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 Roll to Dodge - Grinder (Roll 62) 
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Post Re: Roll to Dodge - Grinder (Roll 54)
"Paradox! Attack with me!"

> Attack in unison with Paradox (Roast Veg). Use a flurry of quick, light strikes to distract the Sword Marauder.


Mon May 14, 2012 9:54 pm
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Post Re: Roll to Dodge - Grinder (Roll 54)
Changed action.


Mon May 14, 2012 10:30 pm
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Post Re: Roll to Dodge - Grinder (Roll 54)
Godamnit I dunno what to do. Grab a physical arrow, charge and stab it in any vulnerable area at the axe marauder


Mon May 14, 2012 11:42 pm
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Post Re: Roll to Dodge - Grinder (Roll 55)
Roll 55
____________________

(dragonxp)
Cihas
[ 2 (+ 2) (- 1) ] = 4, 1
> Pulling out a physical arrow, you charge it with a little bit of fire and fire it at the axe marauder's head. The arrow flies straight and true, and bounces right off of the visor of the helmet, leaving a little trail of smoke.

♥♥♥♥ given: 0

Then, something falls from the sky and strikes the marauder before being thrown off, leaving a long metal weapon that went through the enemy and into the ground.

Race : Human
Inventory : (6/10)
- Luminous Bow
- Bow
- Quiver [50 arrows]
-- Arrows (Qty. 31)
- 42 gold coins
- Deer Meat (Qty. 2)
- Deer Pelt
- Quartz

Equipped : (0/10)

Active Abilities :
- Arrow Abilities (Requires a bow and arrows)
-- Fire Arrows
-- Cold Front
-- Tornado Shot
-- Trail Blazer
-- Icy Trail
- Magic Control Level - Instinctual
-- Elemental
-- Accelerated Repair

Passive Abilities :
- Stealth (+1 any action involving sneaking)
- Bull's Eye (+2 to precision actions)

Prizes :
- 100 gold coins (Transferred!)
- Bull's Eye (+2 to precision actions) (Transferred!)
- Accelerated Repair (Transferred!)
- Luminous Bow

Conditions :
- Minor Deletion (-1 Magic Potency)



(TorrentHKU)
Dandelion Bryant
[ 2 + 1 + 1 - 2 ] = 2
> As you fall, you ignore the painful bruising, and swing your leg down, planning on giving whatever's below you a mighty hammer kick.

*CRACK*

Oh dear, your leg is not supposed to be bending that way.

Race : Lupus
Inventory : (2/10)
- Steel Greave (Qty. 2)
- Giant Diamond

Equipped : (3/10)
- Typhoon (Qty. 2) (+1 leg actions)
- Hammerplate Gauntlet

Active Abilities :
- Art of 6 Limbs: Muay Thai
- Tsunami

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)

Prizes :
- 100 gold coins (Transferred!)
- Typhoon (Qty.2) (Transferred!)
- Hammerplate Gauntlet (Transferred!)
- Giant Diamond (Transferred!)

Conditions :
- Missing Left Arm
- Charged muscles (+1 Physical actions, ends next turn)
- Moderate Bruising (-2 actions)
- Broken Right Leg (Cannot use right leg)



(Roast Veg)
Paradox Mist
[ 1 ] = 1
> You prepare to cast out Addle Lance, but you forget to hold up your sword, and the weapon swings down and slams you in the shin, breaking you out of concentration.

Then the sword marauder jumps at you and knees you in the stomach so hard it launches you back, and you then land on the ground with a hard impact.

Race : Human
Inventory : (2/10)
- Vulcanis
- Leather Bag
-- 1000 gold coins

Equipped : (1/10)
- Caelum Mage Stone
-- (Energy: ====------)

Active Abilities :
- Magic Control Level - Instinctual
-- Addle Lance (Telepathic)
-- Power Flow (Kinetic)

Passive Abilities :
- Critical Eye (+1 to actions involving precision movements)

Prizes :
- 100 gold coins (Transferred!)
- Addle Lance (Transferred!)
- Leather bag of 1000 gold coins (Transferred!)
- Power Flow

Conditions :
- Cut Right Wrist (-3 right hand actions)
- Bruised Abdomen (-1 Movement)



(Ragdollmaster)
Gustaf Anarok
[ 4 ] = 4
> Moving forward while maintain equal distance between the axe and sword marauders, you try to get to a point where you can hit the hammer marauder without hitting the broken Dandelion on the ground, but the enemy appears to be using him as cover.



