
Re: Roll to Dodge - Mecha Mission 1
Rawling.
Tomaster
(Vladimír Shurla) [10]: Don't thank me or anything, Vlad. It was my pleasure.
"Soo...someone help me out with repairs?"
FIEN.You hear Aark's mech walking over, so you open your cockpit's door and swing out. Your mech is lying on its back next to the hospital. Great. You climb over rocks and rubble to your legs, and clamber up on top of one, then use it to get to the pelvis, and an access panel.
"Well?"
"I don't have it open yet, Aark!"You open the access panel, and the smell of oil assaults your nose. Oh god, a line DEFINITELY burst. Ok, let's look around a bit... You find the sealed box for electronics, and after wiping away a bit of oil, open it. Looking over the box, it seems as though most things are intact, save for one board with a large and nasty scorch mark. That's probably your culprit. Wonderful.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:
MechaRoast Veg
(Aark-han) [7]: You conveniently ignore the fact that you should be standing guard, and crouch down to get out of your Mech.
"Don't thank me or anything, Vlad. It was my pleasure."
Soo...someone help me out with repairs?
"FIEN."Before heading into the hospital, you walk over to Vladimir's mech to see how his repairs are going.
"Well?"
"I don't have it open yet, Aark!"Meh, crabcake. You leave him to his own devices and head into the hospital.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- Rough Map of the Exoneration
- 6 Painkillers
Conditions:
- Broken Nose (Splinted)
- Missing Tooth (Numbed, 1 turn remaining)
MechaAmazigh
("Amazigh") [2]: You attempt to move towards the hospital, but your mecha doesn't do anything. You try again, and still nothing. Then you realize that you're still in standby. You press a few buttons and the mech takes a few seconds to turn back on. That was a silly waste of time, but better than tripping over your foot.
Abilities:
- Cyborg Enhancements
Inventory:
- Field Medical Kit
-- No "Bleeding Stopper"
- Field Repair Kit
- 9mm Glock
Conditions:
MechaJJA79
(James Argus) [8]:"So is this the room for insane people? I always wondered what it looked like."
"Basically, yes it is. Since you failed to remember some of the more basic things about Mechas and the ship, and then took a ridiculously stupid course of action, we've restrained you for your own safety."
"Oh. Okay. Am I in trouble?"
"Well, that's where things get tricky. Technically, you broke no rules, but you showed a frightening lack of common sense. We're still debating what to do with you."PilotAbilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)
MechaTokochiro
(John Kosloswa) [10]:You kick the door open, smacking one rat into the wall. You then open fire on the rats, firing quickly but methodically. They all drop after a single bullet, and with half your clip you've cleared the room. You walk in and look around the shelves for anything useful, but none of the names or labels are familiar...
Suddenly, from behind a box of pill bottles on the bottom shelf, a rat you missed darts out and chomps down on your ankle. You yell in pain, and kick your bitten leg forward, rat still attached. It hits one of the cabinets, squeaks loudly, and drops to the floor. You shoot it before it can regain its senses.
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- Sports Watch
- Visitor's Map
Conditions:
- Rat Bite on Right Ankle (-1 to rolls)
-- Chance of Infection
MechaDragonXP
(Kaime Freins) [3-1=2]: You pull out your medkit again, this time to bandage the wound. Your wounded hand decides to fumble the bandages, and they fall to the ground. The ground covered in dirt and germs and infections waiting to happen. You pick up the bandages and dust them off, but you shouldn't use them on your leg... Thankfully, you've still got another roll in there.
Abilities:
Inventory:
- Field Medical Kit
-- No "Bleeding Stopper"
- Field Repair Kit
- Roll of Bandages
Conditions:
- Missing Left Leg (Cannot Walk)
- Bandaged Hand (-1 to actions with right hand)
MechaGame Events: AREA MAP UPLOADED.