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 Roll To Dodge - Blue 
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Joined: Fri May 08, 2009 1:39 am
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Post Re: Roll To Dodge
fear mah powers of isolation??? wasnt i hangin with foa/tomaster?


Thu Nov 12, 2009 12:07 am
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Post Re: Roll To Dodge
How can I heal your hands if I'm not next to you!
Besides... time to find a trilby... here is one!
Image

Anyways, with Tomaster going rambo medic on flaming inebriated sharks, I NEED A MEDIC!
And time to reference MSPaint Adventures again...

> Get healed, then retry making a cake trilby_
==>



And HyperUltra, need I remind you that on many occassions you may need to roll more than once per player per turn!
Rick Jumps off of bed [6]
Bed Explodes
Rolls to dodge splinters [4,2,3,5,2]
[Insert dialogue about the other people's rolls to dodge]
Lodgedness in the ceiling [7]
Rick: " FFFFFFFFFFFFFF "


Last edited by Foa on Thu Nov 12, 2009 1:11 am, edited 1 time in total.



Thu Nov 12, 2009 12:55 am
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Post Re: Roll To Dodge
Its just a splinter Foa. You don't need an entire action to pull it out, thats why it said "Next roll if it requires hands"


Thu Nov 12, 2009 1:04 am
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Post Re: Roll To Dodge
Lol, but you'll probably give me a one when I examine the wound. ( [1] = Impaled with large splinters? )

> Make Cake Trilby, Heal _


Thu Nov 12, 2009 1:13 am
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Post Re: Roll To Dodge
Ben's off playing Borderlands again isn't he.


Thu Nov 12, 2009 2:23 am
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Post Re: Roll To Dodge
We should get his number somehow! Someone contact /b/


Thu Nov 12, 2009 2:37 am
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Post Re: Roll To Dodge
Ok, I want to swing zombies at each other, like I said, and I want to develop the power to have -1 to all my rolls.

And in case anyone's wondering, I gained 11 levels today in borderlands. Cool game, bro.


Thu Nov 12, 2009 4:06 am
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Post Re: Roll To Dodge
Know what, I'm not even gonna question the retardedness of -1 to all rolls. Rolling.


CrazyMLC[4]: Ok, seriously? Another 3? This is getting retarded. I think the dice have something against you crazy. I'm just gonna reroll.
Gathering your concentration, you summon the fire from the ship, all of it, into your hands. It compresses into one burning, white hot ball the size of a tennis ball, then you will it towards the shark currently dining on Frank's bicep. It impacts the shark in its stomach, and immediately the shark burst into flames around the impact. After burning its way into the center of mass, the ball of flame detonates into a crimson smear against the night sky, killing all three sharks, and putting a huge hole into the deck. You just barely manage to fall short of Frank, then collapse into unconsciousness from the magnitude of your feat.
Abilities
-Pyrokinesis
Injuries
-Unconscious (Wakes up if 5 or higher is rolled, or if given assistence)

wiffles[6]: Despite yourself, you stop and watch the shark die gloriously, before remembering your own problems. Taking careful aim, you fire your Eye Beam into the crowd of advancing zombies. They explode. These must be more decomposed zombies, because they continue to burst into flames, like a string of Chinese firecrackers. The rapid flashes of fire, and intensity of flashes makes you flinch in pain. You can hardly see now, but you're pretty sure that the zombies are all dead.

Injuries:
- Missing left eye (Chance to not spot danger)
- Temporarily blinded
Abilities:
- Eye Beam

rjhw1 [-]: For a moment, you ignore the fact that your arm is missing to watch the sharks become consumed in probably the most beautiful thing you've ever seen. Then a sharp spike of agony hits you, and you run off towards Tomaster. You also start to feel a bit light headed, and you have a feeling it isn't just from the pain of having your arm forcibly removed.

Injuries
-Missing Right Arm (Bleed out in 2 turns without healing)
Abilities
- Greater Zombie Control
- Dark Matter Weaponry Synthesis
Inventory
- Wimpy Facial Hair
- Ammoless, broken Spas 12

Tomaster [2]: You just can't figure out a way to hold and fire both guns accurately at the same time. So you prioritize, and go off to help Frank. You find him leaning against a wall, out of breath and sweating hard. He's definately in a bad shape, and isn't gonna last long without some sort of treatment. And of course, your untested Medigun chooses now to jam up. You curse the bloody thing for not working.

Inventory:
- Minigun
- Half a medkit
- TF2 Medigun
- TF2 Syringe Gun (69 syringes, filled with random drugs)

Benpasko [5-1=4]: You continue the random zombie hate crimes, smooshing three more before doing something unuseful and trying to learn how to decrease your chances of victory. Regrettably, you are victorious. I sure hope you have something good in mind for this.

Abilities
- Negative Roll Multiplier (-1 to all rolls)
- Telekinesis

Foa [6-1=5]: You fashion out of your Crepeface the most splendid Cake Trilby the world has ever seen. In fact, it is so wonderful, that you accrue a new skill; SLEUTHY DIPLOMACY LV. 3. You can now fire anything in your inventory as a deadly weapon, as long as the Cake Trilby is still being donned.
Abilities
- SLEUTHY DIPLOMACY LV. 3
Inventory
- Cake Trilby
- Dead Rat
- 3 Paperclips

Game Happenings:All three sharks were caught in the blast from Crazy's massive assault, but there are more causualties than just the sharks. The boat shudders because of Crazy's attack, the deck on fire, something belowdecks has caught as well, in all likelyhood this tubs going down. And without Crazy awake to stop the fire, it'll probably explode.


Last edited by TorrentHKU on Thu Nov 12, 2009 9:03 pm, edited 5 times in total.



Thu Nov 12, 2009 4:18 am
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Post Re: Roll To Dodge
What if he gets a 1? Is it a 0 or a 6? And does the -1 count towards this roll? What if he gets a 5? Does that means he gets like +2?


Thu Nov 12, 2009 4:20 am
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Post Re: Roll To Dodge
Hyperkultra wrote:
Know what, I'm not even gonna question the retardedness of -1 to all rolls. Rolling.

Having -1 will lead to epic fun times. LETS DO DIS!


Thu Nov 12, 2009 4:39 am
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Post Re: Roll To Dodge
There is another way, but, it is a tad extreme, and it is a lesser used bane/boon, it is called a roll restriction!

Ben, would you like to restrict your dice to roll only [6] and [0] ?


Thu Nov 12, 2009 4:42 am
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Post Re: Roll To Dodge
Ben, i think when you roll a zero you die. :oops:


Thu Nov 12, 2009 4:43 am
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Post Re: Roll To Dodge
Foa wrote:
There is another way, but, it is a tad extreme, and it is a lesser used bane/boon, it is called a roll restriction!

Ben, would you like to restrict your dice to roll only [6] and [0] ?

Hrmm...SOUNDS LIEK GUD TIMES!
That could be very interesting, but I want the -1. And for the record, it'll be 1-5 as the rolls, 1 still counts as 1, as does 2.


Thu Nov 12, 2009 4:44 am
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Post Re: Roll To Dodge
rjhw1 wrote:
Ben, i think when you roll a zero you die. :oops:

No, it's worse, it is like rolling two [1] consecutively.

Example:
Rick wants to shoot open the door.
[1]
The roll to dodge the ricochet...
[1]
Rick shot himself in the face.
[Rick has been struck down]
[Bob Takes his place]


Thu Nov 12, 2009 4:46 am
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Post Re: Roll To Dodge
Well, I must be going for tonight, make no attempt to replace me.


Thu Nov 12, 2009 4:48 am
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