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 Roll to Dodge - Psychic 
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Post Re: Roll to Dodge - Psychic
>Probability control and pad-touch, with less cramp.


Mon Apr 25, 2011 11:51 pm
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Post Re: Roll to Dodge - Psychic
> Select(?) Negation and put thumb on pad. If that doesn't work, thumb first and select after.


Tue Apr 26, 2011 12:01 am
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Post Re: Roll to Dodge - Psychic
Pull the object inside using telekinesis,rejoin sphere if done correctly


Last edited by Tokochiro on Tue Apr 26, 2011 3:02 am, edited 2 times in total.



Tue Apr 26, 2011 12:13 am
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Post Re: Roll to Dodge - Psychic
Stand there for several minutes to make an uncomfortable silence and then use mind control to make the man facepalm himself.


Tue Apr 26, 2011 12:56 am
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DRLGrump
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Post Re: Roll to Dodge - Psychic
Use my mind control to have the man hand it to me. If that doesn't work, remove it using more orthodox methods (ie. Take it out with my hands).
Edit: God damn it, ♥♥♥♥. Why'd you pick mind control too? You ♥♥♥♥.


Tue Apr 26, 2011 2:38 am
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Post Re: Roll to Dodge - Psychic
Well maybe you two can work together and do some epic duo-mind control stuff?

So, Hyper, when can we expect a roll? I wanna get all hot and bothered with that muscular man.


Wed Apr 27, 2011 12:01 am
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Post Re: Roll to Dodge - Psychic
Guess what I'M rolling?

CaveCricket48 (Raphael) [10]:
With the force of a thousand thumbs, you smash your hand against the panel, activating Negation. You then smash your thumb against the small thumbpad to the side. Your mind rushes, and all the knowledge of Psychic forces and counter-forces flow into your mind. With the right nudge, it'd be simple, even easy to cancel out peoples' powers! How didn't you see it before!
Name: Raphael
Age: 24
Appearance: Light skin, black hair and grey eyes. Not stronger than a normal person, but very agile.
Abilities:
- Stealthy (+1 stealth actions)
Conditions:
Psychic:

Ociamarru (Vadim Ivanov) [4]:
You run your tongue along the touchpad, flicking back and forth, teasing the touch screen. You desperately hope that nobody sees this, because it would be embarrassing as hell.
Name: Vadim Ivanov
Age: 37
Appearance: Russian features, pale skin. Striking green eyes and dirty blonde hair. Large, at around 6'4", with a slender build. One may say he's almost skeletal-looking, although he isn't incredibly skinny; his height just adds to the illusion and makes him seem rather thinner than he really is. As is, he isn't weak, but he isn't particularly muscular. More lean than skinny.
Abilities:
- Pain Resistance (can take lots of pain, but obviously if he breaks his leg and still uses it, it's gonna make the injury worse)
Conditions:

Emogotsaone (Jamal) [7]:
You skip the uncomfortable silence and go straight for the kill. You will the large man to smack himself in the face, as hard as you can will! It seems like his mind is an iron wall against your attacks... wait, what's this? A crack in the wall maybe? You slip in and exert your control, flooding him with the desire to smack his face!
The man scratches his nose.
"SUCCESS!"
Name: Jamal
Age: 35
Appearance: Light skin, brown hair and green eyes. Strong.
Abilities:
- Fast Clotting (Less blood loss)
Conditions:
Psychic:

Tokochiro (Mana) [6]:
You reach out with your mind towards the sphere, and feel that there is indeed an object inside. Hmm... You try to lift it out, but your lack of control causes it to smack against the sides of the sphere a few times. You don't even know what this object looks like, how are you supposed to guide it out? Hmm... You wonder if the muscular man would stop you from looking in the cube.
Name: Mana
Age: 23
Appearance: 6' 8" tall, tan skin, brown hair, black eyes, thin and a b cup.
Abilities:
- Watchful (+1 when looking around for particurlarly useful things)
Conditions:
Psychic:

Tomaster (Sir Charles) [5]:
With your will alone, you try to have the man give you the sphere. Sadly, this fails. He's been instructed to not just give you the sphere or its contents, so you can't control him into doing so.
"Erm... I don't suppose I could have a hint, could I?"
Name: Sir Charles the Thirty-Second
Appearance: Tall and regal looking.
Abilities:
- Royal/Incestuous Breeding (+1 to reflexes/reactions)
Conditions:
Psychic:

Barnox (Dane) [8]:
From the floor, you reach up and tap Probability Control, then apply your thumb to the pad. Knowledge fills you.
Huh. Probability doesn't really... exist. Sort of. It's difficult to explain. Well, your powers still exist. It's basically giving things little nudges, mostly subconsciously, so that they go more your way. Chemical reactions in the brain, the precise spin on a bullet, putting just a little extra stress on a bone you'd like to break... It's little things, but it's surprisingly complex. A hell of a lot more precise than Telekinesis, that's for sure.
Name: Dane
Age: 27
Appearance: Large, wide shoulders, rippling muscles.
Abilities:
- Mahscles: +1 to action requiring strength.
Conditions:
Psychic:


Game Events: The agents enter Dane and Raphael's rooms as well, pulling out the same floating sphere.
The one in Sir Charles' room gets a far off look for a moment, then snaps back to reality.
"This test is completable with any of the powers given on the list on the monitor. The sphere is held together with my own psychic energy, and I both know the password and have the key that unlocks the sphere. Do not worry about damaging the object inside the sphere."
The other agents repeat this same speech to the other players.


Wed Apr 27, 2011 1:12 am
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Post Re: Roll to Dodge - Psychic
A sausage!
"Could I have a look inside mister?"
If yes, pull it.If no, TK get it from him and pull the thing inside outside.


Last edited by Tokochiro on Wed Apr 27, 2011 2:33 am, edited 2 times in total.



Wed Apr 27, 2011 1:22 am
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Post Re: Roll to Dodge - Psychic
An edit war? DON'T HURT ME!

I actually have a question about editing - how does the whole edit-control thing work, where sometimes I can edit over your new stuffs and other times I can't?
It depends on whether or not I decide to be nice and NOT lock your post, on the assumption that you won't edit it to say something potentially unflattering. Such as I am not silly enough to do with this one.
Also merged.


I'd edit that post but I can't, so you should totally merge this double post for me.

Punch the ♥♥♥♥' monitor, then press my thumb against the thumbpad.
"Goddamn technology! This better ♥♥♥♥' work!"


You know, had you not changed my action, I would've actually managed to have my thumb scanned...oh well, what's one turn wasted in the long run? I'll just be a turn (or two) behind the others, I'll get caught up eventually.


Wed Apr 27, 2011 1:33 am
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DRLGrump
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Post Re: Roll to Dodge - Psychic
Very well. In that case, may I have the key?
MIND CONTROL and make him more amiable to handing over the key to the sphere. Or, if possible, just outright make him give me the key.


Wed Apr 27, 2011 4:02 am
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Post Re: Roll to Dodge - Psychic
> Negate the person's pyschic power holding the sphere together.


Wed Apr 27, 2011 4:10 am
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Post Re: Roll to Dodge - Psychic
>Close eyes, randomly bash buttons.


Wed Apr 27, 2011 1:06 pm
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Post Re: Roll to Dodge - Psychic
Emogotsaone, waiting on you.


Wed Apr 27, 2011 9:17 pm
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Post Re: Roll to Dodge - Psychic
Slam head on it.


Thu Apr 28, 2011 12:12 am
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Post Re: Roll to Dodge - Psychic
Yo, bold and underline yo' actions!


Thu Apr 28, 2011 12:26 am
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