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 Roll To Die - ENDED 
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Data Realms Elite
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Posts: 4521
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Post Re: Roll To Die
> Fire again


Thu Mar 13, 2014 1:19 am
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Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1359
Location: Ye Olde England
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Post Re: Roll To Die
Rolling
1 [UNKNOWN]

Roast Veg
Clone #25969 [2] > Fire again
You launch another bolt at the clone, but its sudden burst of speed throws off your aim.
Abilities:
-Strong Electrokinesis
Inventory:
-Rocket Launcher [2/2]
-Heavy Body Armour
-1 Point [Not a physical item]
Conditions:
-Extensive Plating


Lucem
Clone #25970 [3+1=4] > Keeping my targeting system active, fire directly at the clone with the gauss rifle.
You center your aim on the clone, but just a split second before you pull the trigger it starts moving, making you shot miss albeit only just.
Abilities:
Inventory:
-Plasma Caster [100%] [--------]
-Silver Bullet Gauss Rifle [2/3]
-Auto Grenade Launcher [Looted] [0/4] [|||-----] [RELOAD SLOWED]
-Medium Body Armour
-Heavy Static Field Projector [100%]
-Advanced Targeting System
Conditions:
-Scarred Left Leg [slightly slowed movement]
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


Hyperion110
Clone #25982 [8] "Nope. No way I'm going anywhere near that thing. Wait... is that a grenade machinegun? ..." >Activate stealth and start moving towards the poor jetpack guy's gun. Keep low and dodge bullets if necessary.
Bringing up your stealth you start rushing towards #26016's corpse, hoping to retrieve his gun.
Abilities:
Inventory:
-Plasma Rifle [48%] [|||-----] [OVERHEATED]
-Medium Force Barrier [100%]
-Medium Static Field Projector [100%]
-Stealth Generator [82%] [ACTIVE]
-Advanced Targeting System
Conditions:
-FireProofing
-Moderate Plating
-Assorted Scarring [-1 to some rolls]


caekdaemon
Clone #25993 [8] "We need to form up and synchronize our fire to smash through the shield!" "We don't need to get close to it, just close to one another! Our concentrated fire will hit one point on the shield and should punch through. With how hard this ♥♥♥♥'s shield is, I don't think we have to worry about him having armour!" Advance forward, pray to the gods that the other two clones on the south form up with me.
After yelling out a suggestion to the others you advance forwards, you then look to check if the other clones are following you to see #25982 turn invisible and #26015 groping his crotch and looking confused. You then turn and look forwards to see the clone charging straight for you, well ♥♥♥♥.
Abilities:
Inventory:
-Linked Capacitor PPC [84%] [---------]
-Powered Armour
-Heavy Force Barrier [100%]
Conditions:
-Significant Chest Scarring [-1 to some actions]


Izen
Clone #26015 [4] >See if there's any way to cool the gun faster. Maybe pee on it.
Considering the possibility of peeing on the gun to cool it faster you grab your crotch, only to feel nothing there, you take a moment to wonder if you are a girl before you realise that there is nothing there, just a smooth patch of skin.... what?
Abilities:
Inventory:
-Plasma Rifle [52%] [|-------] [OVERHEAT]
-Powered Armour
-Advanced Targeting System
Conditions:
-Strong Acid spit [3/3]
-Scarred Arms
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


Game Events:
Its barrier flickering rather noticeably the clone starts dashing towards #25993

Map:[/b]
Image


Wed Apr 02, 2014 8:47 pm
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Posts: 137
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Post Re: Roll To Die
>Keep going.


Wed Apr 02, 2014 9:29 pm
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Data Realms Elite
Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
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Post Re: Roll To Die
> Charge after it


Wed Apr 02, 2014 11:26 pm
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Data Realms Elite
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Posts: 4138
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Post Re: Roll To Die
I need information about my gun. How powerful is it at range? Does it lose energy while travelling? How long does it take to impact?

"Come on guys! We've almost got him in the bag! Synchronized fire!

Time my shot to coincide with my comrades to cause maximum shield stress. If my gun is loaded anyway, if not retreat towards Five!


Sat Apr 05, 2014 3:40 am
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Post Re: Roll To Die
>contemplate existence while waiting for gun to cooldown


Sat Apr 05, 2014 4:00 am
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Post Re: Roll To Die
>Coincide my shot with #3's.


Sat Apr 05, 2014 8:28 am
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Data Realms Elite
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Posts: 1359
Location: Ye Olde England
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Post Re: Roll To Die
Caek, your PPC is an anti-tank weapon, a single shot could kill near-enough anything with below tank grade armour.
It's shots start losing power at several hundred meters range [longer than the width of the room], but due to science reasons deal lower damage at close range [about the distance from you to the bottom wall]
Its shots travel very fast, significantly faster than bullets.

