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 Roll To Die - ENDED 
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Joined: Sat Jul 10, 2010 5:19 pm
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Post Re: Roll To Die
Weak Pyschic Barrier please then.


Sun Apr 17, 2011 6:07 pm
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Post Re: Roll To Die
Upgrade clawed forearm to clawed arm


Sun Apr 17, 2011 11:20 pm
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Data Realms Elite
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Post Re: Roll To Die
Can't really call this rolling, but WHATEVER
ROLLAN

DragonXP
Clone #25941 [-] Select: Clawed-Arm
After making your selection, You awaken in a new room, Your Entire Right arm has been transformed into a mass of Muscle and Claw, From what information the Display gave you know that the claws are more suited to slashing than stabbing.
Abilities:
Inventory:
Conditions:
-Clawed Right Arm
-Scarred Left Palm [Slighly Weaker than Usual Grip]


CaveCricket48
Clone #25942 [-] Select: Assault Rifle
After making your selection, You awaken in a new room, You are now holding an Assault Rifle and have your Combat knife in a sheath on your waist, From what information the Display gave you know that your Assault Rifle and all other Ammo consuming ranged weaponry uses the same Auto-Reload system, The Assault Rifle is ranked as a 6 on the speed scale.
Abilities:
-Weak Telekinesis
Inventory:
-Assault Rifle [30/30]
-Combat Knife
-1 Point [Not a physical item]
Conditions:


Barnox
Clone #25943 [-] Recycle: Shotgun. Select: Medium Shield, Melee-Regular [Mace]
After making your selection, You awaken in a new room, Wielding a Mace in your Right Hand and having a Shield strapped to your Left Arm, From what information the Display gave you know that your Shield is capable of protecting your entire body if you drop into a crouch and is capable of resisting the blast of a grenade with ease.
Abilities:
-Weak Telekinesis
Inventory:
-Mace
-Medium Shield
Conditions:
-Scarred Right Leg [Slight Movement Speed Reduction]


GlowstickNinja
Clone #25944 [-] Select: Psychic Barrier-Weak
After making your selection, You awaken in a new room, You feel the addition of Psychic Barrier creation to your list of psychic abilities, From what information the Display gave you know that your ability to create Psychic Barriers is limited to Purposefully willing them into existence, once created they will last for a while before fading away, the Distance at which you can create Barriers is around 4 Meters, The Barriers created will stop Psychic attacks while they still have energy but will have no effect on Physical matter, Only one barrier may be maintained at a time at your current level, This Barrier may cover an area up to 4 square Meters in size.
Abilities:
-Weak Electrokinesis
-Weak Psychic Barrier
Inventory:
-1 Point [Not a physical item]
Conditions:
-Bladed Right Hand


Natti
Clone #25945 [-] Select: Static Field Projector-Medium
After making your selection, You awaken in a new room, , From what information the Display gave you know that your Static Field Projector protects you by heavily charging the surrounding area and will disrupt incoming Ballistic, Energy and Electrokinetic attacks, while not as effective as a Force Barrier against most attacks it has the added benefit of protecting anyone close to you.
Abilities:
Inventory:
-Assault Rifle [30/30]
-Basic Targeting System
-Medium Static Field Projector [100%]
Conditions:


Nonsequitorian
Clone #25946 [-] Select: Body Armor-Light
After making your selection you awaken in a new room, your Jumpsuit now has a padded layer covering most of the suit, From what information the Display gave you know that your Light Body Armor consists of an advanced Kevlar weave spread around your Jumpsuit providing protection from small arms fire, bladed weapons and other attacks, You also note that your Rifle is ranked as a 6 on the Auto-Reload system speed scale.
Abilities:
Inventory:
-Rifle [8/8]
-Light Body Armor
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]


Game Events:
You awaken in a circular room, roughly 60 meters in diameter.
You are equally spaced around the edge of the room.
In the centre of the room there is a set of strange Circular markings which are giving off a faint purple glow.

Map:
Image


Mon Apr 18, 2011 2:32 am
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Post Re: Roll To Die
>Stay in current position and carefully examine room.Yell "ITS A TRAPPP!