Race : Human
Inventory : (1/10)
- Firebrand

Equipped : (2/10)
- Echo Helm (+1 Detection)
- Magmaul (Brigandine)

Active Abilities :
- Heaven's Blessing (Automatic 5, 10 turn cooldown)
-- Rechargo Meter (=---------)
- Highlander (When activated, cannot die for 3 turns) (Can be used on multiple allies closeby)
-- Recharge (===============)

Passive Abilities :

Prizes :
- 100 gold coins (Transferred!)
- Magmaul (Brigandine) (Transferred!)
- Echo Helm (Transferred!)
- Highlander

Conditions :
- (Firebrand) Charged (+2 Fire Potency)



(Tokochiro)
Aeeng
[ - ] = -
> CHILL MODE ACTIVATED



Race : Human
Inventory : (2/10)
- Short Spiky Vine
- Short Thorny Rose Whip w/ Flower
- Ivy Heart

Equipped : (0/10)

Active Abilities :
- Power Flow

Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)
- Flee! (+1 Running)

Prizes :
- Grounded (Resistance to electrical attacks) (Transferred!)
- Power Flow (Transferred!)
- Ivy Heart (Transferred!)

Conditions :



(Banrax)
Banrax
[ 5 ] = 5
> Diving downwards to increase speed and directing your trajectory with air currents, you hold out Whirlwind with an iron grip and prepare to plow right into the axe marauder.

Your weapon shudders as it strikes something hard, and then it twists and flings you away. Tumbling through the air for a bit before hitting the ground and rolling, you slowly stop and lay on the ground for a few painful seconds.

Slowly getting to your feet, you see Whirlwind's blade pierced right through the center of the marauder's chest and stuck into the ground, sticking up at a crooked angle. The marauder's limbs sway and twitch a bit before lying still.

Race : Human
Inventory : (2/10)
- Curved Dagger (+1 to precise attacks)

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Advanced Learning (Can learn at a faster rate)

Prizes :
- Whirlwind Halberd (Transferred!)
- Whirlwind Unlocked

Conditions :



(Natti)
Gorf "Choppy" Harkelsan
[ 6 ] = 6
> You stand guard, making sure no one attacks Aucupe.

Giving her a quick glance, you see that the parts of her body that are injured start flaring light, and when they stop, it seems that the wounds have closed up.

Race : Dwarf
Inventory : (1/10)
- Knuckle spikes
-- Deep Impact

Equipped : (0/10)
- Sprint Shoes (+2 running/jumping)

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Prizes :
- Sprint Shoes (Transferred!)

Conditions :



(Nighthawk)
Kyros Deiimor

[ 2 + 2 ] = 4
> Mist seems like he's about to do something, but his grip on his massive sword slackens and the oversized weapon swings into his shin. The Sword marauder then leaps towards him and slams him with a nasty knee, sending him flying towards you. Looks like you're doing this without him.

Ducking under your flying ally, you charge forward and attack the swordsman with a flurry of quick strikes, which she blocks with greater speed. Soon you find yourself backing up and defending rather than attacking as the marauder goes on the offensive, unloading a barrage of quick hammer blows that you barely manage to block.

Race: Chirop
Inventory (1/10) :
- Hard-Light Sword (Dissipates in 5 turns)

Equipped (0/10) :

Active Abilities :
- Hurricane Blade
- Magic Control Level - Pathic
-- Kinetic
--- Power Flow
-- Elemental
--- Lightning

Passive Abilities :
- Magical Potency (+1 Magic Potency)

Prizes :
- Lightning

Conditions :
- Charged Arms (+2 Arm actions, ends next turn)





(NPC)
Aucupe

[ 5 ] = 5
> Concentrating hard, Aucupe hastes the area around her wounds, causing the tissues to heal much faster than normal and close up, stopping her bleeding.

She's still missing a few parts, but she'll live.

Inventory (1/5) :
- ??? Book

Equipped (0/5) :

Active Abilities :
- Magic Control Level - Pathic
-- Elemental
-- Light
--- Haste

Passive Abilities :

Conditions :
- Missing Lower-Right Arm
- Missing Lower-Right Shin/Foot





Events :

Hammer Marauder: Evading Gustaf

Axe Marauder: Not very lively

Sword Marauder: Attacking Kyros

Map


Tue May 15, 2012 11:51 pm
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Post Re: Roll to Dodge - Grinder (Roll 55)
>Addle lance her properly this time.


Tue May 15, 2012 11:53 pm
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Post Re: Roll to Dodge - Grinder (Roll 55)
>Touch Whirlwind's handle, just to airblast me north into the Hammerer. Dagger to eyes.