Rolling
2 [UNKNOWN]

Roast Veg
Clone #25969 [8] > Charge after it
Throwing caution to the wind you decide to charge after the clone, keeping roughly the same distance from it.
Abilities:
-Strong Electrokinesis
Inventory:
-Rocket Launcher [2/2]
-Heavy Body Armour
-1 Point [Not a physical item]
Conditions:
-Extensive Plating


Lucem
Clone #25970 [5+1=6] >Coincide my shot with #3's.
Following #3s lead you time your shot with him, and as both of your shots hit you see the clones barrier distort rather heavily before its southern side darkens again.
Abilities:
Inventory:
-Plasma Caster [100%] [--------]
-Silver Bullet Gauss Rifle [1/3]
-Auto Grenade Launcher [Looted] [0/4] [|||-----] [RELOAD SLOWED]
-Medium Body Armour
-Heavy Static Field Projector [100%]
-Advanced Targeting System
Conditions:
-Scarred Left Leg [slightly slowed movement]
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


Hyperion110
Clone #25982 [1] >Keep going.
You make it to #6's corpse and manage to wrench the grenade machinegun from his hands,better you have it than it goes to waste eh?
Abilities:
Inventory:
-Plasma Rifle [52%] [|-------] [OVERHEATED]
-Grenade Machinegun [LOOTED] [30/80]
-Medium Force Barrier [100%]
-Medium Static Field Projector [100%]
-Stealth Generator [62%] [ACTIVE]
-Advanced Targeting System
Conditions:
-FireProofing
-Moderate Plating
-Assorted Scarring [-1 to some rolls]


caekdaemon
Clone #25993 [8] "Come on guys! We've almost got him in the bag! Synchronized fire! Time my shot to coincide with my comrades to cause maximum shield stress. If my gun is loaded anyway, if not retreat towards Five!
Calling out to the others you ensure that you and #25970 fire at the same time, your bolt striking the clone head on, it barrier dims from the impact only to come back slightly darker than before.
Abilities:
Inventory:
-Linked Capacitor PPC [64%] [||||-----]
-Powered Armour
-Heavy Force Barrier [100%]
Conditions:
-Significant Chest Scarring [-1 to some actions]


Izen
Clone #26015 [5] >contemplate existence while waiting for gun to cooldown
You decide to spend a moment wondering exactly what you guys are exactly, it's quite the conundrum, you're sure some of the injuries that you've seen other clones curvive would be more than lethal for a regular human, things just don't add up. As you begin trying to remember exactly why you are fighting these battles you get distracted by seeing your rifle has finish cooling down.
Abilities:
Inventory:
-Plasma Rifle [56%] [--------]
-Powered Armour
-Advanced Targeting System
Conditions:
-Strong Acid spit [3/3]
-Scarred Arms
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


Game Events:
Its barrier even more distorted the clone continues charging along.

Map:[/b]
Image


Thu Apr 24, 2014 7:25 am
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Data Realms Elite
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Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4138
Location: Hell.
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Post Re: Roll To Die
Pull back, wait for the gun to cool down a bit more.


Thu Apr 24, 2014 8:28 am
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Post Re: Roll To Die
>Forget what I was thinking about, shoot at the thing again


Thu Apr 24, 2014 10:40 pm
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Data Realms Elite
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Posts: 4521
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Post Re: Roll To Die
> Launch another rocket at it


Thu Apr 24, 2014 10:54 pm
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Post Re: Roll To Die
>Fire a couple grenades at the evil clone thing and then cloak and retreat.


Fri Apr 25, 2014 4:01 pm
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Post Re: Roll To Die
>Fire again then equip my plasma caster.


Sat Apr 26, 2014 4:50 am
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Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1359
Location: Ye Olde England
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Post Re: Roll To Die
Rolling
8 [UNKNOWN]

Roast Veg
Clone #25969 [2] > Launch another rocket at it
Quickly bringing up your rocket launcher you fire a shot at the clone, but it manages to evade it somehow, not that it saves it from the others, after which everything fades to black.
You then awaken in another room and not in the upgrade area, that's... unusual.
Abilities:
-Strong Electrokinesis
Inventory:
-Rocket Launcher [2/2]
-Heavy Body Armour
-Stim Injector [ACTIVE]
-1 Point [Not a physical item]
Conditions:
-Extensive Plating


