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 RtD: Illusia - (Roll #132) 
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Joined: Mon Jun 28, 2010 3:54 am
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Post Re: Roll to Dodge - Illusia
Then i might as well change my action.


Sat Feb 19, 2011 6:48 pm
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Post Re: Roll to Dodge - Illusia
>re-quip my Crossbow after dequiping my sickle, than run out of the tower and find a spot[u] a lot farther from the greater demon.[/u]


Sat Feb 19, 2011 9:32 pm
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Post Re: Roll to Dodge - Illusia
"You and your children, let's go. We have absolutely no chance of winning against that thing."
> Try to get the civilians to run away with me. Then run for it.


Sat Feb 19, 2011 9:37 pm
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Post Re: Roll to Dodge - Illusia
Hey HighEndNoob, since you are the sniper, i suggest shoot it in maybe the eye or the ear or something, slow it down.
>I'll look for civilians in need of help running away.


Sun Feb 20, 2011 12:41 am
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Post Re: Roll to Dodge - Illusia
Tokochiro forever alone :oops: ._.
I'm just needing help,i'm dieing you know.


Sun Feb 20, 2011 12:45 am
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Post Re: Roll to Dodge - Illusia
None of us are medics - you should probably look for an NPC medic.


Sun Feb 20, 2011 1:13 am
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Post Re: Roll to Dodge - Illusia
Still waiting on Nonsequitorian.


Sun Feb 20, 2011 5:57 pm
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Post Re: Roll to Dodge - Illusia
Here they are. Sorry for the slowness of my posting. I didn't really have any other time to check the forum. I see Nonsequitorian posted pretty quickly after all. :)

ATTENTION - I HAVE A RULE CHANGE HERE

By the word of.... well... me. It is been seen fit that all Players be allowed to carry a maximum bracket [] total of fifteen, because twelve is just not enough.

Long live Nighthawk! (Long live me.)


Tokochiro (2)

You try to bandage your back, but don't feel flexible enough to reach it at this moment.
"Uhhh, where is everyone? I need some help here."

There isn't an reponse, besides a rather loud

*BOOM*

That thing is getting too close.

Inv. [8]
-Bomb [2]
-Bandages (5) [3]
Eq.
-Cane [3]
P-Abilities
-Helping Hand (+1 to assisting friends)
A-Abilities
-None
Injuries
-Clawed Back (Bleeding, death in 2 turns)

Ociamarru (4)

You run to your shop to grab one of your weapons. It takes a while, but you finally reach the place. You walk inside, and take in the scent of the smith's kitchen and the heat of the forge before taking a look around. You see many fine weapons of many different weights here and there, but there is one you made about a month ago that you think is surely one of your best works. It is a fine longsword, made of strong steel that knows no rust. Its hilt is crafted from silver and fitted with a leather handhold. You swing the blade experimentally to find it well balanced and strong. A smile crosses your face, and you sheath it, then run off.

Inv. [13]
-Hammer [3]
-Nikolai's Longsword [4]
Eq.
-Sturdy Tree Limb [4]
-Gauntlets [2]
P-Abilities
-Expert Craftmanship (+1 to metalwork)
A-Abilities
-None
Injuries
-None

HEN (5)

You exit your tower just as the top is destroyed by the Greater Demon's swinging arm. You stuff the sickle away and grab your crossbow once again. Then you run... and run... and run... and holy crap how did you get that far? You turn and see that you are now in a spot a LOT further from the Greater Demon.

Inv. [7]
-Sickle [4]
Eq.
-Compound Crossbow (4/6) [3]
P-Abilities
-In the Shadows (+1 to stealth rolls)
A-Abilities
-None
Injuries
-None

Hyperkultra (5)

You turn to the old man and his kids.
"You and your children, let's go. We have absolutely no chance of winning against that thing."
The man nods and pulls his children along. Soon everyone is in a full run. It seems nobody argues when there is something that massive on their heels. But where are you going?

"All citizens of Colber! We are overrun! I repeat, overrun! All are to flee west to the mountains! Take what you can, but do not go back for your other belongings! We are in great danger! Go with haste!"

