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 Roll to Dodge - Grinder (Roll 62) 
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Joined: Mon Jun 22, 2009 3:57 pm
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Post Re: Roll to Dodge - Grinder (Roll 61)
>Airblast everything North of me, look for where the dust avoids.


Mon Jul 23, 2012 5:38 pm
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Joined: Mon Jun 28, 2010 3:54 am
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Post Re: Roll to Dodge - Grinder (Roll 61)
Powered up flying stomp on sword marauder gogo


Wed Jul 25, 2012 1:34 pm
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Post Re: Roll to Dodge - Grinder (Roll 61)
> Take to the air, watch for the other Marauder, who seems to have vanished.


Wed Jul 25, 2012 4:02 pm
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Loose Canon
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Post Re: Roll to Dodge - Grinder (Roll 61)
> Watch out for Hammer Marauder.


Wed Jul 25, 2012 7:33 pm
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Post Re: Roll to Dodge - Grinder (Roll 61)
Survey Area


Wed Aug 01, 2012 7:11 pm
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Post Re: Roll to Dodge - Grinder (Roll 62)
Roll 62
____________________

(dragonxp)
Cihas
[ 2 ] = 2
> You don't need to look around to see the hammer marauder bursting out of the ground right below Gustaf, but he's able to dodge successfully.



Race : Human
Inventory : (6/10)
- Luminous Bow
- Bow
- Quiver [50 arrows]
-- Arrows (Qty. 29)
- 42 gold coins
- Deer Meat (Qty. 2)
- Deer Pelt
- Quartz

Equipped : (0/10)

Active Abilities :
- Arrow Abilities (Requires a bow and arrows)
-- Fire Arrows
-- Cold Front
-- Tornado Shot
-- Trail Blazer
-- Icy Trail
- Magic Control Level - Instinctual
-- Elemental
-- Accelerated Repair

Passive Abilities :
- Stealth (+1 any action involving sneaking)
- Bull's Eye (+2 to precision actions)

Prizes :
- 100 gold coins (Transferred!)
- Bull's Eye (+2 to precision actions) (Transferred!)
- Accelerated Repair (Transferred!)
- Luminous Bow (Transferred!)

Conditions :



(TorrentHKU)
Dandelion Bryant
[ 2 ] = 2
> You watch as the hammer marauder bursts out of the ground right below Gustaf. He's able to quickly evade attack, however.



Race : Lupus
Inventory : (2/10)
- Steel Greave (Qty. 2)
- Giant Diamond

Equipped : (3/10)
- Typhoon (Qty. 2) (+1 leg actions)
- Hammerplate Gauntlet

Active Abilities :
- Art of 6 Limbs: Muay Thai
- Tsunami

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)

Prizes :
- 100 gold coins (Transferred!)
- Typhoon (Qty.2) (Transferred!)
- Hammerplate Gauntlet (Transferred!)
- Giant Diamond (Transferred!)

Conditions :
- Missing Left Arm
- Moderate Bruising (-2 actions)



(Roast Veg)
Paradox Mist
[ 2 - 1 ] = 1
> You get out of the way of the falling marauder, but when she lands, a wave of earth rises from the ground and slams into you, sweeping you away until the tide of debris slows and crashes to the ground.



Race : Human
Inventory : (2/10)
- Vulcanis
- Leather Bag
-- 1000 gold coins

Equipped : (1/10)
- Caelum Mage Stone
-- (Energy: ====------)

Active Abilities :
- Magic Control Level - Instinctual
-- Addle Lance (Telepathic)
-- Power Flow (Kinetic)

Passive Abilities :
- Critical Eye (+1 to actions involving precision movements)

Prizes :
- 100 gold coins (Transferred!)
- Addle Lance (Transferred!)
- Leather bag of 1000 gold coins (Transferred!)
- Power Flow (Transferred!)

Conditions :
- Cut Right Wrist (-3 right hand actions)
- Bruised Abdomen (-1 Movement)
- Moderate Bruising (-2 Movement)



(Ragdollmaster)
Gustaf Anarok
[ 5 + 1 ] = 6
> "♥♥♥♥! The hammer guy isn't there anymore, I think he burrowed underground somehow!"

You let out a shout that echoes throughout the entire battlefield, and can "see" things all around you and underground.

"OSHI-"

The ground right under you explodes and you spin to the side just in time to avoid the hammer marauder bursting out of the ground.

Race : Human
Inventory : (1/10)
- Firebrand

Equipped : (2/10)
- Echo Helm (+1 Detection)
- Magmaul (Brigandine)

Active Abilities :
- Heaven's Blessing (Automatic 5, 10 turn cooldown)
-- Rechargo Meter (=========-)
- Highlander (When activated, cannot die for 3 turns) (Can be used on multiple allies closeby)
-- Recharge (===============)

Passive Abilities :

Prizes :
- 100 gold coins (Transferred!)
- Magmaul (Brigandine) (Transferred!)
- Echo Helm (Transferred!)
- Highlander (Transferred!)

