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 Roll To Die - ENDED 
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Joined: Sun Dec 19, 2010 6:17 pm
Posts: 137
Location: Terra, Slovakia
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Post Re: Roll To Die
>Use my ATS to analyse the thing and find out it's weakness(-es).


Tue Feb 11, 2014 3:24 pm
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Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1413
Location: Ye Olde England
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Post Re: Roll To Die
Rolling
7 [UNKNOWN]

Roast Veg
Clone #25969 [6] > Continue attempting electrokinesis
Making sure not to hit 26016 you fling another bolt at the clone, striking it directly in the chest, with virtually no visual effect to its energy field this time.
Abilities:
-Strong Electrokinesis
Inventory:
-Rocket Launcher [2/2]
-Heavy Body Armour
-1 Point [Not a physical item]
Conditions:
-Extensive Plating


Lucem
Clone #25970 [4+1=5] >Crouch down and get a clear sight on the clone, compensating for its movement. Fire grenades.
Dropping to one knee you fire on the clone again, one of your grenades slams into it and blossoms into a fireball, but it seems to ignore the impact.
Abilities:
Inventory:
-Plasma Caster [98%] [--------]
-Silver Bullet Gauss Rifle [0/3] [|||||---] [RELOAD SLOWED]
-Auto Grenade Launcher [Looted] [0/4] [--------]
-Medium Body Armour
-Heavy Static Field Projector [100%]
-Advanced Targeting System
Conditions:
-Scarred Left Leg [slightly slowed movement]
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


Hyperion110
Clone #25982 [8] >Use my ATS to analyse the thing and find out it's weakness(-es).
After fiddling with your ATS you find some buttons on its side, they seem to switch between modes, the default one which places your viewpoint at the end of your gun as well as giving target leading assistance, a second mode that also highlights the Clone in red, and your allies in green. The third mode is most interesting, it colours a spherical area around the clone in red, the distance is to far for it to be its reach, you're not all that sure what it could be representing.
Abilities:
Inventory:
-Plasma Rifle [40%] [|||||||-] [OVERHEATED]
-Medium Force Barrier [100%]
-Medium Static Field Projector [100%]
-Stealth Generator [89%]
-Advanced Targeting System
Conditions:
-FireProofing
-Moderate Plating
-Assorted Scarring [-1 to some rolls]


caekdaemon
Clone #25993 [4] "Awaken little gun, I need your aid to have some fun, Together, we shall teach our enemies to run, Teach our enemies to run, run, run." "Awaken little gun, let's have some fun.""Hey guys! I think a simultaneous strike on multiple sections of the shield might overwhelm it's recharging capability! We should try several strikes across the shield bubble. The ripples on the shield might interact with one another and overwhelm it."Wait for heat to dissipate, look for any visible weaknesses or signs of wear on the enemy.
You quietly hum what you hope equates somewhat to a nursery rhyme at your gun, to unfortunately no real effect. Following this you take a close look at the Clone, and find that its energy field might be slightly less dense looking than it originally was, but you can't be sure, you follow this up with a yelled suggestion to the others.
Abilities:
Inventory:
-Linked Capacitor PPC [72%] [|||-----] [OVERHEAT]
-Powered Armour
-Heavy Force Barrier [100%]
Conditions:
-Significant Chest Scarring [-1 to some actions]


Izen
Clone #26015 [3] >blow some air on the gun, see if that cools it faster
Blowing at your gun to try and cool it unfortunately has no real effect, as the radiator is unbelievably hot and a little blowing won't really do much to that level of heat.
Abilities:
Inventory:
-Plasma Rifle [44%] [|||||---] [OVERHEAT]
-Powered Armour
-Advanced Targeting System
Conditions:
-Strong Acid spit [3/3]
-Scarred Arms
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


The Chairman
Clone #26016 [6] >Fly in #9s general direction, and continue firing
Flying backwards you keep spraying the Clone with grenades only for it to leap through your fire and make a swing at you, its claws open up your chest plate like a can opener, thankfully the armour slows it enough that it fails to get through to your body.
Abilities:
Inventory:
-Grenade Machinegun [30/80]
-Powered Armour
--Chest Plating Removed
--Right Leg Missing
-Jet Pack [ACTIVE]
Conditions:
-Scarred Neck
-Scarred Chest
-Missing Right Leg


Game Events:
The clone keeps pursuing #26016 and tears open the chest plate of his armour.

Map:
Image


Tue Feb 18, 2014 6:26 am
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Joined: Sun Dec 19, 2010 6:17 pm
Posts: 137
Location: Terra, Slovakia
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Post Re: Roll To Die
>Keep analysing.


Tue Feb 18, 2014 6:30 pm
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Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4141
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Post Re: Roll To Die
Look at the gun, see if there is a way to increase the venting speed.


Wed Feb 19, 2014 6:26 am
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Joined: Mon Jul 12, 2010 3:30 am
Posts: 232
Location: In a grassy place.
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Post Re: Roll To Die
>Equip my gauss rifle and check on its reload. Use the opportunity to analyze the barrier surrounding the clone with my ATS


Wed Feb 19, 2014 6:57 am
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Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
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Post Re: Roll To Die
> Continue firing electrokinesis


Thu Feb 20, 2014 2:18 am
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Joined: Sat Oct 22, 2011 12:56 am
Posts: 1474
Location: At the corner of unoriginality and boring
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Post Re: Roll To Die
>Wait some more


Thu Feb 20, 2014 3:09 am
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Joined: Sat Oct 22, 2011 8:07 pm
Posts: 148
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Post Re: Roll To Die
>FLEE.


