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 Roll to Dodge - Blue Thunder 
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: Roll to Dodge - Blue Thunder
"Bone."

> Reload Spas 12 with Slug rounds


Sun May 29, 2011 2:39 am
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Post Re: Roll to Dodge - Blue Thunder
"Tooth."
>Run Diagnostic on Left Arm.


Sun May 29, 2011 5:19 am
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Post Re: Roll to Dodge - Blue Thunder
How about that, 2 chose fin, 2 chose bone and 2 chose tooth.


Sun May 29, 2011 5:26 am
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Post Re: Roll to Dodge - Blue Thunder
Rolling.

CaveCricket48 (Raphael) [7]:
"Bone."
You're pretty damn lucky to be alive, but you ignore that fact and reload your shotgun with Slug rounds.


Ociamarru (Vadim Ivanov) [5]:
You distractedly mumble to yourself, thinking. Then,
"...Fin?"


Tokochiro (Mana) [3]:
"I wants its fin."
You sling your backpack in front of you to load up your MGL with nades, and the strap breaks, sending your pack onto the ground and spilling ordinance everywhere. What a mess.


Amazigh ("Amazigh") [1]:
"Tooth."
You wonder if anyone heard you since you're so tiny. You disregard the thought, and activate diagnostics for your arm. While it runs, you look through one of your cameras down and at your arm. The subtle tests the diagnostics are running makes the arm sway ever so slightly.
Suddenly, something inside the arm sparks, and the entire thing falls off at the elbow.
"...Well, ♥♥♥♥."


Tomaster (Vladimír Shurla) [7]:
"Tooth, por favor."


caekdaemon (VN Warrior) [4]:
"BONE."


Game Events: The man takes note of everyone's answers, then sees Amazigh's arm fall off.
"You might need a hand with that."
Oh how punny. He snaps his fingers, smiling to himself from his joke, and some sort of parcel materializes on or in front of everyone. When everyone looks back from their rewards, he's gone, back up in the stands.

Raphael has received a Sealed Envelope.
Vadim has received Hooked Gloves.
Mana has received an Automatic Reloader.
Amazigh has received a crate of Hammerhead Concussion Rounds.
Vladimir has received a crate of Hammerhead Concussion Rounds.
The VN Warrior has received a companion Gyro MK. I.


Wed Jun 01, 2011 9:16 pm
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Post Re: Roll to Dodge - Blue Thunder
> Open my envelope.


Wed Jun 01, 2011 10:02 pm
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Post Re: Roll to Dodge - Blue Thunder
"Damn it, Little Help Here?"
> Do what I can to fix my arm back up ons.


Wed Jun 01, 2011 10:11 pm
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Post Re: Roll to Dodge - Blue Thunder
So does that mean that Vlad in Mecha now has the concussive shells as well?


Wed Jun 01, 2011 10:23 pm
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Post Re: Roll to Dodge - Blue Thunder
I guess my companion will be transferred to RtD2 when the next roll happens?

Activate the Gyro and have it follow me, staying around a metre away on the right. Keep a eye out for enemy forces.


Wed Jun 01, 2011 10:47 pm
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Post Re: Roll to Dodge - Blue Thunder
Take my grenade launcher


Wed Jun 01, 2011 10:54 pm
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Post Re: Roll to Dodge - Blue Thunder
Your prizes all transfer when it will not be omgwtfhax to do so via plot. In other words, when you get a free moment to search through bushes or in boxes or whatever, and find your loot.


Wed Jun 01, 2011 11:04 pm
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Post Re: Roll to Dodge - Blue Thunder
Like mine that can probably be taken by a scientist at base and fixed?


Wed Jun 01, 2011 11:12 pm
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Post Re: Roll to Dodge - Blue Thunder
See just how these gloves work. Scale something!


Wed Jun 01, 2011 11:14 pm
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Post Re: Roll to Dodge - Blue Thunder
Awesome!
Have one gun fire concussive shells, and the other fire my depleted uranium slugs.


Thu Jun 02, 2011 1:45 am
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Post Re: Roll to Dodge - Blue Thunder - THE PRIDE OF BOATMURDERED
None other can be rolled, so BT it is!

CaveCricket48 (Raphael) [5]:
You open the envelope. Predictably, it contains a letter.

Raphael,
Congrendulates, you now have Chakra! You can use it to control the elements AND even for healing! Good stuff! Now then, go kill some ♥♥♥♥!
- McBadass

That was... brief.


Ociamarru (Vadim Ivanov) [2]:
There is nothing in any direction to scale, sadly. You don't even have the gloves on! But as far as gloves go, they look quite good. The gloves themselves are some sort of thick, tough kevlar-ish material. But they're a lot lighter than they look. More importantly, on each finger a thick metal claw is woven directly into the gloves so that it goes forward, then hooks down. You can easily use these to scale just most surfaces, and they look like they could do serious damage if you attacked someone with them, too.


Tokochiro (Mana) [4]:
You just take your grenade launcher and load it up with incendiary rounds. Too much of a bother to clean up properly. That'll probably bite you in the ass later.


Amazigh ("Amazigh") [4]:
"Damn it, Little Help Here?"
You look at your arm on the ground. The metal literally broke from the weight of the arm.
There's no way you're reattaching it.


Tomaster (Vladimír Shurla) [7]:
"Awesome!"
You set up your mecha so that one arm draws from the DU shells, and the other from the Hammerhead shells. You're lucky that the ammo magically appeared in your mech, since you have no way to load it here.


caekdaemon (VN Warrior) [9]:
You transmit your orders to Gyro, and it obeys them flawlessly! In fact, it has already sent back a report! Awesome!Hostiles Detected.
6 Targets. Humanoid Configuration. Diminutive Stature.
Hostiles Are Armed And Armored. Armor Identified As Plate Armor Of Unknown Composition. Armaments Identified As Melee Weapons Of Unknown Composition.
Caution Advised.

Huh, you can't even see any enemies yet.


Game Events: As everyone checks out their prizes, they don't notice the materialization of a group of figures near the warriors, about half as far away as the sharks were when they appeared. 6 figures, short figures. Only about waist high, but they're all bulky and muscular. And clad in gunmetal blue plate armor. Each has several weapons, all made of the same blue metal: A shortsword and war axe strapped to their waist, and a larger warhammer on their backs. All 6 are also carrying a square shield almost as big as they are, strapped to their left wrist. They look around, confused, then spot the warriors. The shields are placed in front as a phalanx, and after a bit of chatter among themselves, each figure begins walking towards a different warrior. Then the walk turns into a brisk walk. Then into a jog. Then a run.
The dwarves are coming, and they're mad as hell.


Sat Jun 04, 2011 1:34 am
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Post Re: Roll to Dodge - Blue Thunder
BWOOMETEL DORFS YAY

You guys are gonna have a tough time defeating these little dudes :P


Sat Jun 04, 2011 2:23 am
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