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Roll To Die - ENDED
http://forums.datarealms.com/viewtopic.php?f=87&t=22432
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Author:  Amazigh [ Mon Apr 11, 2011 12:48 am ]
Post subject:  Re: Roll To Die

ROLLAN

DragonXP
Clone #25941 [6] Stand ground
You Maintain your position at the front of the group standing ready to face the approaching Robots.
Abilities:
Inventory:
Conditions:
-Clawed Right Forearm


CaveCricket48
Clone #25942 [3] > Speed-practice telekineses to boost strength/skill/whatever.
You try to practice your telekinetic skills but the sudden sound of #25944's Electrokinetic discharge distracts you enough to prevent you from improving in any way.
Abilities:
-Weak Telekinesis
Inventory:
-Combat Knife
Conditions:


Barnox
Clone #25943 [4] >Stand ground: If any get within range of TK, trip them/throw them into each other.
You stand ready and prepare to use your powers to throw two of the robots into each other but they are much too far away and aren't getting closer all that fast.
Abilities:
-Weak Telekinesis
Inventory:
-Shotgun [6/6]
Conditions:


GlowstickNinja
Clone #25944 [3] > Move Back into formation with the rest of the group. Test using electrokinesis to electrify my arm blade.
You concentrate on charging electrical energy into your blade, you focus a bolt of electricity over the blade and satisfied with the result turn your concentration towards returing to the rest of the group, at this point the bolt flies off from the blade and strikes the wall next to the approaching Robots leaving a small burn mark. This distracts you enough to stop moving and stare at the scorch mark on the wall, you are thorougly Shocked at what you just did.
Abilities:
-Weak Electrokinesis
Inventory:
Conditions:
-Bladed Right Hand


Natti
Clone #25945 [6] >Go to a crouching position and take aim at the robots. If they attack, shoot them.
You drop to one knee and aim at the Robots, they don't seem to be attacking but then again they might not be able to move faster than walking speed...
Abilities:
Inventory:
-Assault Rifle [30/30]
-Basic Targeting System
Conditions:


Nonsequitorian
Clone #25946 [7] Load gun and stand ready.
You check your Rifle over and find an LCD Display on it's side showing eight bars out of eight, satisfied that it is loaded you take aim towards the Robots, it would be childs play to hit them at this distance.
Abilities:
Inventory:
-Rifle [8/8]
Conditions:


Game Events:
While the Robots Maintain a steady walking pace towards the group some of the closest ones begin moving their blades into more agressive positions.
It seems that they are not here to serve Tea and Biscuits.

Map:
Image

Author:  dragonxp [ Mon Apr 11, 2011 2:18 am ]
Post subject:  Re: Roll To Die

> Slowly walk to the side wall.

Author:  CaveCricket48 [ Mon Apr 11, 2011 3:17 am ]
Post subject:  Re: Roll To Die

> Try again.

Author:  Glowsticks [ Mon Apr 11, 2011 3:21 am ]
Post subject:  Re: Roll To Die

>Fire a bolt of Electricity at robot group while moving backwards towards other clones.

Author:  Natti [ Mon Apr 11, 2011 4:58 am ]
Post subject:  Re: Roll To Die

>Start firing single, accurate shots at waist height to cripple dem legs.

Author:  Barnox [ Mon Apr 11, 2011 2:52 pm ]
Post subject:  Re: Roll To Die

>Move forward to max TK range. Keep myself at max TK range by moving backwards. Trip them.