Thu Feb 20, 2014 6:52 pm
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1413
Location: Ye Olde England
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Post Re: Roll To Die
Rolling
7 [UNKNOWN]

Roast Veg
Clone #25969 [7] > Continue firing electrokinesis
As it streaks past, you fling another bolt at the clone, your bolt darkening its barrier around the point of impact.
Abilities:
-Strong Electrokinesis
Inventory:
-Rocket Launcher [2/2]
-Heavy Body Armour
-1 Point [Not a physical item]
Conditions:
-Extensive Plating


Lucem
Clone #25970 [7] >Equip my gauss rifle and check on its reload. Use the opportunity to analyze the barrier surrounding the clone with my ATS
You switch to your Gauss rifle, to check on its reload, to find it just finishing reloading, you then try to analyse the barrier surrounding the clone, but your ATS lacks any form of analysis feature. but you do notice something, the barriers shape is less defined than it was originally, its shape being looser around the clone.
Abilities:
Inventory:
-Plasma Caster [100%] [--------]
-Silver Bullet Gauss Rifle [3/3] [||||||||]
-Auto Grenade Launcher [Looted] [0/4] [||------] [RELOAD SLOWED]
-Medium Body Armour
-Heavy Static Field Projector [100%]
-Advanced Targeting System
Conditions:
-Scarred Left Leg [slightly slowed movement]
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


Hyperion110
Clone #25982 [7] >Keep analysing.
Doing your best to figure out if there are any weaknesses to the clones barrier you notice that after #25969 hit it the barrier facing you flickered and had a noticeably greater amount of the coloured streaks running through it.
Abilities:
Inventory:
-Plasma Rifle [44%] [|||||---] [OVERHEATED]
-Medium Force Barrier [100%]
-Medium Static Field Projector [100%]
-Stealth Generator [97%]
-Advanced Targeting System
Conditions:
-FireProofing
-Moderate Plating
-Assorted Scarring [-1 to some rolls]


caekdaemon
Clone #25993 [4] Look at the gun, see if there is a way to increase the venting speed.[/u]
You give your gun a look over to see if there is any way of boosting its venting process only for it to suddenly stop and return to normal, you guess it's done then.
[size=72]Abilities:
Inventory:
-Linked Capacitor PPC [76%] [---------]
-Powered Armour
-Heavy Force Barrier [100%]
Conditions:
-Significant Chest Scarring [-1 to some actions]


Izen
Clone #26015 [6] >Wait some more
Frustrated at your weapon you elect to simply wait for it to cool down, and are helpless to stop #26016 from being gutted by the clone.
Abilities:
Inventory:
-Plasma Rifle [48%] [|||-----] [OVERHEAT]
-Powered Armour
-Advanced Targeting System
Conditions:
-Strong Acid spit [3/3]
-Scarred Arms
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


The Chairman
Clone #26016 [1] >FLEE.
Trying to throw off the Clone you take a sudden change of course, only for it to follow you perfectly and then drive its right arm straight into your chest. You have a moment to look down and see the gaping hole that once was your chest before shock and the loss of several of your vital organs catches up with you.
Abilities:
Inventory:
-Grenade Machinegun [30/80]
-Powered Armour
--Chest Plating Removed
--Right Leg Missing
-Jet Pack [ACTIVE]
Conditions:
-Scarred Neck
-Gaping Chest Wound
-Missing Right Leg
-DEAD


Game Events:
The clone finishes off #26016 leaving him with a gaping hole in his chest.
#26016 Has Died, On Room clearance the next Clone will be Deployed. [That's Harzipan]

Map:[/b]
Image


Mon Mar 10, 2014 6:10 am
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Joined: Sat Oct 22, 2011 12:56 am
Posts: 1474
Location: At the corner of unoriginality and boring
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Post Re: Roll To Die
>See if there's any way to cool the gun faster. Maybe pee on it.


Mon Mar 10, 2014 7:12 am
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Posts: 4141
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Post Re: Roll To Die
"We need to form up and synchronize our fire to smash through the shield!"
Advance forward, pray to the gods that the other two clones on the south form up with me.


Mon Mar 10, 2014 7:24 am
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Posts: 1416
Location: North-Ish
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Post Re: Roll To Die
Oh jeez. My turn.


Mon Mar 10, 2014 12:56 pm
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Joined: Sun Dec 19, 2010 6:17 pm
Posts: 137
Location: Terra, Slovakia
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Post Re: Roll To Die
"Nope. No way I'm going anywhere near that thing.
Wait... is that a grenade machinegun? ..."


>Activate stealth and start moving towards the poor jetpack guy's gun. Keep low and dodge bullets if necessary.


Mon Mar 10, 2014 8:56 pm
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Post Re: Roll To Die
"We don't need to get close to it, just close to one another! Our concentrated fire will hit one point on the shield and should punch through. With how hard this ♥♥♥♥'s shield is, I don't think we have to worry about him having armour!"


Mon Mar 10, 2014 9:59 pm
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Joined: Mon Jul 12, 2010 3:30 am
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Location: In a grassy place.
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Post Re: Roll To Die
> Keeping my targeting system active, fire directly at the clone with the gauss rifle.


Tue Mar 11, 2014 2:37 am
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