Well, that's easy. You happen to be going west, towards the setting sun. And you can see the mountains from here.

Inv. [4]
-Hip Flask [2]
Eq.
-Dagger [2]
P-Abilities
-Sleight of Hand (+1 to dexterity)
A-Abilities
-None
Injuries
-None

Adam (6)

You look around for civilians who need help getting away. There was just an announcement about heading west, so you're guessing there has to be someone coming...

Hey, look! There's one! Or... two... twenty... thousand... Oh. Crap. It's a mob.

You turn the other way and run west. Something tells you they don't need any help whatsoever.

Inv. [6]
-None
Eq.
-Knife w/ Knuckled Handguard [2]
-Chainmail [4]
P-Ablities
-Fist Fighter (+1 hand to hand combat)
A-Abilities
-None
Injuries
-Broken Nose (-1 charisma)

Nonsequitorian (3)

You run back up to the top of the tower only to find that it is gone. When did that happen? Lucky thing you were a couple levels lower! It won't offer much cover anymore, but you can shoot at just about anything from here. Including the Greater Demon, which is much too close already. You reload your gun.

Inv. [7]
-Powder Horn and Ball Bag (49/50) [3]
Eq.
-Dan's Black Powder Rifle (1/1) [4]
P-Abilities
-Ranged Mechanical Weapons Knowledge (+1 to repair if roll is 2 or lower) (+1 to use of Dan's Rifle) (-2 to bow and arrow)
A-Abilities
-None
Injuries
-None


EVENTS

The citizens are running west for the mountains, as well as some of the Players. Not everyone wants to fight the Greater Demon.

But all the Players are bound by fate. You must decide what you will do. No one can triumph alone. The party must fight or flee, but they must do so together.


Mon Feb 21, 2011 4:43 pm
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Post Re: Roll to Dodge - Illusia
> FLEE.


Mon Feb 21, 2011 4:57 pm
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Post Re: Roll to Dodge - Illusia
>Run the ♥♥♥♥ away from the demon while looking for someone to bandage my back.
"AGH ♥♥♥♥ MY BACK,IT !¨$#@( HURTS!"


Last edited by Tokochiro on Mon Feb 21, 2011 6:19 pm, edited 2 times in total.



Mon Feb 21, 2011 5:57 pm
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Post Re: Roll to Dodge - Illusia
Although I'd like to fight, it isn't the popular opinion, now is it? I guess that I'll have to live with it.

"Alright, demon! Prepare to taste my bla-oh, Colber be damned!"
Prepare to fight the beast, but then realize that things are hopeless unless aided by others. Begin my retreat.
"Agh...I'll be back for you, Demon!"


NOTE: If others want to stay and fight, I'll change my action.


Mon Feb 21, 2011 6:03 pm
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Post Re: Roll to Dodge - Illusia
I'm gonna die anyways,a last stand would be good for my reputashun in the city


Mon Feb 21, 2011 6:16 pm
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Post Re: Roll to Dodge - Illusia
Tokochiro wrote:
>Run towards the demon with complete anger while carrying the bombs in one hand with the intent of blowing them up on the demon.
"I am going to die like this...Atleast i won't die without putting up a fight!"

Well,i'm dieing anyways lol.that ♥♥♥♥ is going to be lovely if i roll a 5


You're going to kill yourself in a kamikaze manuever? You're not dead yet!

Just... heal yourself! You can go kamikaze once you have ONE turn left!

Damn. I'm getting attached to my players.

But seriously. You shouldn't give up so easily, Tokochiro.


Mon Feb 21, 2011 6:16 pm
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Post Re: Roll to Dodge - Illusia
Now i have some hope,no kamikaze until 1 turn to death.


Last edited by Tokochiro on Mon Feb 21, 2011 6:25 pm, edited 1 time in total.



Mon Feb 21, 2011 6:18 pm
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Joined: Mon Feb 22, 2010 2:48 am
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Post Re: Roll to Dodge - Illusia
"Umm, ..........I didn't know I had speed hacks."
>find the rest of the mob and run west with them.


Mon Feb 21, 2011 6:20 pm
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