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 DR. XENO (A roleplay) 
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Joined: Fri Apr 04, 2008 12:06 am
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Location: In front of keyboard, staring at monitor. (WA, Oz)
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Post Re: DR. XENO (A roleplay)
> Stand and go to the door to be the first to jump out.


Fri Dec 31, 2010 12:25 am
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Location: Being The Great Juju
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>Look around for any last-minute supplies.


Fri Dec 31, 2010 1:35 am
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Loose Canon
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Name: Katrina Lovegale
DRL Username: Hyperkultra
Inventory:
- Beretta 92A1
- Combat Knife
- Upper Arm holsters for Beretta and Knife
- Woven Metal Mesh bulletproof vest
- 3 Clips for Beretta
- 64 GB Flash Drive loaded with encryption breaking and hacking software
Age: 31
Appearance: Brown shoulder length hair, longer in front than in back. 5'8", athletically built (Thin while still muscular, practically no fat). Subdued grey and black stealth uniform/suit.
Skills:
- Weapon Specialization (+20 to using pistol/Knife combo, -10 to using other weapons, no penalty for only using pistol or knife)
- Tech Expert (+10 to using computers)
- Lithe (+5 to rolls involving agility, can fit into small spaces)


Fri Dec 31, 2010 2:19 am
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Post Re: DR. XENO (A roleplay)
The commanding officer turns and gives you the briefing one more time:
"Now remember, men. Dr. Xeno is a very powerful merchant. It is suggested that you be as discreet and stealthy as possible, but since we have no maps or blueprints of the CFAC, we can't give you any more advice.
"You'll be landing in a wooded area, it used to be populated but we haven't heard from anyone there for a while.
"Be careful and don't give yourselves away. This is an important mission, necessary for the security of our nation. We need you to succeed."


Fri Dec 31, 2010 2:22 am
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Post Re: DR. XENO (A roleplay)
Question: does my character have to be human? I was thinking a robot with energy weapons, but...
Will post a character after response.

EDIT: Super AI it is then.
Name: MCF-TX204 Shale
DRL Username: Point.blank
Inventory:
*head vulcan x4, mounted in visor unit (low calibre, accuracy of an SMG)
*Beam generator x2, mounted in arm guards (powers beam weapons, therefore infinite ammo)
*Beam Saber/Rifle cartridge for gauntlet x2, mounted in left arm guard (leaving hands free)
*Beam Dagger/Machinegun cartridge for gauntlet x2, mounted in right arm guard
*Spare BS/R and BD/MG x2 each, stored in hip armors
*Powered blade (Solid sword with beam-powered cutting edge) x1, mounted on left of backpack, mounted in left arm guard in use (ejects BS/R, leaves hands free)
*Beam cannon x1, mounted on right of backpack, mounted in right arm guard in use (ejects BD/MG, uses right hand)
*Explosive throwing knives x6, 3 mounted in each arm guard
*Armor-piercing knife x2, mounted in leg guards
Age: 4 months since final assembly
Appearance: Roughly 190cm tall with hard geometry (anti-ballistic) for the body. Arm and leg guards are sleek and curvy (anti-beam). Primarily neutral grey with charcoal accents and teal highlights. Glowing sky blue eyes, with a slide-down shield unit to protect the eyes
Skills:
Beam-resistant arm guards (blocks energy weapons, ballistics not so much, but better than plain metal)
Thruster pack (Increased movement such as powered jumps, boosted dashes, quick dodging etc.)
Mechanical (not worn down by fatigue, can interface with computers directly)
EMP/ECM shielding (not effected by EMP or ECM)

I will have to wait until monday at the earliest to upload what it looks like, because someone has my USB with the designs for Shale on it.


Last edited by Point.blank on Fri Dec 31, 2010 4:23 am, edited 1 time in total.



Fri Dec 31, 2010 3:09 am
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Joined: Sat Dec 25, 2010 1:35 am
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Post Re: DR. XENO (A roleplay)
No, you can be a robot, just keep in mind that robots are not self-aware and cannot take their own initiative.
You should either play a very advanced AI or the guy behind the scenes who controls the robots.


Fri Dec 31, 2010 3:19 am
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Data Realms Elite
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Location: Hell.
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Post Re: DR. XENO (A roleplay)
Hyperkultra wrote:
Name: Katrina Lovegale

Not her Again. But this time its her sister.

Or someone who has her last name...

Do you present our stats or do we have to say how much of a + we get with our specials?


Fri Dec 31, 2010 3:29 am
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Post Re: DR. XENO (A roleplay)
I really have no idea who you are talking about, but...
I'm going to say how much your abilities give you, you can give me some abstract scale system so I know which abilities you are better at than others, but I'll assign the actual numbers.


Fri Dec 31, 2010 3:33 am
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Data Realms Elite
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Xenophon wrote:
I really have no idea who you are talking about, but...
I'm going to say how much your abilities give you, you can give me some abstract scale system so I know which abilities you are better at than others, but I'll assign the actual numbers.

Im on about the Lovegale's from RtD 1, 2, and now.

You can tell what ability is my main, since I only added one. I wonder If I will be able to use it however.


Fri Dec 31, 2010 3:36 am
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Post Re: DR. XENO (A roleplay)
I understand now.
Yes, I was wondering about that too. Most of the other characters had swords/guns, and combat-oriented abilities. I'm not sure what an engineer is going to do....
By the way, Star Trek is awesome.


Fri Dec 31, 2010 3:41 am
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Don't worry, Katrina is unrelated to Fiona. The Lovegales are just going to be who I use in Serious RtDs.


Fri Dec 31, 2010 4:29 am
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Post Re: DR. XENO (A roleplay)
I would like my first and second skills to have equal modifiers and the last two to have lower but also equal modifiers.

Swordsmanship = Pinpoint Accuracy
Swordsmanship > Runner
Runner = Observant


Fri Dec 31, 2010 5:39 am
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Marksmanship > Stealthy

If I could attribute points to these skills, I'd give Marksmanship a 3 and Stealthy a 1 (to add up to 4).


Fri Dec 31, 2010 5:52 am
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Post Re: DR. XENO (A roleplay)
I shall record that, fellows.
Also, a change: Since we are going to have so many characters, I am going to respond to each action immediately. You will still take actions one at a time though.


Fri Dec 31, 2010 9:14 am
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Post Re: DR. XENO (A roleplay)
Your ACTIONS:
[*]Caekdaemon: You find nothing of particular interest. The metal walls of the helicopter where the paint has peeled away are somewhat shiny. You also find the windows fairly reflective.
[*]Yoman987: You stand by the door successfully.
[*]Ragdollmaster: You find a first-aid kit.


Fri Dec 31, 2010 9:35 am
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