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 Roll to Dodge - Grinder (Roll 62) 
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Joined: Mon Jun 28, 2010 3:54 am
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Post Re: Roll to Dodge - Grinder (Roll 59)
Send power to whole body and go to the closest marauder, try to jump over his attacks and smash the hell out of his head


Last edited by Tokochiro on Wed Jun 27, 2012 1:57 pm, edited 1 time in total.



Tue Jun 26, 2012 1:59 am
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Post Re: Roll to Dodge - Grinder (Roll 59)
The axe marauder is dead.


Tue Jun 26, 2012 2:52 am
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Post Re: Roll to Dodge - Grinder (Roll 60)
Roll 60
____________________

(dragonxp)
Cihas
[ 5 ] = 5
> "♥♥♥♥ sorry"

You run all the way up to Banrax and heal him to mint condition.

Race : Human
Inventory : (6/10)
- Luminous Bow
- Bow
- Quiver [50 arrows]
-- Arrows (Qty. 29)
- 42 gold coins
- Deer Meat (Qty. 2)
- Deer Pelt
- Quartz

Equipped : (0/10)

Active Abilities :
- Arrow Abilities (Requires a bow and arrows)
-- Fire Arrows
-- Cold Front
-- Tornado Shot
-- Trail Blazer
-- Icy Trail
- Magic Control Level - Instinctual
-- Elemental
-- Accelerated Repair

Passive Abilities :
- Stealth (+1 any action involving sneaking)
- Bull's Eye (+2 to precision actions)

Prizes :
- 100 gold coins (Transferred!)
- Bull's Eye (+2 to precision actions) (Transferred!)
- Accelerated Repair (Transferred!)
- Luminous Bow (Transferred!)

Conditions :



(TorrentHKU)
Dandelion Bryant
[ 1 ] = 1
> "Aucupe, if you could get my leg when you're done?"

Aucupe: "Sure!"

A large hard-light block appears that you rest your screwed up leg on while standing on your good one. The length of the block is only enough to hold up your thigh, so the hyper-extended part juts out quite visibly.

Aucupe: "Alright, hold still now."

Holding up a hand, a GIANT hard-light hammer appears in her grasp. Before you can even say anything, the little harpy brings down the hammer with the force of an elephant slamming the ground at terminal velocity, tearing the muscles and tendons locking your leg into place.

Letting out a howl of pain, your leg swings and hits the front of the hard-light block.

Aucupe: "Okay, NOW we can heal!"

Race : Lupus
Inventory : (2/10)
- Steel Greave (Qty. 2)
- Giant Diamond

Equipped : (3/10)
- Typhoon (Qty. 2) (+1 leg actions)
- Hammerplate Gauntlet

Active Abilities :
- Art of 6 Limbs: Muay Thai
- Tsunami

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)

Prizes :
- 100 gold coins (Transferred!)
- Typhoon (Qty.2) (Transferred!)
- Hammerplate Gauntlet (Transferred!)
- Giant Diamond (Transferred!)

Conditions :
- Missing Left Arm
- Moderate Bruising (-2 actions)
- Muscle-torn Right Leg (cannot use right leg)



(Roast Veg)
Paradox Mist
[ 5 - 1 ] = 4
> Kyros and the marauder get into a blade lock, and you rush behind the enemy swordsman in an attempt to strike her unguarded. The marauder anticipates your attack and releases the lock from Kyros and seemingly dodges under his swinging sword in a blur of motion and knocks him upward with a powerful kick.

The marauder then jumps into the air to the east, evading you, and throws a flurry of energy blades. Blocking them like before with a powered sword, you protect yourself from the deadly razor storm.

Race : Human
Inventory : (2/10)
- Vulcanis
- Leather Bag
-- 1000 gold coins

Equipped : (1/10)
- Caelum Mage Stone
-- (Energy: ====------)

Active Abilities :
- Magic Control Level - Instinctual
-- Addle Lance (Telepathic)
-- Power Flow (Kinetic)

Passive Abilities :
- Critical Eye (+1 to actions involving precision movements)

Prizes :
- 100 gold coins (Transferred!)
- Addle Lance (Transferred!)
- Leather bag of 1000 gold coins (Transferred!)
- Power Flow (Transferred!)

Conditions :
- Cut Right Wrist (-3 right hand actions)
- Bruised Abdomen (-1 Movement)



(Ragdollmaster)
Gustaf Anarok
[ 2 ] = 2
> "Let's back up a little."

Backing up with Banrax, you keep watch in front of you, watching for any sort of attack. Strangely, nothing comes out of the smoke.