Last edited by Glowsticks on Mon Apr 18, 2011 2:51 pm, edited 1 time in total.



Mon Apr 18, 2011 3:42 am
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Post Re: Roll To Die
Try moving towards an ally.


Mon Apr 18, 2011 5:05 am
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Data Realms Elite
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Post Re: Roll To Die
>Look if any red lights pop up on my Basic Targeting System. If none do, then slowly and carefully walk to examine the center of the room while holding my AR ready.


Mon Apr 18, 2011 6:14 am
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Post Re: Roll To Die
>Shield up. Slowly move forwards.


Mon Apr 18, 2011 12:25 pm
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Post Re: Roll To Die
> Keep rifle ready... And pointed at the closest player.

"Guys, this may be a deathmatch... If it is, I'm getting first blood."


Fri Apr 22, 2011 2:13 am
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Data Realms Elite
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Post Re: Roll To Die
ROLLAN

DragonXP
Clone #25941 [4] Try moving towards an ally.
You move towards Clone #25946, you don't get too far, this room is really quite big.
Abilities:
Inventory:
Conditions:
-Clawed Right Arm
-Scarred Left Palm [Slighly Weaker than Usual Grip]


CaveCricket48
Clone #25942 [7] > Keep rifle ready... And pointed at the closest player.
Your raise your Assault Rifle and point it at #25943, He shows no sign of noticing your aim, and what luck #25941 is walking away from you.
Abilities:
-Weak Telekinesis
Inventory:
-Assault Rifle [30/30]
-Combat Knife
-1 Point [Not a physical item]
Conditions:


Barnox
Clone #25943 [2] >Shield up. Slowly move forwards.
You move towards the Centre of the Room, slowed by the act of keeping your Shield up and your Injured leg.
Abilities:
-Weak Telekinesis
Inventory:
-Mace
-Medium Shield
Conditions:
-Scarred Right Leg [Slight Movement Speed Reduction]


GlowstickNinja
Clone #25944 [8] >Stay in current position and carefully examine room.Yell "ITS A TRAPPP!
You examine the room, the walls are made from concrete, just like the last room, you notice writing plastered in several places around the top of the wall:

    Testing Room 2
    Subjects: 6 Level 1 Clones
    Testing Materials: 1 PS-Golem,1 PY-Golem,1 EL-Golem,1 CR-Golem

The Flash of light informs you to what a Golem is. Well it's always a good thing to know the correct terms for what you're fighting are.
Abilities:
-Weak Electrokinesis
-Weak Psychic Barrier
Inventory:
-1 Point [Not a physical item]
Conditions:
-Bladed Right Hand


Natti
Clone #25945 [4] >Look if any red lights pop up on my Basic Targeting System. If none do, then slowly and carefully walk to examine the center of the room while holding my AR ready.
After taking a look around the room and seeing no red marks anywhere You take a few steps towards the centre of the room before the Flash occurs. The Golems are highlighted in a red glow, Freaking Wonderful.
Abilities:
Inventory:
-Assault Rifle [30/30]
-Basic Targeting System
-Medium Static Field Projector [100%]
Conditions:


Nonsequitorian
Clone #25946 [5] Maintain Position, Prepare for Hostilities
You drop to a kneeling position and take aim towards the centre of the room, the sudden Flash, and subsequent apparition of Golems leaves you feeling Justified in your choice of actions.
Abilities:
Inventory:
-Rifle [8/8]
-Light Body Armor
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]


Game Events:
Suddenly a Flash of multi coloured light Appears in the Circular Markings.
When the Flash dies down four strange Beings can be seen.
They are roughly Humanoid in shape, stand about 2 and a half metres tall and Appear to be made from strange black crystals.
One has Strange Purple Flames shrouding its body, the second is shrouded by more standard looking Flames.
The third is covered in arcs of electricity, and the fourth has what seems to be Ice coating portions of it's body.
Each is facing one of the Clones.

Map:
Image


Fri Apr 22, 2011 3:58 am
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Post Re: Roll To Die
> Get into a position where I can shoot at the golems without hitting another player. Shoot at a golem.


