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 Roll to Dodge - Mecha ON HOLD 
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Loose Canon
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Post Re: Roll to Dodge - Mecha
Still alive and well.
As of a few days ago.
*ahem*
Yes.


Mon Oct 15, 2012 2:27 am
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Post Re: Roll to Dodge - Mecha
Lol what am I reading. pages 1-14 are full of funny.
Can I be waiting listed?


Mon Oct 15, 2012 3:22 am
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Loose Canon
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Post Re: Roll to Dodge - Mecha
Nope, I've abolished waitlists in my games. They're dumb, since people sign up and then way later on half the people no longer want to play.
When I have an opening, I'll post. First come first serve, unless they're someone who's already played, and someone who HASN'T also posts quickly.


Mon Oct 15, 2012 3:48 am
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Post Re: Roll to Dodge - Mecha
Sentry Mode is for spotting enemies/prioritizing targets.
Targeting Mode is for aiming.
Agility Mode provides bonuses to quick movement.
Panic Mode is for dodging incoming attacks.
Balanced Mode does nothing.


Mon Oct 15, 2012 3:44 pm
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Post Re: Roll to Dodge - Mecha
"PINEAPPLES. What. Dozed off." >Re-evaluate what's going on, it feels like it's been weeks since we came here


Wed Oct 17, 2012 2:45 am
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Post Re: Roll to Dodge - Mecha
Well its definitely been at least 3 days. Thats given me time to read 57 pages all of this awesomeness. Kudos to the guys still in the game and to torrenthyperness because his endurance is endless.

Hey wait everybody went.


Wed Oct 17, 2012 3:07 am
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Loose Canon
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Post Re: Roll to Dodge - Mecha
I am bad and should feel bad.

Amazigh ("Amazigh") [1]:
You continue forward, but don't even make it to the fork while Kaime easily speeds ahead of you.
Well, he's at the fork and not being shot, so you think it's safe.

Pilot
Abilities:
- Cyborg Enhancements
-- Shinboku Expansion
--- Direct Mecha Interface
--- Bullettime (+2 to rolls during usage)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Broken Toes (Braced and Splinted)
- Shoeless

Exoskeleton


JJA79 (James Argus) [8-1=7]:
You max out movement and immediately leap forward just as the guards take aim at you, your arms out at your sides. The guards turn out in front of the elevator doors facing you, and your outstretched arms smash into their necks, delivering a very effective lariat to the both of them. You hear both of them cry out in pain, and they are both taken down to the ground. The one on the right is out cold, while the left is coughing and spluttering weakly, and tries to move towards his gun that you knocked out from his hands.
You step on the gun, making sure to put enough wait on it that it crunches beneath your metal foot.
"Nope."
He whimpers.
...
HOLY ♥♥♥♥. WHAT. JUST HAPPENED.
Good lord you're glad you have the exosuit because otherwise your hands would be shaking uncontrollably. Agh, your leg hurts now too, fast movement like that was unwise...
You have a gun, probably would be wise to use it from now on...

Pilot
Abilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)

Exoskeleton


Tokochiro (John Kosloswa) [8]:
You power up both Kinetic Hammer and Weapons, then press the Door Open button.

2 guards don't even have time to shout as the metal doors of the elevator burst apart, the quick duct tape seal easily breaking and the doors themselves buckling outward and knocking them to the ground. A third guard standing a bit further away is too surprised to move before twin shots hit his chest, turning into softball sized bloody craters, and he slumps backwards.
"SUCK IT!"

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
- Sports Watch
- Visitor's Map
Conditions:

Exoskeleton


DragonXP (Kaime Freins) [10]:
You quickly head forward to the fork, passing Amazigh, and then look both ways. It's a loooong way, both ways. A good 100 feet, and they both turn at the end away from the elevator. It's nice to be able to see properly again.

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:
- Cybernetic Left Leg

Exoskeleton


Ragdollmaster (Sargon) [5]:
"PINEAPPLES. What. Dozed off."
Ok, you're on the 2nd floor of the NovaCorp Olympus Research and Development facility, trying to find some files and a giant robot.
Giant robot is on third floor, files are on second floor. You are currently in the maintenance tunnels of the 2nd floor, by the elevator.
Good.
You walk forward up next to Amazigh.

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 18/18 Rounds
Conditions:

Exoskeleton


CrazyMLC (Peter Marshall) [10]:
You can spot and prioritize enemies all you want, there's just hundreds of them and they're all pretty generic things right now. Designed for scaling and traversing rough terrain, equipped with a couple low ammo but high yield weapons. They won't bother shooting at you while they're on the barges, but once they get up here you can reasonably rely on them to get firing.
All across the deck of the Exoneration, large metal plates for mechas to take cover behind rise up, and several defense turrets begin firing as the defending mecha also begin shooting. The bargefulls of mecha either shield themselves with their arms or don't even bother, but the Gyro packs begin firing heavy caliber machine guns at the defending mecha.
Shiiit. You take cover behind one of the plates for the moment.

Pilot
Abilities:
- Untapped Potential (+2 to action, 5 turn cooldown)
- There's No I in Team (+1 to assisting allies)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:

Mecha


Game Events:
James is on the 3rd Floor in the Main Elevator.
Amazigh is at the corner in front of the 2nd Floor Maintenance Elevator.
Kaime and Sargon are in front of the 2nd Floor Maintenance Elevator.
John is in the Maintenance Elevator on the 3rd Floor.
Peter is on the Exoneration.

Mission Info


Sat Nov 03, 2012 2:46 am
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Post Re: Roll to Dodge - Mecha
"Lets splits off to cover more ground."

Move off into the left.


Sat Nov 03, 2012 3:28 am
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha
>Look at map to see if the secret door is labeled on it, if so, head towards it.
If not head to the right.
Also determine which office is the one we are looking for.


Sun Nov 04, 2012 2:29 am
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Location: Standing on the edge of a large pit of lava facing away from it.
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Post Re: Roll to Dodge - Mecha
> "Where is the experimental mecha white blur stored?" If response is acceptable knock guard out and go to small r&d. If not break bones until response is acceptable.


Sun Nov 04, 2012 3:06 pm
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Post Re: Roll to Dodge - Mecha
> Lay low, don't get caught off guard.


Sun Nov 04, 2012 5:37 pm
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Post Re: Roll to Dodge - Mecha
Get out of the elevator and stay on guard.
"Anybody cares to come here on the third floor? I'm kind of ♥♥♥♥ being alone here"


Mon Nov 05, 2012 11:45 pm
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Post Re: Roll to Dodge - Mecha
"On my way, John." >Back his ass up, follow him to the third floor.


Wed Nov 07, 2012 2:41 am
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Loose Canon
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Post Re: Roll to Dodge - Mecha
Ok. Changes abound.
I'm taking the CaveCricket route, and RtD Mecha is on hold for the moment.
On hold, not cancelled, not dropped. I will return to this, once I finish up Psychic.
Legends of the Sky and Blue Thunder will continue as normal (although I'm probably going to restructure BT to not require a character in other games). On the Day of an Angel will be on hold as well.


Sat Dec 01, 2012 4:21 am
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