Wed May 16, 2012 12:07 am
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Post Re: Roll to Dodge - Grinder (Roll 55)
>Run to the sword marauder, try to punch him in the kneecaps from behind


Wed May 16, 2012 6:27 am
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Post Re: Roll to Dodge - Grinder (Roll 55)
> Break away from the assault by leaping away, then charge once again, slashing horizontally with all the power I can muster.

Natti wrote:
>Run to the sword marauder, try to punch him in the kneecaps from behind

I believe you mean her. A proper warrior addresses even enemies with the correct pronoun.


Wed May 16, 2012 9:11 pm
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Post Re: Roll to Dodge - Grinder (Roll 55)
Run around axe marauder - look for any signs of weakspots.


Thu May 17, 2012 2:18 am
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Post Re: Roll to Dodge - Grinder (Roll 55)
"JESUS CHRIST OW"


Thu May 17, 2012 10:21 pm
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Post Re: Roll to Dodge - Grinder (Roll 55)
>Leap into the air as high as I can so that I can see the enemy over Dandelion, use the charged fire energy in Firebrand to create an explosive fireball, shoot it at the hammer marauder.


Fri May 18, 2012 12:02 am
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Joined: Mon Jun 28, 2010 3:54 am
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Post Re: Roll to Dodge - Grinder (Roll 55)
TRY USING THE IVY


Mon May 21, 2012 9:38 pm
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Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13143
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Post Re: Roll to Dodge - Grinder (Roll 56)
Roll 56
____________________

(dragonxp)
Cihas
[ 6 ] = 6
> You run around the axe marauder, who's not moving while being pinned to the ground with a large halberd in a large pool of blood.

You suppose the face is a weakspot. Or the large, bloody hole going through its torso with a halberd spike going through it.

Race : Human
Inventory : (6/10)
- Luminous Bow
- Bow
- Quiver [50 arrows]
-- Arrows (Qty. 31)
- 42 gold coins
- Deer Meat (Qty. 2)
- Deer Pelt
- Quartz

Equipped : (0/10)

Active Abilities :
- Arrow Abilities (Requires a bow and arrows)
-- Fire Arrows
-- Cold Front
-- Tornado Shot
-- Trail Blazer
-- Icy Trail
- Magic Control Level - Instinctual
-- Elemental
-- Accelerated Repair

Passive Abilities :
- Stealth (+1 any action involving sneaking)
- Bull's Eye (+2 to precision actions)

Prizes :
- 100 gold coins (Transferred!)
- Bull's Eye (+2 to precision actions) (Transferred!)
- Accelerated Repair (Transferred!)
- Luminous Bow

Conditions :
- Minor Deletion (-1 Magic Potency)



(TorrentHKU)
Dandelion Bryant
[ 1 ] = 1
> "JESUS CHRIST OW"



Race : Lupus
Inventory : (2/10)
- Steel Greave (Qty. 2)
- Giant Diamond

Equipped : (3/10)
- Typhoon (Qty. 2) (+1 leg actions)
- Hammerplate Gauntlet

Active Abilities :
- Art of 6 Limbs: Muay Thai
- Tsunami

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)

Prizes :
- 100 gold coins (Transferred!)
- Typhoon (Qty.2) (Transferred!)
- Hammerplate Gauntlet (Transferred!)
- Giant Diamond (Transferred!)

Conditions :
- Missing Left Arm
- Moderate Bruising (-2 actions)
- Broken Right Leg (Cannot use right leg)



(Roast Veg)
Paradox Mist
[ 6 ] = 6
> Launching Addle Lance, you feel a tendril of telekinetic energy leap towards the sword marauder and bore into her mind, effectively disabling her momentarily while she was in mid-blow.

Kyros, not yet realizing what you've done, tries to evade attack by leaping back right into you, sending the both of you to the ground.

Race : Human
Inventory : (2/10)
- Vulcanis
- Leather Bag
-- 1000 gold coins

Equipped : (1/10)
- Caelum Mage Stone
-- (Energy: ====------)

Active Abilities :
- Magic Control Level - Instinctual
-- Addle Lance (Telepathic)
-- Power Flow (Kinetic)

Passive Abilities :
- Critical Eye (+1 to actions involving precision movements)

Prizes :
- 100 gold coins (Transferred!)
- Addle Lance (Transferred!)
- Leather bag of 1000 gold coins (Transferred!)
- Power Flow

Conditions :
- Cut Right Wrist (-3 right hand actions)
- Bruised Abdomen (-1 Movement)



(Ragdollmaster)
Gustaf Anarok
[ 3 (+2) ] = 3, 5
> Jumping up, you hurl an explosive fireball at the hammer marauder. It leaps back, but doesn't get enough distance and gets blown back further when the fireball hits the ground in front of it.



