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 Roll To Die - ENDED 
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Joined: Mon Jun 22, 2009 3:57 pm
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Post Re: Roll To Die
>Stand ground: If any get within range of TK, trip them/throw them into each other.


Fri Apr 08, 2011 4:07 pm
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Data Realms Elite
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Post Re: Roll To Die
Waiting on Nonsequitorian,
I'm gonna have a three strike system for failing to get turns in, if you miss three turns total then you're Out.
I'll give you another day or so to get your action in and then you'll have your first strike.


Sun Apr 10, 2011 3:00 pm
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Data Realms SUPER Elite
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Post Re: Roll To Die
Oops

Load gun and stand ready.


Sun Apr 10, 2011 7:18 pm
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Post Re: Roll To Die
ROLLAN

DragonXP
Clone #25941 [6] Stand ground
You Maintain your position at the front of the group standing ready to face the approaching Robots.
Abilities:
Inventory:
Conditions:
-Clawed Right Forearm


CaveCricket48
Clone #25942 [3] > Speed-practice telekineses to boost strength/skill/whatever.
You try to practice your telekinetic skills but the sudden sound of #25944's Electrokinetic discharge distracts you enough to prevent you from improving in any way.
Abilities:
-Weak Telekinesis
Inventory:
-Combat Knife
Conditions:


Barnox
Clone #25943 [4] >Stand ground: If any get within range of TK, trip them/throw them into each other.
You stand ready and prepare to use your powers to throw two of the robots into each other but they are much too far away and aren't getting closer all that fast.
Abilities:
-Weak Telekinesis
Inventory:
-Shotgun [6/6]
Conditions:


GlowstickNinja
Clone #25944 [3] > Move Back into formation with the rest of the group. Test using electrokinesis to electrify my arm blade.
You concentrate on charging electrical energy into your blade, you focus a bolt of electricity over the blade and satisfied with the result turn your concentration towards returing to the rest of the group, at this point the bolt flies off from the blade and strikes the wall next to the approaching Robots leaving a small burn mark. This distracts you enough to stop moving and stare at the scorch mark on the wall, you are thorougly Shocked at what you just did.
Abilities:
-Weak Electrokinesis
Inventory:
Conditions:
-Bladed Right Hand


Natti
Clone #25945 [6] >Go to a crouching position and take aim at the robots. If they attack, shoot them.
You drop to one knee and aim at the Robots, they don't seem to be attacking but then again they might not be able to move faster than walking speed...
Abilities:
Inventory:
-Assault Rifle [30/30]
-Basic Targeting System
Conditions:


Nonsequitorian
Clone #25946 [7] Load gun and stand ready.
You check your Rifle over and find an LCD Display on it's side showing eight bars out of eight, satisfied that it is loaded you take aim towards the Robots, it would be childs play to hit them at this distance.
Abilities:
Inventory:
-Rifle [8/8]
Conditions:


Game Events:
While the Robots Maintain a steady walking pace towards the group some of the closest ones begin moving their blades into more agressive positions.
It seems that they are not here to serve Tea and Biscuits.

Map:
Image


Mon Apr 11, 2011 12:48 am
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Post Re: Roll To Die
> Slowly walk to the side wall.


Mon Apr 11, 2011 2:18 am
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Post Re: Roll To Die
> Try again.


Mon Apr 11, 2011 3:17 am
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Post Re: Roll To Die
>Fire a bolt of Electricity at robot group while moving backwards towards other clones.


Mon Apr 11, 2011 3:21 am
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Post Re: Roll To Die
>Start firing single, accurate shots at waist height to cripple dem legs.


Mon Apr 11, 2011 4:58 am
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Post Re: Roll To Die
>Move forward to max TK range. Keep myself at max TK range by moving backwards. Trip them.


Mon Apr 11, 2011 2:52 pm
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Data Realms SUPER Elite
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Post Re: Roll To Die
Fire the legs off of the closest robot.


Mon Apr 11, 2011 9:22 pm
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Post Re: Roll To Die
ROLLAN

DragonXP
Clone #25941 [7] > Slowly walk to the side wall.
You Move over to the side wall and take a few steps back towards the group while maintaining your defensive posture.
Abilities:
Inventory:
Conditions:
-Clawed Right Forearm


CaveCricket48
Clone #25942 [3] > Try again.
You would just love to Practice your abilities but all this gunfire is proving rather distracting.
Abilities:
-Weak Telekinesis
Inventory:
-Combat Knife
Conditions:


Barnox
Clone #25943 [5] >Move forward to max TK range. Keep myself at max TK range by moving backwards. Trip them.
You rush forwards but those Robots are still just outside of the range of your Telekinesis.
Abilities:
-Weak Telekinesis
Inventory:
-Shotgun [6/6]
Conditions:


GlowstickNinja
Clone #25944 [5] >Fire a bolt of Electricity at robot group while moving backwards towards other clones.
You fire a bolt of electricity into the approaching group of Robots and it strikes one in the chest, it stops and stands there convulsing for a few seconds before collapsing on to the floor. All the while you take a few steps back towards the group.
Abilities:
-Weak Electrokinesis
Inventory:
Conditions:
-Bladed Right Hand


Natti
Clone #25945 [3] >Start firing single, accurate shots at waist height to cripple dem legs.
You fire several shots at the approaching Robots attempting to tear off their legs but somehow manage to hit them in their chests. This only slows them slighly, not exactly what you were hoping to achieve.
Abilities:
Inventory:
-Assault Rifle [26/30]
-Basic Targeting System
Conditions:


Nonsequitorian
Clone #25946 [8] Fire the legs off of the closest robot.
You fire a couple of rounds into the waist of the closest Robot, the first round virtually bisects the Robot and the second round strikes a second Robot and tears it's leg off.
Abilities:
Inventory:
-Rifle [6/8]
Conditions:


Game Events:
The Robots continue their steady march towards the group and those that hadn't previously move their arms into more aggresive positions.
The now one legged Robot struggles to hop along behind the others for a while before collapsing into a pool of leaked oil and failure.

Map:
Image


Last edited by Amazigh on Mon Apr 11, 2011 11:48 pm, edited 1 time in total.



Mon Apr 11, 2011 11:13 pm
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Post Re: Roll To Die
> Cover my ears and try again.


Mon Apr 11, 2011 11:45 pm
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Post Re: Roll To Die
>Move forward to max TK range. Keep myself at max TK range by moving backwards. Throw them into each other.


Mon Apr 11, 2011 11:45 pm
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1923
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Post Re: Roll To Die
Okay, so when we say rifle, are we saying .50 BMG or, like, a .30-06? I can't see it being worth more than an automatic weapon unless we're talking big.


Mon Apr 11, 2011 11:59 pm
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Data Realms SUPER Elite
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Post Re: Roll To Die
Aim at the weapons that the robos are wielding. Then, shoot their hands with the weapons off.


Tue Apr 12, 2011 12:18 am
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