Fri Apr 22, 2011 4:28 am
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Post Re: Roll To Die
Crouch into a defensive position.


Fri Apr 22, 2011 4:55 am
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Post Re: Roll To Die
>Barrier directly infront of me.Fire elctro bolts around the side of barrier at Ice golem.


Fri Apr 22, 2011 5:08 am
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Data Realms Elite
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Post Re: Roll To Die
>Shoot the ♥♥♥♥ electrical bastard from a crouching position with accurate semi-auto shots.
"Hey guys, I think electricity can harm us more than flames."


Fri Apr 22, 2011 7:33 am
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Post Re: Roll To Die
>Shield up over whole body, continue into TK range.


Fri Apr 22, 2011 10:27 am
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Post Re: Roll To Die
ROLLAN

DragonXP
Clone #25941 [7] Crouch into a defensive position.
You drop into a crouch and bring your arms up into a defensive position ready to take any attacks that may come your way, After a few seconds of bracing you realise you aren't being targeted at the moment.
Abilities:
Inventory:
Conditions:
-Clawed Right Arm
-Scarred Left Palm [Slighly Weaker than Usual Grip]


CaveCricket48
Clone #25942 [2] > Get into a position where I can shoot at the golems without hitting another player. Shoot at a golem.
You take a few steps to the side and fire at the Golems, your shots miss and hit the wall harmlessly. The Bolt of Flame that hits you in the stomach shows that Fire Golem would seem to have less of a problem hitting its targets, though through sheer dumb luck your Jumpsuit doesn't catch on fire.
Abilities:
-Weak Telekinesis
Inventory:
-Assault Rifle [24/30]
-Combat Knife
-1 Point [Not a physical item]
Conditions:
-Burned Stomach [-1 to some rolls]


Barnox
Clone #25943 [2] >Shield up over whole body, continue into TK range.
You keep moving towards the Golems but a spray of Icy Shards slows you down quite a bit.
Abilities:
-Weak Telekinesis
Inventory:
-Mace
-Medium Shield
Conditions:
-Scarred Right Leg [Slight Movement Speed Reduction]


GlowstickNinja
Clone #25944 [5] >Barrier directly infront of me.Fire elctro bolts around the side of barrier at Ice golem.
Slightly struggling with your new powers you manage to bring up a Psychic Barrier that should protect you from Psychic attacks. You then fling a Bolt towards the Ice Golem, you mange to hit it's left arm and shatter the Ice covering it.
Abilities:
-Weak Electrokinesis
-Weak Psychic Barrier
--Barrier [||--] [2 Turns]
Inventory:
-1 Point [Not a physical item]
Conditions:
-Bladed Right Hand


Natti
Clone #25945 [3] >Shoot the ♥♥♥♥ electrical bastard from a crouching position with accurate semi-auto shots.
You aim and fire several single shots at the Electrical Golem, but your shots go wide and strike the far wall. Your Shield intercepts the incoming Bolt of Lightning with one of it's own arcing out from it's waist mount, not that it would of hit you anyway, I guess that's the downside of having wide area defensive coverage.
Abilities:
Inventory:
-Assault Rifle [27/30]
-Basic Targeting System
-Medium Static Field Projector [90%]
Conditions:


Nonsequitorian
Clone #25946 [1] Fire at Closest Golem.
You try to fire at the nearest Golem but just as you pull the trigger a Bolt of purple energy strikes you in the face knocking you back a few steps, Bruising your face, messing up your aim, and leaving you Mildly Concussed.
Abilities:
Inventory:
-Rifle [7/8]
-Light Body Armor
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Bruised face [-1 to some actions] [6 turns]
-Mild Concussion [-1 to next turn]


Game Events:
Each of the Golems Flings an attack towards the Clones, the Purple Golem hits #25946 in the face with a Bolt, the Fire Golem hits #25942 in the Stomach with a Bolt, the Ice Golem's Shards of Ice crash harmlessly against #25943's Shield and the Electrical Golem's Bolt misses #25945.
The Electrical Golem turns to face #25944, it seems it rates him as a higher threat.

Map:
Image


Fri Apr 22, 2011 11:42 pm
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