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 Roll To Dodge - Blue 
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Post Re: Roll To Dodge
So, it seems that another player will be deemed inactive, and Exalion will enter the stage.


Wed Nov 11, 2009 9:06 pm
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Post Re: Roll To Dodge
whos being inactive, Ben?


Wed Nov 11, 2009 9:14 pm
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Joined: Fri Dec 12, 2008 12:45 pm
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Post Re: Roll To Dodge
me would like to join the waiting list!

and a question for when i do join in: am i allowed to sleep? (usually around 8-6 hours)


Wed Nov 11, 2009 9:15 pm
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Joined: Fri Dec 22, 2006 4:20 am
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Location: Good news everyone!
Post Re: Roll To Dodge
Just don't sleep 24 hours, then you're fine.


Wed Nov 11, 2009 9:19 pm
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Post Re: Roll To Dodge
Tomorrow ill only be able to post 4:00 - 11:00 am pacific standard time, cuz of school. :-P


Wed Nov 11, 2009 9:21 pm
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Post Re: Roll To Dodge
Put me on the waiting list yo!


Wed Nov 11, 2009 9:26 pm
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Post Re: Roll To Dodge
Benpasko has until 4:30 EST to post his action, then the next person on the list will take his place.


Wed Nov 11, 2009 9:27 pm
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Data Realms Elite
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Post Re: Roll To Dodge
Sign me up for the waiting list, this looks like excellent fun.


Wed Nov 11, 2009 9:35 pm
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Post Re: Roll To Dodge
Hey hyper you think i can post in that zone of time and not get kicked?


Wed Nov 11, 2009 9:40 pm
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Post Re: Roll To Dodge
rjhw1 wrote:
Hey hyper you think i can post in that zone of time and not get kicked?

As long as you don't take forever and leave everyone hanging, I'm fine with it.
Mouse wrote:
Put me on the waiting list yo!

Ok, Mouse, you are officially some kind of Forum Ninja. I got no notice that you had Ninja'd me, and your postcount is still zero. Crazy.
ShadoWKilleR255 wrote:
hyper i asked to be on the wait list you know.. even before mouse and cake demon.

Derp. I thought I forgot something...


Last edited by TorrentHKU on Wed Nov 11, 2009 10:02 pm, edited 1 time in total.



Wed Nov 11, 2009 9:55 pm
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Post Re: Roll To Dodge
hyper i asked to be on the wait list you know.. even before mouse and cake demon.


Wed Nov 11, 2009 9:58 pm
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Post Re: Roll To Dodge
Why don't you cry about it some more? HK is the game master (for a decidedly stupid game), his word is law.


Wed Nov 11, 2009 10:34 pm
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Post Re: Roll To Dodge
Why dont you just go away instead of insulting our fun game?

User was warned for this post. - Dauss


Wed Nov 11, 2009 10:36 pm
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Post Re: Roll To Dodge
Tryin' to catch me rollin' dirtay...


CrazyMLC[3]: BACK TO THE THREES WITH YOU! :twisted: . Seeing the sight of zombie sharks jumping onto the boat, you are understandably stunned. You manage to quickly gather your wits, and bend the (most of) the fire off of the Twilight books, and towards the sharks. You nail one shark directly, immediately immolating it, and catching a portion of the deck on fire. The shark continues on his lunge, momentarily oblivious to the flames burning his already decaying flesh.
Abilities:
-Pyrokinesis

wiffles[1]: With your now repaired hands, you should be able to easily insert the other Beam Eye. If only you could find the bloody thing. Beam Eyes are notorious for horrible night vision, and having only one only aggrevates the situation. Suddenly you stop, having found the eye right after stepping on and squishing it. After realizing what you have done with horror, you shoot the wall in anger, attracting a conviently placed zombie hoard. They attack.
Injuries:
- Missing left eye (Chance to not spot danger)
Abilities:
- Eye Beam

rjhw1 [4]: Acting quickly in the face of zombie sharks, you form a katana out of Dark Matter for yourself, but lack enough time to equip your zombies (who are incidentally all dead by the way, you'll need to go find some more) with katanas. You also manage to dodge the shark's first lunge, by using a barrel roll.

Injuries
-Missing Right Arm (Bleed out in 3 turns without healing)
Abilities
- Greater Zombie Control
- Dark Matter Weaponry Synthesis
Inventory
- Wimpy Facial Hair
- Ammoless, broken Spas 12

Tomaster [3]: After a quick prayer to Armok, the Old God of blood, you take aim at the sharks and squeeze the trigger. A salvo of 11 syringes goes flying, filled primarily with generic painkillers and weak antibiotics. They impale the sharks, but don't slow them down much, except for the flaming shark, who was shot in the leg with a more potent painkiller, and develops a limp from losing the feeling in that leg. Its charge is stopped, and it notices the fire. Screaming ensues.

Inventory:
- Minigun
- Half a medkit
- TF2 Medigun
- TF2 Syringe Gun (69 syringes, filled with random drugs)

Benpasko [3]: You pick up a random zombie, and fling it into a wall, making a satisfying splat and nailing you with a foot.

Injuries
- Concussion (-1 to next roll)
Abilities
- Telekinesis

Foa [1]: Rooting around in some random boxes, you manage to scrape together 3 paperclips, a very painful splinter in your finger, and a dead rat. Also, I know not what Trilby is, so your turn your cakeface into a crepeface.
Inventory
- Crepeface
- Dead Rat
- 3 Paperclips
Injuries
- Splinter ( -1 to next roll if it involves the hands)

Game Happenings: The two undamaged sharks land from their first lunge, then like lightning, turn and lunge again. Frank is caught off guard, and the sharks manage to take off his right arm, along with his Katana. Frank is bleeding heavily, and completely defenseless. MOVE YOUR ARSES AND HELP HIM IDIOTS. DROP WHAT YOU'RE DOING, AND FIGHT THOSE SUCKERS OFF WITH WHATEVER YOU HAVE ON YOU!!!


Last edited by TorrentHKU on Wed Nov 11, 2009 11:42 pm, edited 2 times in total.



Wed Nov 11, 2009 10:57 pm
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Post Re: Roll To Dodge
Aiiee, am I late?
I pick up a zombie with my telekinesis, and swing him around, in a manner that may knock me over.


Wed Nov 11, 2009 11:00 pm
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