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 Roll to Dodge - Mecha ON HOLD 
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Loose Canon
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Post Re: Roll to Dodge - Mecha
Rolling.
In other news Banrax is dubm.

Tomaster (Vladimír Shurla) [1]:
Ok. So, there should be, like, a big red button that says "START POWER" or something, somewhere around here. Right?
That's how this works, it's not some crazy multi-stage process that requires an intimate knowledge of both the generators at work and the control systems that run them to start back up. And certainly not something that could explode with enough force to collapse a mountain-base if you flip a single wrong switch.
Right?

Oh who are you kidding you have no idea what the hell any of this ♥♥♥♥ does. Is there like a user manual or a wall chart or something around here? Dammit, why can't they make a "Running a Science Facility for Dummies" manual.

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
- Shinboku Scalemail
Conditions:

Exoskeleton


Amazigh ("Amazigh") [2]:
You and John play a quick game of Rock Paper Scissors.
The fact that he has a hand makes the game swing in his favor pretty quickly.

Pilot
Abilities:
- Cyborg Enhancements
-- Shinboku Expansion
--- Direct Mecha Interface
--- Bullettime (+2 to rolls during usage)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Broken Toes (Braced and Splinted)
- Shoeless

Exoskeleton


JJA79 (James Argus) [2]:
Well, as you said before, there's a bunch of huge machines. You walk down between them but see nothing laying around, apparently they keep it pretty tidy in here. Surprising for this kind of area in, well, ANY facility really. Usually tools, parts, and various stuff lying around. Must have a good cleaning staff.
You head back towards the area under the control booth, having determined there's nothing interesting that isn't in a locked cabinet or bigger than a house.

Pilot
Abilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)

Exoskeleton


Tokochiro (John Kosloswa) [9]:
You and Amazigh play a quick game of Rock Paper Scissors.
You choose paper.
He chooses gun-fist. Which you assume to be rock.
"Paper covers gun-rock-fist, I win!"
Wat.


Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
- Sports Watch
- Visitor's Map
Conditions:

Exoskeleton


DragonXP (Kaime Freins) [7]:
Placing your hand on the cable, you pull yourself up a bit, and find your legs attracted to the wall. You let them do your thing, and pretty much begin pulling yourself "forward" up a straight vertical shaft while walking up the wall. It's an odd sensation, but its also practically effortless to climb up. Soon, you've reached another door on what should be the second floor. You've not seen any other doors at least.
With your GP Movement, you easily lean up and balance yourself on the tiny edge between the sliding doors and a long fall, and pry them apart with no problem, then walk into the new maintenance tunnel and disengage your GP Movement. Hmm, its a lot smaller than the ones from before. No emergency lights, either...
"Hey guys, I made it to the 2nd floor. It's pretty dark up here."

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Cybernetic Left Leg

Exoskeleton


Ragdollmaster (Sargon) [9]:
Playing with the suit options again, you find elevator music!
Ahh... Such a calming melody.

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:

Exoskeleton


Game Events:
James and Vlad are in Power Generation.
Kaime is on the Second Floor in a dark Maintenance Tunnel.
Everyone else is at the Maintenance Tunnel Elevator.

Mission Info


Tue Aug 21, 2012 1:50 am
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Post Re: Roll to Dodge - Mecha
"So guys, do you think I should check around for a power switch or something?"


Tue Aug 21, 2012 3:15 am
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Data Realms Elite
Data Realms Elite
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Post Re: Roll to Dodge - Mecha
>Keep waiting.


Tue Aug 21, 2012 5:00 pm
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Post Re: Roll to Dodge - Mecha
I currently dont have a decent internet connection.
A storm has recently struck my city


Thu Aug 23, 2012 2:29 am
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Joined: Mon Dec 22, 2008 11:51 pm
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Location: Standing on the edge of a large pit of lava facing away from it.
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Post Re: Roll to Dodge - Mecha
>Tell Vlad how everything works.


Sat Aug 25, 2012 5:06 am
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Posts: 1115
Location: Being The Great Juju
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Post Re: Roll to Dodge - Mecha
"Man, here we are in these advanced armored exoskeletons that are probably worth millions of dollars each... and we can't handle a powered-down elevator. Technology at its finest."


Sat Aug 25, 2012 5:52 pm
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Post Re: Roll to Dodge - Mecha
"Correction Sargon, you guys can't deal with it, I dealt with it."


Sun Aug 26, 2012 1:39 am
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Post Re: Roll to Dodge - Mecha
Waity wait


Mon Aug 27, 2012 9:19 pm
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Post Re: Roll to Dodge - Mecha
"Yeah but you can't take a punch."


Tue Aug 28, 2012 12:17 am
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Post Re: Roll to Dodge - Mecha
"Maybe not, but I don't need to because I'll just avoid all of the blows in the first place."


Tue Aug 28, 2012 3:05 am
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Loose Canon
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Post Re: Roll to Dodge - Mecha
TOMASTERRRRR


Sun Sep 02, 2012 1:41 am
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Post Re: Roll to Dodge - Mecha
REPLACING TOMASTER!
Going on the waiting list because HKU gave me false hope.

Name: M44RCH
Age: 5 days in current state, or 40 as a concious being.
Physical Description: 1.86 meters tall, agile metal frame, containing vast data storage in his armoured chest and most sensors in what would be a head.
Backstory: Once a proud soldier, but now no more than a science experiment. M44RCH is the pinnacle of modern brain research, a human mind converted into billions of terabytes. He resents his creators more than anything and even though he is not happy to be alive he will make no attempt to end it himself.

Mecha

Name: M44RCH Heavy armour extension package
Height/Weight: 8 meters 50 tons
Physical Description: Short and stubby, this mech was meant for warfare in confined areas, while still bringing some seriously heavy weapons to the frontline.
Classification: Heavy
Combat Role: Support
Primary Weapon: Experimental plasma cannon
Secondary Weapon: Light rotary cannons, wrist mounted
Abilities: Anti missile lasers, capable of destroying any incoming missiles.
In tune, due to merging with the suit any agility rolls +1
SuperWeapon: Overcharge reactor, the plasma cannon fires a massively powerful blast of superheated particles in the general direction of soon to be molten slag.


Sun Sep 02, 2012 11:37 pm
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Post Re: Roll to Dodge - Mecha
So I'm finally in now, hm? RIGHT HKU?


Mon Sep 03, 2012 4:32 am
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Loose Canon
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Post Re: Roll to Dodge - Mecha
Mmmyep.


Mon Sep 03, 2012 5:09 am
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Mon Sep 03, 2012 9:31 am
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