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 Roll To Die - ENDED 
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Data Realms Elite
Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1413
Location: Ye Olde England
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Post Re: Roll To Die
Rolling
3 [UNKNOWN]

Roast Veg
Clone #25969 [4] > Fire electrokinesis
Lowering your Launcher slightly you swing your arm out and fire off a bolt of electricity, but fail to aim correctly and you bolt veers off to the side.
Abilities:
-Strong Electrokinesis
Inventory:
-Rocket Launcher [2/2] [||||||||]
-Heavy Body Armour
-1 Point [Not a physical item]
Conditions:
-Extensive Plating


Lucem
Clone #25970 [4] >Switch out to the plasma caster and fire.
Slinging your gauss rifle over your shoulder you grab your Plasma Caster and fire a blast of plasma at the Clone, but at this distance it side-steps the shot in its pursuit of #26016.
Abilities:
Inventory:
-Plasma Caster [84%] [||------]
-Silver Bullet Gauss Rifle [0/3] [|||-----] [RELOAD SLOWED]
-Auto Grenade Launcher [Looted] [4/4]
-Medium Body Armour
-Heavy Static Field Projector [100%]
-Advanced Targeting System
Conditions:
-Scarred Left Leg [slightly slowed movement]


Hyperion110
Clone #25982 [5+1=6] >Deactivate cloak and fire again.
Figuring that you are safe enough you disable your Stealth Barrier, and fire on the Clone again but only score a single hit.
Abilities:
Inventory:
-Plasma Rifle [52%] [||||||--]
-Medium Force Barrier [100%]
-Medium Static Field Projector [100%]
-Stealth Generator [73%]
-Advanced Targeting System
Conditions:
-FireProofing
-Moderate Plating
-Assorted Scarring [-1 to some rolls]
-Well Aimed [+2 to hit next turn]
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


caekdaemon
Clone #25993 [4] "My gun is venting, you'll have to do with out me for now. But I think the shield is weakening!" Await gun cooldown.
You wait for your gun to cool a bit, and as you are doing so you notice the heat indicator on its side, and how painfully slowly it is dropping.
Abilities:
Inventory:
-Linked Capacitor PPC [64%] [|||||||-] [OVERHEAT]
-Powered Armour
-Heavy Force Barrier [100%]
Conditions:
-Significant Chest Scarring [-1 to some actions]


Izen
Clone #26015 [2+1=3] "Is this even working?!" >Shoot some more
Questioning the effectiveness of your attacks you fire again, only to have both shots miss, and then to notice that your Rifle has overheated, and its front portion has opened up somewhat, revealing the white hot smoking barrel.
Abilities:
Inventory:
-Plasma Rifle [36%] [||||||||] [OVERHEAT]
-Powered Armour
-Advanced Targeting System
Conditions:
-Strong Acid spit [3/3]
-Scarred Arms
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


The Chairman
Clone #26016 [1] "I guess I'll have to keep flying then..." >Fly further away while firing at the clone
Figuring you'll have to run for sure if it's that powerful, you turn and fly away from it while unleashing a stream of grenades, unfortunately its erratic motion makes you doubt any of them hit.
Abilities:
Inventory:
-Grenade Machinegun [50/80]
-Powered Armour
--Right leg compromised [walking severely impaired]
-Jet Pack [ACTIVE]
Conditions:
-Scarred Neck
-Scarred Chest


Game Events:
The clone continues chasing after #26016 taking a much more erratic motion, but fails to score any hits.

Map:
Image


Mon Jan 27, 2014 7:53 am
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Joined: Sat Oct 22, 2011 8:07 pm
Posts: 148
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Post Re: Roll To Die

>Continue fleeing and firing


Mon Jan 27, 2014 12:48 pm
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Joined: Sun Dec 19, 2010 6:17 pm
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Post Re: Roll To Die
>Fire again and then disengage my ATS.

Also, what about my "Well aimed" bonus?


Mon Jan 27, 2014 5:35 pm
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Data Realms Elite
Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
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Post Re: Roll To Die
> Fire electrokinesis again


Mon Jan 27, 2014 7:14 pm
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Data Realms Elite
Data Realms Elite
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Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4141
Location: Hell.
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Post Re: Roll To Die
Ah ♥♥♥♥. Sing nursery rhymes to the gun in the hope it cools down faster.


Mon Jan 27, 2014 8:21 pm
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Posts: 1474
Location: At the corner of unoriginality and boring
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Post Re: Roll To Die
>Wait for the gun to cool down a bit


Mon Jan 27, 2014 8:48 pm
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Data Realms Elite
Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1413
Location: Ye Olde England
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Post Re: Roll To Die
Hyperion110 wrote:
Also, what about my "Well aimed" bonus?

uh, that's already been used, but I forgot to remove it.

Also, waiting on Lucem.


Sun Feb 02, 2014 6:57 pm
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Data Realms Elite
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Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4141
Location: Hell.
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Post Re: Roll To Die
Amazigh wrote:
Also, waiting on Lucem.

If they don't action soon may I suggest an action for them?

Here is my suggested course of action.
Advance at a diagonal with grenade launcher. Use Advanced Targeting system to get a clear firing solution against the cyborg. Aim for joints and fire.