Race : Human
Inventory : (1/10)
- Firebrand

Equipped : (2/10)
- Echo Helm (+1 Detection)
- Magmaul (Brigandine)

Active Abilities :
- Heaven's Blessing (Automatic 5, 10 turn cooldown)
-- Rechargo Meter (========--)
- Highlander (When activated, cannot die for 3 turns) (Can be used on multiple allies closeby)
-- Recharge (===============)

Passive Abilities :

Prizes :
- 100 gold coins (Transferred!)
- Magmaul (Brigandine) (Transferred!)
- Echo Helm (Transferred!)
- Highlander (Transferred!)

Conditions :



(Tokochiro)
Aeeng
[ 4 ] = 4
> Powering up your whole body, you run over to the closest, visible, living marauder.

... Almost there!

Race : Human
Inventory : (2/10)
- Short Spiky Vine
- Short Thorny Rose Whip w/ Flower
- Ivy Heart

Equipped : (0/10)

Active Abilities :
- Power Flow

Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)
- Flee! (+1 Running)

Prizes :
- Grounded (Resistance to electrical attacks) (Transferred!)
- Power Flow (Transferred!)
- Ivy Heart (Transferred!)

Conditions :



(Banrax)
Banrax
[ 1 ] = 1
> Doing the shuffle over to Whirlwind, you see Cihas come over and points his palm towards you. Light flares out from his hand, and you feel all of your injuries tingle for a moment, and then they vanish.



Race : Human
Inventory : (2/10)
- Curved Dagger (+1 to precise attacks)

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Advanced Learning (Can learn at a faster rate)

Prizes :
- Whirlwind Halberd (Transferred!)
- Whirlwind Unlocked (Transferred!)

Conditions :



(Natti)
Gorf "Choppy" Harkelsan
[ 6 ] = 6
> About to run up to the sword marauder, you watch it jump away and throw out a multitude of cutting sword waves. Not wanting to get slice open again, you use your speed to get out of the way before they hit.



Race : Dwarf
Inventory : (1/10)
- Knuckle spikes
-- Deep Impact

Equipped : (0/10)
- Sprint Shoes (+2 running/jumping)

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Prizes :
- Sprint Shoes (Transferred!)

Conditions :



(Nighthawk)
Kyros Deiimor
[ 6 - 1 ] = 5
> Still trading blows with the marauder, on your next strike that meets with her sword, you push forward, attempting to get into a power struggle. The marauder's face turns into a snarl, and her lips curl back to show pointed teeth. With both of you locked, Mist attempts to get behind the marauder, but you can see her eyes flash in his direction, telling you she knows he's there.

The opposing force against your sword vanishes and your blade swings forward. A blur of motion appears in front of you, and a nasty blunt strike hits you in the abdomen in an upwards direction, throwing you into the air.

Recovering from the wind knocked out of you, you feel the sensation of falling. Looking at your hard-light sword, you see a few drops of blood flying off of it.

Race: Chirop
Inventory (1/10) :
- Hard-Light Sword (Dissipates next turn)

Equipped (0/10) :

Active Abilities :
- Hurricane Blade
- Magic Control Level - Pathic
-- Kinetic
--- Power Flow
-- Elemental
--- Lightning

Passive Abilities :
- Magical Potency (+1 Magic Potency)

Prizes :
- Lightning (Transferred!)

Conditions :
- Bruising (-2 Movement)





(NPC)
Aucupe
[ 6 ] = 6
> Dandelion: "Aucupe, if you could get my leg when you're done?"

Aucupe: "Sure!"

A large hard-light block appears that Dandelion rests his screwed up leg on while standing on his good one. The length of the block is only enough to hold up his thigh, so the hyper-extended part juts out quite visibly.

Aucupe: "Alright, hold still now."

Holding up a hand, a GIANT hard-light hammer appears in her grasp. Before Dandelion can say anything, the little harpy brings down the hammer with the force of an elephant slamming the ground at terminal velocity, tearing the muscles and tendons locking the leg into place.

Letting out a howl of pain, Dandelion's leg swings and hits the front of the hard-light block.

Aucupe: "Okay, NOW we can heal!"

Inventory (1/5) :
- ??? Book

Equipped (0/5) :

Active Abilities :
- Magic Control Level - Pathic
-- Elemental
-- Light
--- Haste

Passive Abilities :

Conditions :
- Missing Lower-Right Arm
- Missing Lower-Right Shin/Foot





Events :

Hammer Marauder: ???

Axe Marauder: Dead

Sword Marauder: In Air (Land next turn)

Map


Last edited by CaveCricket48 on Fri Jul 06, 2012 1:16 am, edited 3 times in total.



Fri Jul 06, 2012 12:31 am
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Post Re: Roll to Dodge - Grinder (Roll 60)
"WHO THE HELL GAVE YOU A MEDICAL LICENSE?!"


