Roll to Dodge - Mecha ON HOLD
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: Roll to Dodge - Mecha Mission 1
OK ROLLING AT LAAAST! Tomaster Vladimír Shurla [1]: "Crisis averted, I guess. Can one of you guys help me fix my secondary lines?"No response. They must be busy with their own things. You look through your help systems, checking what parts you have on your mech. No replacement hydraulic lines, and no replacement circuits for the specific one that needs fixing. Wonderful. Well maybe if you're lucky it'll just be a flipped breaker or a loose wire or something. That'd be nice. Just in case, you also look through your Field Repair Kit. It's got pretty much any tool you'd need, and a bunch of fuses, wire endings, screws, stuff for easy fixes. If whatever is controlling your hydraulics IS fried, then you may have a serious problem. Abilities: Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock Conditions: MechaRoast Veg Aark-han [8]: Oh duh, you have legs. You roll on one side, then cross your mecha's legs, the one with the lizard clinging to its back in front. You then jab at your mech's controls, and the lizard-free leg jerks forward, nailing the lizard on your leg directly on its back. It falls to the ground, twitching slightly, then lays still. There seems to be a slight blood splatter on your mecha's leg from where its organs exploded out of its stomach. Abilities: Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock - Rough Map of the Exoneration - 6 Painkillers Conditions: - Broken Nose (Splinted) - Missing Tooth (Numbed) MechaAmazigh "Amazigh" [3]: You lift Kaime up to his good foot, and begin walking him towards his mech. Halfway there, you foot catches on a rock, and you trip, letting go of Kaime. You manage to see him hop on his one leg over to his mech, and good god it looks hilarious. You do your best to stifle a laugh while Kaime leans on the door to his crouched mecha's cockpit, catching his breath. Abilities: - Cyborg Enhancements Inventory: - Field Medical Kit -- No "Bleeding Stopper" - Field Repair Kit - 9mm Glock Conditions: MechaJJA79 James Argus [8]: You awaken! Where the hell are you? PilotAbilities: - Sniper expert (+1 when shooting from long range) Inventory: Conditions: - Panic (-1 to actions when in close combat) - Broken Legs (Anesthetized and splinted, cannot walk) MechaTokochiro John Kosloswa [10]: You head through the hospital, turning on your watch for light to get through a few dark hallways, and arrive at the pharmacy! Door's locked though. But then again, you have a gun! You pull out your pistol, crouch to one knee a few feet away from the door, and fire a bullet straight through the handle. The door shakes from the bullet, and when you turn the knob it opens without probl- "SQUEAK" *SLAM*... Those rats. Were the size. Of your arm. Abilities: Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock - Sports Watch - Visitor's Map Conditions: MechaDragonXP Kaime Freins [10-2=8]: You reach up for help to get back into your mech, and Amazigh grabs your arm and lifts you up. The three legs among you walk halfway to your mech, then Amazigh's two trip on a rock, and he goes sprawling, giving you a push as he does. You desperately hop forward, trying to keep your balance from Amazigh's push, and thankfully you reach your mech before you fall over. Now that you think about it, covering up your stump to prevent any horrendous pain from accidental collisions would be awesome. Abilities: Inventory: - Field Medical Kit -- No "Bleeding Stopper" - Field Repair Kit Conditions: - Intenes Pain (-2 to rolls) - Missing Left Leg (Cannot Walk) - Bandaged Hand (-1 to actions with right hand) MechaGame Events: AREA MAP UPLOADED.
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Tue May 10, 2011 12:25 am |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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 Re: Roll to Dodge - Mecha Mission 1
>Get into my Mech
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Tue May 10, 2011 1:06 am |
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JJA79
Joined: Mon Dec 22, 2008 11:51 pm Posts: 138 Location: Standing on the edge of a large pit of lava facing away from it.
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 Re: Roll to Dodge - Mecha Mission 1
>Look around wherever i am. Then complain about flying wrenches haunting my dreams.
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Tue May 10, 2011 1:13 am |
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Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
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 Re: Roll to Dodge - Mecha Mission 1
Close door, get out of the hospital scared.
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Tue May 10, 2011 1:16 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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 Re: Roll to Dodge - Mecha Mission 1
>Use local anesthetic from med kit.
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Tue May 10, 2011 1:22 am |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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 Re: Roll to Dodge - Mecha Mission 1
Hop out of my mech with my field repair kit, and go take a look at the secondary hydraulics. Also, how do I have 36 missiles, yet my missile pod is empty?
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Tue May 10, 2011 1:51 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: Roll to Dodge - Mecha Mission 1
Your missile pod has some sorta reload system according to you.