Sun Feb 02, 2014 7:11 pm
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Posts: 232
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Post Re: Roll To Die
Ah, my bad guys.

Caek's action seems good. Go with that one.


Sun Feb 02, 2014 8:21 pm
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Data Realms Elite
Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1413
Location: Ye Olde England
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Post Re: Roll To Die
Rolling
8 [UNKNOWN]

Roast Veg
Clone #25969 [7] > Fire electrokinesis again
Making sure you aim better you fling another bolt of electricity at the clone and score a direct hit, its energy field flickering noticeably from the impact.
Abilities:
-Strong Electrokinesis
Inventory:
-Rocket Launcher [2/2]
-Heavy Body Armour
-1 Point [Not a physical item]
Conditions:
-Extensive Plating


Lucem
Clone #25970 [4+1=5] Advance at a diagonal with grenade launcher. Use Advanced Targeting system to get a clear firing solution against the cyborg. Aim for joints and fire.
After switching weapons to your Auto Grenade Launcher and engaging your boresight you aim at the clone while moving up, but it's hard to make out its exact shape so fire where you assume its joints to be, one of your grenades hits and the blast ripples over its shield. only to then see it lunge past #26016 with its arm stretched out, and where it meets his leg it passes straight through, like a hot knife through butter.
Abilities:
Inventory:
-Plasma Caster [91%] [|-------]
-Silver Bullet Gauss Rifle [0/3] [||||----] [RELOAD SLOWED]
-Auto Grenade Launcher [Looted] [2/4]
-Medium Body Armour
-Heavy Static Field Projector [100%]
-Advanced Targeting System
Conditions:
-Scarred Left Leg [slightly slowed movement]
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


Hyperion110
Clone #25982 [2+1=3] >Fire again and then disengage my ATS.
You try firing on the clone again, but it somehow weaves out of the way of your attacks as it lays into #26016.
Abilities:
Inventory:
-Plasma Rifle [36%] [||||||||] [OVERHEATED]
-Medium Force Barrier [100%]
-Medium Static Field Projector [100%]
-Stealth Generator [81%]
-Advanced Targeting System
Conditions:
-FireProofing
-Moderate Plating
-Assorted Scarring [-1 to some rolls]


caekdaemon
Clone #25993 [1] Ah ♥♥♥♥. Sing nursery rhymes to the gun in the hope it cools down faster.
You wrack your brain for a nursery rhyme to sing to your gun, but you draw a blank on that, for that matter you can't even think of any songs in the first place... at least it seems to be cooling a little faster now.
Abilities:
Inventory:
-Linked Capacitor PPC [68%] [|||||---] [OVERHEAT]
-Powered Armour
-Heavy Force Barrier [100%]
Conditions:
-Significant Chest Scarring [-1 to some actions]


Izen
Clone #26015 [4] >Wait for the gun to cool down a bit
Seeing how your gun is inoperable you stand back and watch #26016 take a sickening hit as you let it cool down some.
Abilities:
Inventory:
-Plasma Rifle [40%] [|||||||-] [OVERHEAT]
-Powered Armour
-Advanced Targeting System
Conditions:
-Strong Acid spit [3/3]
-Scarred Arms
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


The Chairman
Clone #26016 [3] >Continue fleeing and firing
You continue flying away from the Clone while firing at it, but somehow it manages to evade all of your fire and before you can react it lunges past you, you almost think that it must have missed you, before you look down and see that you are missing your right leg, it's just gone. Thankfully you're not bleeding at least, you guess the wound was burned shut or something?
Abilities:
Inventory:
-Grenade Machinegun [40/80]
-Powered Armour
--Right Leg Missing
-Jet Pack [ACTIVE]
Conditions:
-Scarred Neck
-Scarred Chest
-Missing Right Leg


Game Events:
The clone continues chasing after #26016 and lunges past him, removing his leg in the process.

Map:
Image


Sun Feb 09, 2014 6:02 am
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Joined: Mon Jul 12, 2010 3:30 am
Posts: 232
Location: In a grassy place.
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Post Re: Roll To Die
>Crouch down and get a clear sight on the clone, compensating for its movement. Fire grenades.


Sun Feb 09, 2014 7:30 am
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Data Realms Elite
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Posts: 4141
Location: Hell.
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Post Re: Roll To Die
"Awaken little gun,
I need your aid to have some fun,
Together, we shall teach our enemies to run,
Teach our enemies to run, run, run."


"Awaken little gun, let's have some fun."

Wait for heat to dissipate, look for any visible weaknesses or signs of wear on the enemy.

"Hey guys! I think a simultaneous strike on multiple sections of the shield might overwhelm it's recharging capability! We should try several strikes across the shield bubble. The ripples on the shield might interact with one another and overwhelm it."


Sun Feb 09, 2014 8:13 am
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Posts: 148
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Post Re: Roll To Die
>Fly in #9s general direction, and continue firing


Sun Feb 09, 2014 9:47 am
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Location: At the corner of unoriginality and boring
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Post Re: Roll To Die
>blow some air on the gun, see if that cools it faster


Sun Feb 09, 2014 12:13 pm
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
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Post Re: Roll To Die
> Continue attempting electrokinesis


Sun Feb 09, 2014 9:11 pm
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