Conditions :



(Tokochiro)
Aeeng
[ 1 ] = 1
> As soon as the marauder lands, a wave of earth rises from the ground and slams into you, pushing you back with brutal force until it slowls and crashes to the ground.



Race : Human
Inventory : (3/10)
- Short Spiky Vine
- Short Thorny Rose Whip w/ Flower
- Ivy Heart

Equipped : (0/10)

Active Abilities :
- Power Flow

Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)
- Flee! (+1 Running)

Prizes :
- Grounded (Resistance to electrical attacks) (Transferred!)
- Power Flow (Transferred!)
- Ivy Heart (Transferred!)

Conditions :
- Moderate Bruising (-2 Actions)



(Banrax)
Banrax
[ - ] = -
> You disappear, and drop Whirlwind.



Race : Human
Inventory : (2/10)
- Whirlwind Halberd
- Curved Dagger (+1 to precise attacks)

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Advanced Learning (Can learn at a faster rate)

Prizes :
- Whirlwind Halberd (Transferred!)
- Whirlwind Unlocked (Transferred!)

Conditions :



(Natti)
Gorf "Choppy" Harkelsan
[ 5 + 2 ] = 6
> Right before the marauder hits the ground, you jump. And good thing you did, because you see it whirl around and slam its fist down. The earth cracks and roars outward like a shockwave of debris, smashing into the other people nearby.

You land on the cracked earth safely, and it looks like the sword marauder's out of fight.

Race : Dwarf
Inventory : (1/10)
- Knuckle spikes
-- Deep Impact

Equipped : (0/10)
- Sprint Shoes (+2 running/jumping)

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Prizes :
- Sprint Shoes (Transferred!)

Conditions :



(Nighthawk)
Kyros Deiimor
[ 6 - 2 ] = 4
> You jump up and take to the air, avoiding a nasty wave of earth that surges below you.

From this position, you see the hammer marauder bursting out of the ground right below Gustaf, who manages to evade attack.

Race: Chirop
Inventory (0/10) :

Equipped (0/10) :

Active Abilities :
- Hurricane Blade
- Magic Control Level - Pathic
-- Kinetic
--- Power Flow
-- Elemental
--- Lightning

Passive Abilities :
- Magical Potency (+1 Magic Potency)

Prizes :
- Lightning (Transferred!)

Conditions :
- Bruising (-2 Movement)
- In Air (Flying)





(NPC)
Aucupe
[ 4 ] = 4
> ~



Inventory (1/5) :
- ??? Book

Equipped (0/5) :

Active Abilities :
- Magic Control Level - Pathic
-- Elemental
-- Light
--- Haste

Passive Abilities :

Conditions :
- Missing Lower-Right Arm
- Missing Lower-Right Shin/Foot





Events :

Hammer Marauder: In Air (Land next turn)

Axe Marauder: Dead

Sword Marauder: Impaled, Massive cut on shoulder to chest, Massive Bleeding (Dead in 1 turn)

Map


Last edited by CaveCricket48 on Fri Aug 10, 2012 2:31 am, edited 1 time in total.



Fri Aug 10, 2012 2:26 am
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Loose Canon
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Post Re: Roll to Dodge - Grinder (Roll 62)
> Sprint over to Whirlwind, grab it, JUMP BEFORE MARAUDER LANDS.


Fri Aug 10, 2012 2:29 am
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Post Re: Roll to Dodge - Grinder (Roll 62)
"HIGHLANDER-UUU!~" >Cast Highlander on myself and all nearby allies. Attempt to dodge the Hammer Marauder by jumping as he comes down.


Fri Aug 10, 2012 2:36 am
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
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Post Re: Roll to Dodge - Grinder (Roll 62)
>Observe the sword marauder to make sure it's dead.


Fri Aug 10, 2012 10:53 am
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Joined: Tue May 25, 2010 8:27 pm
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Post Re: Roll to Dodge - Grinder (Roll 62)
> Attempt to recover from my bruising.


Fri Aug 10, 2012 3:22 pm
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Post Re: Roll to Dodge - Grinder (Roll 62)
>♥♥♥♥, try using wind magic to levitate off the ground in case the hammer marauder causes a shockwave.


Fri Aug 10, 2012 7:51 pm
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Post Re: Roll to Dodge - Grinder (Roll 62)
> Charge dive Hammer Marauder, Power Flow to arms, smack him with a whirling stiff-arm.


Sat Aug 18, 2012 7:37 pm
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