Author:  Amazigh [ Mon Apr 11, 2011 11:13 pm ]
Post subject:  Re: Roll To Die

ROLLAN

DragonXP
Clone #25941 [7] > Slowly walk to the side wall.
You Move over to the side wall and take a few steps back towards the group while maintaining your defensive posture.
Abilities:
Inventory:
Conditions:
-Clawed Right Forearm


CaveCricket48
Clone #25942 [3] > Try again.
You would just love to Practice your abilities but all this gunfire is proving rather distracting.
Abilities:
-Weak Telekinesis
Inventory:
-Combat Knife
Conditions:


Barnox
Clone #25943 [5] >Move forward to max TK range. Keep myself at max TK range by moving backwards. Trip them.
You rush forwards but those Robots are still just outside of the range of your Telekinesis.
Abilities:
-Weak Telekinesis
Inventory:
-Shotgun [6/6]
Conditions:


GlowstickNinja
Clone #25944 [5] >Fire a bolt of Electricity at robot group while moving backwards towards other clones.
You fire a bolt of electricity into the approaching group of Robots and it strikes one in the chest, it stops and stands there convulsing for a few seconds before collapsing on to the floor. All the while you take a few steps back towards the group.
Abilities:
-Weak Electrokinesis
Inventory:
Conditions:
-Bladed Right Hand


Natti
Clone #25945 [3] >Start firing single, accurate shots at waist height to cripple dem legs.
You fire several shots at the approaching Robots attempting to tear off their legs but somehow manage to hit them in their chests. This only slows them slighly, not exactly what you were hoping to achieve.
Abilities:
Inventory:
-Assault Rifle [26/30]
-Basic Targeting System
Conditions:


Nonsequitorian
Clone #25946 [8] Fire the legs off of the closest robot.
You fire a couple of rounds into the waist of the closest Robot, the first round virtually bisects the Robot and the second round strikes a second Robot and tears it's leg off.
Abilities:
Inventory:
-Rifle [6/8]
Conditions:


Game Events:
The Robots continue their steady march towards the group and those that hadn't previously move their arms into more aggresive positions.
The now one legged Robot struggles to hop along behind the others for a while before collapsing into a pool of leaked oil and failure.

Map:
Image

Author:  CaveCricket48 [ Mon Apr 11, 2011 11:45 pm ]
Post subject:  Re: Roll To Die

> Cover my ears and try again.

Author:  Barnox [ Mon Apr 11, 2011 11:45 pm ]
Post subject:  Re: Roll To Die

>Move forward to max TK range. Keep myself at max TK range by moving backwards. Throw them into each other.

Author:  Ociamarru [ Mon Apr 11, 2011 11:59 pm ]
Post subject:  Re: Roll To Die

Okay, so when we say rifle, are we saying .50 BMG or, like, a .30-06? I can't see it being worth more than an automatic weapon unless we're talking big.

Author:  dragonxp [ Tue Apr 12, 2011 12:59 am ]
Post subject:  Re: Roll To Die

Try the strength of my left hand by pushing against my right forearm.

Author:  Amazigh [ Tue Apr 12, 2011 2:02 am ]
Post subject:  Re: Roll To Die

Ociamarru wrote:
Okay, so when we say rifle, are we saying .50 BMG or, like, a .30-06? I can't see it being worth more than an automatic weapon unless we're talking big.

The Assault Rifle is comparable to a M16 in power/accuracy etc.
The Rifle is about .40 cal, it'll tear chunks out of things, and it's rather accurate. It is definitely an improvement on the Assault Rifle, as in it'll get kills much more reliably, this is Generally the case with more expensive weapons over cheaper ones.

Author:  Glowsticks [ Tue Apr 12, 2011 2:25 am ]
Post subject:  Re: Roll To Die

> Fire Multiple bolts at robots while continuing to move backwards towards group. ( Am I in the group allready? I can't tell which dot is me...)

Author:  Ociamarru [ Tue Apr 12, 2011 2:27 am ]
Post subject:  Re: Roll To Die

They make .40 cal rifles? Didn't even know that.

Anyway, yeah, that clears things up.

Author:  Natti [ Tue Apr 12, 2011 1:24 pm ]
Post subject:  Re: Roll To Die

>If there's some kind of a scanning system, start scanning the robots for internal component locations. Keep shooting them at waist height.

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