Kinesis, reverberating into your mind. You're knocked backwards onto the ground in pain.
2/2 Active Abilities:
- Cryokinesis
- Umbrakinesis
0/2 Passive Abilities:
0/4 Inventory:
2/2 Equipped:
- Cryolight (BlueMetal Halberd)
- ShadowKiller's Skull
Injuries:
- Traumatized (-1 to using Cryokinesis)
- Shellshocked (-1 to next roll)

BioBen [4-1=3]: "You oily codpiece!"
You swing your RamRod at the robot's legs, and this time it jumps backwards out of the way instead of countering. Hmm... Maybe it can't reach low angles? It doesn't look like it can with that body...
0/2 Active Abilities:
1/2 Passive Abilities:
- Symbiotic Combat Exoskeleton
2/4 Inventory:
- Gentleman's Uniform
- Portal Tophat
2/2 Equipped:
- RamRod
- Frederic
Injuries:
- Plasma Burn (-1 to rolls, will kill in 2 turns if not removed)

Game Events: The bot that CMLC fired an arrow at aims its large shoulder weapon at him. Then fires. A yellow-white beam of energy surges forth, cleanly severing CMLC's arm. Had he not already been leaping out of the way, he would have been consumed in the blast that followed immediately after the beam hit the ground.
Foa dodges the bots' shots, since they pay little heed to him.
BioBen finds out that the robot he's fighting shoots little plasma shots. He finds this out because one hits him in the stomach, and sticks there burning.


Sat Jan 22, 2011 1:33 am
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
"You need to calm the ♥♥♥♥ down, lady. Maybe a small shock is all it'll take?"

>Indignation. Blue. Now.


Sat Jan 22, 2011 2:34 am
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DRLGrump
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
Ragdoll, wait for me again. Also, did my attack have like no effect on her?
Go three style swords again, try to slow Blue down so Ragdoll can hit her.


Sat Jan 22, 2011 2:42 am
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Data Realms Elite
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
Ragdollmaster wrote:
"You need to calm the ♥♥♥♥ down, lady. Maybe a small shock is all it'll take?"

>Indignation. Blue. Now.

Im starting to like RDM for and more.

Take no prisoners? I mean, if this situation was reversed, would Blue take you alive?


Sat Jan 22, 2011 2:46 am
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
Looks like Ragdoll is magically no longer impaled:

Hyperkultra wrote:
Ragdollmaster [5-1=4]:
...
Injuries:




Sat Jan 22, 2011 2:48 am
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
Tomaster wrote:
Also, did my attack have like no effect on her?

Did you notice anyone getting attacked?

Yoman987 wrote:
Looks like Ragdoll is magically no longer impaled:
Hyperkultra wrote:
Ragdollmaster [5-1=4]:
...
Injuries:

Lightning God is like his Living Lightning form, except an order of magnitude greater.


Sat Jan 22, 2011 2:49 am
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
Yeah, the elemental regeneration is upped a bunch.


Sat Jan 22, 2011 2:52 am
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
"Go for their feet!">Try to remove the plasma with Ramrod and place it in my hat.


Sat Jan 22, 2011 8:44 am
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
>Look for where Indignation is firing. Slash there with Cryolight.


Sat Jan 22, 2011 12:55 pm
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
caekdaemon wrote:
Take no prisoners? I mean, if this situation was reversed, would Blue take you alive?


Take no prisoners? I'm just trying to injure her enough that Rampage deactivates. If the situation was reversed, she wouldn't have any qualms about killing any of us.


Sat Jan 22, 2011 4:12 pm
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
I am not amused.
> Take out the plasma gauntlet and jump at a robot in a mad charge. Six-point star into said random robot, superman style. |


Sat Jan 22, 2011 6:50 pm
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Data Realms Elite
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
> "They don't mind me, I shouldn't mind them..." , stand on the empty side of the room, dodging whatever, look bemused, and impatient, mutter to myslef "This reminds me of dodgeball, nobody threw near me, even if I was the medic" |


Sat Jan 22, 2011 9:21 pm
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Post Re: Roll To Dodge - Blue BOSS: RAGING TORRENT
Since I can't roll my other RtD that I neglect more than this one, I'll be rolling Blue!

CaveMLCricket [6-1=5]: Hmm. Firing a bow with one arm is...impossible, so you put the bow back into your pack and don your Right Gauntlet while switching out Wiffles' Orb for the Plasma Diamond. Since you have nowhere to put it, you throw the currently useless left gauntlet towards the edge of the room, out of harm's way. You then leap at the robot that took your arm, and decide to repay him the favor in spades.
"7-POINT STAR, ♥♥♥♥!"
6 bolts of elemental energy, plus one of plasma from your gauntlet, gather in the palm of your hand. You dodge the attacks of the other robots and get up close to the one that took your arm. You give it a wicked grin, then thrust your gauntleted palm towards it. The 7 bolts of energy discharge into the mech, and overload its compensation systems, causing it to take the full brunt of the attack. The bolts either fizzle across its armor, causing exterior damage, or burn through into its insides. Almost immediately after one of the bolts of energy burns into the robot, it is ripped violently apart by something metal and fast flying out from its center. It falls to the ground in a heap and is still.
2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Mythical Power
- Ultra Mind
4/4 Inventory:
- Impurities
--- Small amount of precious metal
--- Crystallized Insanity
- Chunk of Dark Stone
- Wiffles' Orb
- DecaBow
2/2 Equipped:
- Right Gold Gauntlet (Plasma Diamond)
- DecaBow Quiver
Injuries:
- Missing Left Arm (-1 to rolls)