Fri Jul 06, 2012 12:35 am
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Post Re: Roll to Dodge - Grinder (Roll 60)
> Steady myself and land. Throw the hard-light sword at the Sword Marauder.


Fri Jul 06, 2012 1:23 am
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Joined: Mon Jun 22, 2009 3:57 pm
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Post Re: Roll to Dodge - Grinder (Roll 60)
>Grab the Whirlwind, do the windy thing on the smoke.


Fri Jul 06, 2012 5:00 pm
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Post Re: Roll to Dodge - Grinder (Roll 60)
>Use Echo Helm to try and locate the final marauder


Fri Jul 06, 2012 5:57 pm
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Post Re: Roll to Dodge - Grinder (Roll 60)
Shoot a Tornado at the smoke.


Sat Jul 07, 2012 5:37 pm
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Post Re: Roll to Dodge - Grinder (Roll 60)
Shoryuken the sword marauder if possible. Of course power up my arm and leg so I can send him flying further


Mon Jul 09, 2012 2:21 am
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Post Re: Roll to Dodge - Grinder (Roll 60)
> Attack the sword marauder as she evades Kyros' sword.


Mon Jul 09, 2012 6:39 pm
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Post Re: Roll to Dodge - Grinder (Roll 60)
>Attack the sword marauder as it's busy with Roast and other people.


Mon Jul 23, 2012 1:19 am
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Posts: 13143
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Post Re: Roll to Dodge - Grinder (Roll 61)
Roll 61
____________________

(dragonxp)
Cihas
[ 6 ] = 6
> You fire a Tornado Shot at the smoke and it clears away, revealing what looks like a large hole.



Race : Human
Inventory : (6/10)
- Luminous Bow
- Bow
- Quiver [50 arrows]
-- Arrows (Qty. 29)
- 42 gold coins
- Deer Meat (Qty. 2)
- Deer Pelt
- Quartz

Equipped : (0/10)

Active Abilities :
- Arrow Abilities (Requires a bow and arrows)
-- Fire Arrows
-- Cold Front
-- Tornado Shot
-- Trail Blazer
-- Icy Trail
- Magic Control Level - Instinctual
-- Elemental
-- Accelerated Repair

Passive Abilities :
- Stealth (+1 any action involving sneaking)
- Bull's Eye (+2 to precision actions)

Prizes :
- 100 gold coins (Transferred!)
- Bull's Eye (+2 to precision actions) (Transferred!)
- Accelerated Repair (Transferred!)
- Luminous Bow (Transferred!)

Conditions :



(TorrentHKU)
Dandelion Bryant
[ 2 ] = 2
> "WHO THE HELL GAVE YOU A MEDICAL LICENSE?!"

Aucupe: "WHAT MEDICAL LICENSE?"

In a flash of light, your legs feels like something underneath the skin is writhing and crawling, and then it stops.

Aucupe: "Good as new!"

Race : Lupus
Inventory : (2/10)
- Steel Greave (Qty. 2)
- Giant Diamond

Equipped : (3/10)
- Typhoon (Qty. 2) (+1 leg actions)
- Hammerplate Gauntlet

Active Abilities :
- Art of 6 Limbs: Muay Thai
- Tsunami

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)

Prizes :
- 100 gold coins (Transferred!)
- Typhoon (Qty.2) (Transferred!)
- Hammerplate Gauntlet (Transferred!)
- Giant Diamond (Transferred!)

Conditions :
- Missing Left Arm
- Moderate Bruising (-2 actions)



(Roast Veg)
Paradox Mist
[ 5 ] = 5
> You run forward, prepared to attack the Sword Marauder as she evades Kyros's sword. She isn't able to dodge it though, and takes the blade to the stomach. You take this opportunity to swing your sword down vertically.

Vulcanis comes down on her shoulder close to the neck and stops when it passes halfway down her rib cage. The sword marauder crouches down in pain and to lessen the damage, but it's still a nasty wound.

Race : Human
Inventory : (2/10)
- Vulcanis
- Leather Bag
-- 1000 gold coins

Equipped : (1/10)
- Caelum Mage Stone
-- (Energy: ====------)

Active Abilities :
- Magic Control Level - Instinctual
-- Addle Lance (Telepathic)
-- Power Flow (Kinetic)

Passive Abilities :
- Critical Eye (+1 to actions involving precision movements)

Prizes :
- 100 gold coins (Transferred!)
- Addle Lance (Transferred!)
- Leather bag of 1000 gold coins (Transferred!)
- Power Flow (Transferred!)

Conditions :
- Cut Right Wrist (-3 right hand actions)
- Bruised Abdomen (-1 Movement)



(Ragdollmaster)
Gustaf Anarok
[ 4 ] = 4
> Cihas clears the smoke for you, but even when you use Echo Helm's detection, you can't see the Hammer Marauder from here.