Lucem
Clone #25970 [7+1=8] >Fire again then equip my plasma caster.
After waiting for the clone to get clear of 2's barrage of grenades you fire, only noticing that its barrier has dropped as you pull the trigger, your shot impacts the clones torso tearing it to pieces, chunks of flesh and ruined cybernetic implants flying all over the place. After the ruined corpse finishes tumbling to the floor everything fades to black.
An unknown amount of time later you awaken stood among a veritable horde of clones... no upgrades this time?
Abilities:
Inventory:
-Plasma Caster [100%] [--------]
-Silver Bullet Gauss Rifle [3/3]
-Auto Grenade Launcher [Looted] [4/4]
-Medium Body Armour
-Heavy Static Field Projector [100%]
-Advanced Targeting System
-Stim Injector [ACTIVE]
Conditions:
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


Hyperion110
Clone #25982 [6] >Fire a couple grenades at the evil clone thing and then cloak and retreat.
You dump a burst of grenades at the clone, finally bringing down its barrier. You then ensure your cloak is still active, better safe than sorry, only for everything to fade out to darkness.
You wake up in a huge room surrounded by clones, even stranger your targeting system is assigning all of them as allied, that's not normal...
Abilities:
Inventory:
-Plasma Rifle [100%] [--------]
-Grenade Machinegun [LOOTED] [80/80]
-Medium Force Barrier [100%]
-Medium Static Field Projector [100%]
-Stealth Generator [100%]
-Advanced Targeting System
-Stim Injector [ACTIVE]
Conditions:
-FireProofing
-Moderate Plating


caekdaemon
Clone #25993 [8] Pull back, wait for the gun to cool down a bit more.
Deciding that you want ot make it out of this alive you decide it run from the clone and as you check that your PPC is cooling properly you hear the clone get killed as everything fades to black.
You awaken in a completely new room, wait... shouldn't there have been upgrades or something after clearing the room?
Abilities:
Inventory:
-Linked Capacitor PPC [100%] [---------]
-Powered Armour
-Heavy Force Barrier [100%]
-Stim Injector [ACTIVE]
Conditions:


Izen
Clone #26015 [7] >Forget what I was thinking about, shoot at the thing again
Deciding not to get philosophical you put those thoughts aside and instead fire on the clone, scoring two hits and helping bring down its barrier, it's death hearalds everything fading to black.
Waking up you find yourself in a different place... but not the upgrade terminal?
Abilities:
Inventory:
-Plasma Rifle [100%] [--------]
-Powered Armour
-Advanced Targeting System
-Stim Injector [ACTIVE]
Conditions:
-Strong Acid spit [3/3]
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


Game Events:
the clone keeps charging, until its barrier drops, at which it falls to the floor and just manages to land on its feet, only to be blown apart by #25970's Gauss rifle, moments later everything fades to blackness....

In the same dark and dusty Room as before the single Monitor displays some more lines of text.
>TEST 3672 CONCLUDED
>ALL ROOMS CLEARED
>FINAL CLONE FORMS RATING AT AVERAGE 47.5% EFFICIENCY
>AVERAGE EFFICIENCY 2.3% ABOVE AVERAGE
>STORING PROFILES
>ALTERING VILE PARAMATERS BASED ON TEST DATA
>VILE REVISION Q1.37T_4 READY
>PREPARING TO INITIALISE TEST 3673

Suddenly Sirens sound and Several Lights begin to flash, and another line displays below the others
>[WARNING] EXTERNAL DEFENSES DISABLED
Suddenly The Room shakes causing plumes of dust to fall from the ceiling
>[WARNING] FACILITY BREACH DETECTED
>DEPLOYING INTERNAL DEFENSES

The stream of text stops for a few short minutes, before five more lines are displayed.
>[WARNING] INTERNAL DEFENSES DISABLED
>RUNNING THREAT ASSESMENT...
>INTRUDERS POSE SIGNIFICANT THREAT TO FACILITY
>PREPARING COUNTERMEASURES...
>DEPLOYING STORED CLONE PROFILES TO COUNTER THREAT


....You awaken in a Huge Room, the Floor of which is slightly sloped, there are countless Clones here and a huge Steel Wall at the Far end, Thanks to the sloped Floor you have a clear line of sight to the Steel Wall.
Something seems wrong, why are there so many Clones Here? Why wasn't there the upgrade terminal and is that a whole bunch of those black suited Clones at the front? This doesn't seem like part of the normal Test Procedure at all.
There isn't even a room number marking on any of the walls for that matter.

Map:[/b]
Image


Mon May 12, 2014 8:18 am
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
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Post Re: Roll To Die
plottttttttttttttttttttttt

> Await the inevitable


Mon May 12, 2014 6:34 pm
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