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Tue May 10, 2011 1:56 am |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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 Re: Roll to Dodge - Mecha Mission 1
Oh shitballs, ok. I thought I shot the Han Van with shells, not the missiles. Well, is it to late to clarify and say it's an automatic reloading system that takes 3 turns?
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Tue May 10, 2011 2:03 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: Roll to Dodge - Mecha Mission 1
... Yes.
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Tue May 10, 2011 2:05 am |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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 Re: Roll to Dodge - Mecha Mission 1
I never said it was manual either. So it's automatic, since there's been no clarification since then. Bam. Problem solved. Reloading starts this turn, since this was just now put into effect. Awesome.
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Tue May 10, 2011 2:47 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: Roll to Dodge - Mecha Mission 1
Just as SOON as you hit the "Reload" button. Since it cripples your mech, it'd be silly to have it AUTOMATICALLY reload.
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Tue May 10, 2011 2:51 am |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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 Re: Roll to Dodge - Mecha Mission 1
Where'd I say it cripples my Mecha? It just renders the launcher useless. No halfway done reloading, once it starts, it can't be stopped until it's done.
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Tue May 10, 2011 2:52 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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 Re: Roll to Dodge - Mecha Mission 1
> Get up and find the others.
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Tue May 10, 2011 5:26 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: Roll to Dodge - Mecha Mission 1
Rawling, finally. Tomaster (Vladimír Shurla) [3]: You click the button to open the door. It unseals with a hiss, but doesn't move. You press it again, and it seals. You repeat this 3 more times. You then realize that your mech is on its side, and the door is blocked. "God...Dammit..."Suddenly, your mech lurches and spins right side up, freeing the door. Abilities: Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock Conditions: MechaRoast Veg (Aark-han) [9]: You get your mecha up and look around, then check your radar. Vlad is right over there, and John is currently in the hospital. Vlad seems to be lying on the ground, not moving, so you walk over to see what's wrong. Oh, it looks like he's trapped inside! You roll his mecha over a bit so that he can get out. Abilities: Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock - Rough Map of the Exoneration - 6 Painkillers Conditions: - Broken Nose (Splinted) - Missing Tooth (Numbed, 2 turns remaining) MechaAmazigh ("Amazigh") [7]: Still laughing, you walk back over to your mech and hop in. You take your seat in the cockpit, take the mech out of standby, and get up from your crouch. No enemies in sight, but... Hey look, the others are over there! Abilities: - Cyborg Enhancements Inventory: - Field Medical Kit -- No "Bleeding Stopper" - Field Repair Kit - 9mm Glock Conditions: MechaJJA79 (James Argus) [9]:Looks like a padded cell. Oh hey, your arms are bound in front of you via zip ties. "Why do I remember flying wrenches in my dreams?" "Because one hit you in the forehead."You spin around to find the source of the voice, and see a woman sitting on a chair in the cell with you. She has a vertically striped orange vest, a black skirt, and black heels on. She also has round glasses, and is carrying a clipboard with her. She sits with her legs crossed and propping her head up with one hand, resting that elbow on her knee; a bored pose. Her face, on the other hand, looks as though she knows a very succulent joke and you don't. You must be in some serious ♥♥♥♥ if Nairle's here to dish out your punishment. PilotAbilities: - Sniper expert (+1 when shooting from long range) Inventory: Conditions: - Panic (-1 to actions when in close combat) - Broken Legs (Anesthetized and splinted, cannot walk) MechaTokochiro (John Kosloswa) [5]:You're ABOUT to leg it out of the hospital, but you stop for a moment. They're just rats... All you need to do is kill them, and you can have all the drugs you want, er, need! Er, that your TEAMMATES need! Yeah! Abilities: Inventory: - Field Medical Kit - Field Repair Kit - 9mm Glock - Sports Watch - Visitor's Map Conditions: MechaDragonXP (Kaime Freins) [7-2=5]: Oh good, your kit has an anesthetic syringe too. Instructions are easy, and you inject your leg stump. It takes a couple minutes, but the pain dies down to a dull throb, and eventually disapears entirely! You tentatively touch your leg. Numb as a damn rock. Yep, you're good! You should probably bandage it or something though. Abilities: Inventory: - Field Medical Kit -- No "Bleeding Stopper" - Field Repair Kit Conditions: - Missing Left Leg (Cannot Walk) - Bandaged Hand (-1 to actions with right hand) MechaGame Events: AREA MAP UPLOADED.
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Thu May 12, 2011 11:14 pm |
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Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
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 Re: Roll to Dodge - Mecha Mission 1
KILL THEM RATS
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Thu May 12, 2011 11:50 pm |
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