Race : Human
Inventory : (1/10)
- Firebrand

Equipped : (2/10)
- Echo Helm (+1 Detection)
- Magmaul (Brigandine)

Active Abilities :
- Heaven's Blessing (Automatic 5, 10 turn cooldown)
-- Rechargo Meter (==--------)
- Highlander (When activated, cannot die for 3 turns) (Can be used on multiple allies closeby)
-- Recharge (===============)

Passive Abilities :

Prizes :
- 100 gold coins (Transferred!)
- Magmaul (Brigandine) (Transferred!)
- Echo Helm (Transferred!)
- Highlander

Conditions :



(Tokochiro)
Aeeng
[ 1 ] = 1
> Use the ivy? Use how?



Race : Human
Inventory : (2/10)
- Short Spiky Vine
- Short Thorny Rose Whip w/ Flower
- Ivy Heart

Equipped : (0/10)

Active Abilities :
- Power Flow

Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)
- Flee! (+1 Running)

Prizes :
- Grounded (Resistance to electrical attacks) (Transferred!)
- Power Flow (Transferred!)
- Ivy Heart (Transferred!)

Conditions :



(Banrax)
Banrax
[ 3 + 1 ] = 4
> Running over to Whirlwind, you ignore the chirop and large pool of blood on the ground and touch the shaft of your halberd.

Instantly a blast of wind throws you into the air and towards the hammer marauder, and you draw your dagger, ready to strike...

Awe ♥♥♥♥, it moved.

You land on the ground where the marauder was just seconds ago with your feet, but the laws of physics tells your body to keep moving down and forward and you slam into the ground, arms covering your face enough to keep your head intact. Your arms ♥♥♥♥ hurt though, and your knees too.

Race : Human
Inventory : (2/10)
- Curved Dagger (+1 to precise attacks)

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Advanced Learning (Can learn at a faster rate)

Prizes :
- Whirlwind Halberd (Transferred!)
- Whirlwind Unlocked

Conditions :
- Bruised Knees (-2 Leg actions)
- Bruised Arms (-2 Arm actions)


(Natti)
Gorf "Choppy" Harkelsan
[ 3 + 2 ] = 5
> Running to the sword marauder, you get behind it, since it seems paralyzed at the moment for some odd reason, and punch it in what you assume are the knee joints because what the hell are these bird-like legs.

The armor on its legs where you punched crumple a bit and the armored joint becomes disfigured, causing the swordsman to fall forward to the ground.

Race : Dwarf
Inventory : (1/10)
- Knuckle spikes
-- Deep Impact

Equipped : (0/10)
- Sprint Shoes (+2 running/jumping)

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Prizes :
- Sprint Shoes (Transferred!)

Conditions :



(Nighthawk)
Kyros Deiimor

[ 2 ] = 2
> You leap back to evade attack, and fly right into someone behind you, sending the both of you to the ground.



Race: Chirop
Inventory (1/10) :
- Hard-Light Sword (Dissipates in 4 turns)

Equipped (0/10) :

Active Abilities :
- Hurricane Blade
- Magic Control Level - Pathic
-- Kinetic
--- Power Flow
-- Elemental
--- Lightning

Passive Abilities :
- Magical Potency (+1 Magic Potency)

Prizes :
- Lightning

Conditions :





(NPC)
Aucupe

[ 5 ] = 5
> Aucupe slowly gets up on one leg and balances like that, thinking of what to do.




Inventory (1/5) :
- ??? Book

Equipped (0/5) :

Active Abilities :
- Magic Control Level - Pathic
-- Elemental
-- Light
--- Haste

Passive Abilities :

Conditions :
- Missing Lower-Right Arm
- Missing Lower-Right Shin/Foot





Events :

Hammer Marauder: Recovering from explosions

Axe Marauder: Lying in a very large puddle of blood

Sword Marauder: Armor joints around knees disfigured, recovering from paralysis.

Map


Last edited by CaveCricket48 on Mon Jun 18, 2012 3:28 am, edited 2 times in total.



Fri Jun 15, 2012 5:58 am
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Post Re: Roll to Dodge - Grinder (Roll 56)
>Get on Sword Marauder's back, repeatedly punch sword arm.


Fri Jun 15, 2012 12:52 pm
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Post Re: Roll to Dodge - Grinder (Roll 56)
Hit sword marauder knee joints with arrows?


Fri Jun 15, 2012 2:52 pm
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