Tomaster [6+1+1=6]: You reactivate the 3 Elemental Swords, and head back in to fight Blue more. You look at how Ragdoll is steering her around the room, and attempt to head them off. As you get close to where they will be in a second, you swing WolfHunt, charged with elemental energy, at Blue. You feel a jarring shock as it hits, then another as she lifts the blade over her head, with you still attached. The next thing you know, you're lying on your back, there's something warm pooling underneath you, and you can see WolfHunt rising up out of your chest.
1/2 Active Abilities:
- Super Reflexes (+1 to anything involving reflexes, activate automatically)
2/2 Passive Abilities:
- Wings (+1 if flying)
- Super Strength (+1 to any rolls involving strength, moderate protection from impacts)
--- Steel Skin (Moderate protection from piercing and slashing)
3/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Butterscotch (Kitten)
2/2 Equipped:
- WolfHunt
--- Earthbound Sword
--- Flame Blade
--- Frost Blade
--- Thunder Blade
- Force Amplifiers (+1 to any rolls involving strength)
Injuries:
- Impaled through Chest (-1 to rolls)
- Bleeding Out ( Death in two turns)
- Pinned to Floor

Foa [5]: You decide that rather than go up and attack the robots directly, it's best to stay back where they won't kill you or anything. Your gaze happens to wander over towards the Sniper, and you see that it's not really paying attention to anything except the battle going on in front of it. Hmm... Maybe you could use this advantage?
0/2 Active Abilities:
1/2 Passive Abilities:
- Sixth Sense (+1 to rolls involving surprise)
2/4 Inventory:
- HIGH-SPEED HANDCANNON
- 4 Mags for LadyKiller (Current Mag: 8)
2/2 Equipped:
- Fedora
- LadyKiller (Kickass Desert Eagle)
Injuries:
- Impaled Right Arm (-1 to using LadyKiller)

Ragdollmaster [6]: You continue chasing Blue, and see Tomaster in time to dodge his attack. Unfortunately, Blue sees you dodge, looks back, and counters the move. She then flips his sword into the air, yanks it from his grasp, and stabs him straight through the chest with it.
Your eyes widen as the electricity flows, running entirely on instinct.
"YOU BASTAAARD!"
The amount of lightning released from your body towards Blue is astounding. And this time, the attack hits.
2/2 Active Abilities:
- Mega Electrokinesis
-- Lightning God Form(-10 electricity per turn)
--- Indignation (-20 electricity)
--- Shaped Lightning (-5 to -15 electricity)
--- ShineSpark (-5 per turn)
- Ethereal Wings
2/2 Passive Abilities:
- Tesla Coil (Generates Electricity) [55 Units]
- Evasive (+1 to dodge rolls)
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- A Fake Mustache
- Keyring
- Empty Flask
- Carved Obsidian Key menacing with Spikes of Donkey Leather
1/2 Equipped:
- Durendal
Injuries:

Barnox [5-1=4]: You're dizzy from the feedback. You aren't too dizzy to see Blue get blown backwards across the room, plowed through the stone floor by a gigantic beam of yellow white fury.
Energizing your hand with Shadows, you throw Cryolight like a spear, and the halberd flies true. Blue hits the edge of the room, and Cryolight impacts a heartbeat later, stabbing her through the arm and sticking her to the wall.
"Enjoying your own medicine, ♥♥♥♥♥?!"
2/2 Active Abilities:
- Cryokinesis
- Umbrakinesis
0/2 Passive Abilities:
0/4 Inventory:
2/2 Equipped:
- Cryolight (BlueMetal Halberd)
- ShadowKiller's Skull
Injuries:
- Traumatized (-1 to using Cryokinesis)

BioBen [1-1=1]: You attempt to scrape the burning hot gas off your chest with your RamRod, but doing so only catches the rod on fire as well. You drop it in surprise, and continue to bat at the white hot glob.
0/2 Active Abilities:
1/2 Passive Abilities:
- Symbiotic Combat Exoskeleton
2/4 Inventory:
- Gentleman's Uniform
- Portal Tophat
2/2 Equipped:
- RamRod (Wood is burning up)
- Frederic
Injuries:
- Plasma Burn (-1 to rolls, will kill in 1 turn if not removed)

Game Events:


Mon Jan 24, 2011 2:49 am
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