All you can see is a large hole that was revealed when the smoke cleared.

Race : Human
Inventory : (1/10)
- Firebrand

Equipped : (2/10)
- Echo Helm (+1 Detection)
- Magmaul (Brigandine)

Active Abilities :
- Heaven's Blessing (Automatic 5, 10 turn cooldown)
-- Rechargo Meter (========--)
- Highlander (When activated, cannot die for 3 turns) (Can be used on multiple allies closeby)
-- Recharge (===============)

Passive Abilities :

Prizes :
- 100 gold coins (Transferred!)
- Magmaul (Brigandine) (Transferred!)
- Echo Helm (Transferred!)
- Highlander (Transferred!)

Conditions :



(Tokochiro)
Aeeng
[ 5 ] = 5
> Running to the sword marauder right after Mist attacked it, you power up your leg and arm and give it a whopping Shoryuken that sends it sky-high.



Race : Human
Inventory : (3/10)
- Short Spiky Vine
- Short Thorny Rose Whip w/ Flower
- Ivy Heart

Equipped : (0/10)

Active Abilities :
- Power Flow

Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)
- Flee! (+1 Running)

Prizes :
- Grounded (Resistance to electrical attacks) (Transferred!)
- Power Flow (Transferred!)
- Ivy Heart (Transferred!)

Conditions :



(Banrax)
Banrax
[ 3 ] = 3
> You run all the way over to the Axe Marauder and pull out Whirldwind, but before you can clear the smoke, someone else gets to it.



Race : Human
Inventory : (2/10)
- Whirlwind Halberd
- Curved Dagger (+1 to precise attacks)

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Advanced Learning (Can learn at a faster rate)

Prizes :
- Whirlwind Halberd (Transferred!)
- Whirlwind Unlocked (Transferred!)

Conditions :



(Natti)
Gorf "Choppy" Harkelsan
[ 2 + 2 ] = 4
> You run over to the Sword Marauder when Mist attacks it. Before you can throw a punch, Aeeng comes out of no where and uppercuts the sword marauder into the air.



Race : Dwarf
Inventory : (1/10)
- Knuckle spikes
-- Deep Impact

Equipped : (0/10)
- Sprint Shoes (+2 running/jumping)

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Prizes :
- Sprint Shoes (Transferred!)

Conditions :



(Nighthawk)
Kyros Deiimor
[ 6 - 4 ] = 4
> Stabalizing yourself as you fall, you land and then throw your hard-light sword at the sword marauder. As soon as her feet hit the ground, the blade of your weapon plants itself into her stomach. She ducks over in pain and the sword fades out of existence, leaving a deep cut that spills blood.



Race: Chirop
Inventory (0/10) :

Equipped (0/10) :

Active Abilities :
- Hurricane Blade
- Magic Control Level - Pathic
-- Kinetic
--- Power Flow
-- Elemental
--- Lightning

Passive Abilities :
- Magical Potency (+1 Magic Potency)

Prizes :
- Lightning (Transferred!)

Conditions :
- Bruising (-2 Movement)





(NPC)
Aucupe
[ 3 ] = 3
> Dandelion: "WHO THE HELL GAVE YOU A MEDICAL LICENSE?!"

Aucupe: "WHAT MEDICAL LICENSE?"

Aucupe activates Haste and fixes Dandelion's leg.

Aucupe: "Good as new!"

Inventory (1/5) :
- ??? Book

Equipped (0/5) :

Active Abilities :
- Magic Control Level - Pathic
-- Elemental
-- Light
--- Haste

Passive Abilities :

Conditions :
- Missing Lower-Right Arm
- Missing Lower-Right Shin/Foot





Events :

Hammer Marauder: ???

Axe Marauder: Dead

Sword Marauder: Impaled, Massive cut on shoulder to chest, Massive Bleeding (Dead in 2 turns), In Air (Lands next turn)

Map


Mon Jul 23, 2012 2:51 am
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Post Re: Roll to Dodge - Grinder (Roll 61)
>Keep eyes on the Marauder, get ready to jump it as soon as it hits the ground.


Mon Jul 23, 2012 11:25 am
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Post Re: Roll to Dodge - Grinder (Roll 61)
> Get out of the way of the falling marauder.


Mon Jul 23, 2012 1:38 pm
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Posts: 1115
Location: Being The Great Juju
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Post Re: Roll to Dodge - Grinder (Roll 61)
"♥♥♥♥! The hammer guy isn't there anymore, I think he burrowed underground somehow!" >Concentrate Echo Helm to try and search underground.


Mon Jul 23, 2012 2:15 pm
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