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 FG Lounge 
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Post Re: FG Lounge
guys please for the love of god joinerino Ad Infidium

an RTD with a basic amount of commitment from its players is some of the best, cheapest and least illegal fun you can have in this world


Tue Jan 27, 2015 2:47 am
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Areku seems to be dropping out of Ad Infidium, so we have a slot open.


Tue Mar 24, 2015 4:04 am
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So, I'm in college now and with an abundance of free time. Instead of mercing pedestrians in GTA V, I figured maybe doing an RtD would be more productive and keep me writing. Any tips you could give me, RtD GMs of times gone by?


Sat Apr 04, 2015 8:25 am
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Please don't let yourself get tied up in individual rolls - I made that horrible mistake in multiple projects. Regularity of posting keeps things active and vital.


Sat Apr 04, 2015 3:42 pm
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So I'm thinking of starting an RTD up again. Much in the same vein as Ad Infidium, it'll be a reboot of Tiny Gods, except actually with some planning and not 8 different freaking plotlines to write for. Anyone interested?


Mon Apr 06, 2015 1:38 am
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Sure, count me in.


Mon Apr 06, 2015 1:40 am
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I would love to play.


Mon Apr 06, 2015 8:00 pm
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I'm really interested.
Though you should note 2 things:
1) that this will be the first RTD I will be participating in.
2) I am going to have important tests occuring during v.17-v.23 so if I don't respond in time you can do whatever you wish to my character that roll.


Sun Apr 12, 2015 4:43 pm
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It took 100 rolls to set up the intro of my RtD in a natural-feeling way.

I'm wondering if I'm going a bit slow.


Sat May 02, 2015 6:30 am
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Nah, it's a good speed. Old Infidi was too breakneck.


Sat May 02, 2015 1:45 pm
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Alright, you might laugh at me considering my horrible track record with these things, but I'm considering a new RtD. There are a lot of faults with strategy RtDs, so I'm ruling those out for the time being till I find a better method of dealing with them and keeping track of all the numbers - which is probably going to require me to bootleg acquire Microsoft Excel - and restart on a fresh foundation.

So, this leaves me with a few ideas.

A) An experiment in narrative storytelling. In this RtD, the players are the characters of a story being told to a young child, telling of fantastical events - here's an example of what it would look like in the spoiler below.



This would be extremely easy to maintain and be a very interesting experiment in storytelling, too :D

2. A partial reboot of RtD Fantasy. After reevaluating the story, I think rebooting from the current position is a bad idea, and that a better method of rebooting the story is to actually go back to the original plan that was seen up to the area I rolled back - if so, I could easily kick the story back off and create an entire new plotline on the fly.

III - a total reboot of RtD Fantasy. In this case, I'll keep the story I have planned and just try and roll again from the very start. This is harder to do than the alternative, but once I've gotten the ball rolling on the plot again it should get easier and stay making sense...however, I think option 2 is more likely, since I can make the plot work better and adjust quite a few things to keep the setting fresh and hammer out the faults of Fantasy...but I could possibly do the same to the original fantasy plot to remove all of its most glaring faults.

Four : Fire up the engines on RtD space. This will require a ton of time to finalize the equipment mechanics and all that jazz, but the result would be a seven player space RtD where the players are the officers of a starship, at first controlling only one crew member but later expanding up to control an entire department as the players earn new vessels and equipment by progressing along the campaign. In this story, there are three storylines based on the faction the players pick, listed below. Some things are still being adjusted, but the overall plot is set and just needs fleshing out.

The United Earth Coalition campaign puts the players in the service of the homeworld as members of the Coalition Fleet, a ragtag navy comprised of the space fleets of all the major Earth nations integrated into one centralized command in response to the surprise attack on Earth by the Mars Federation after they declared independence - whilst Earth has more industrial capacity and greater shipbuilding potential thanks to its substantial population, no any one nation can match the colonies combined - and the forces of the newly formed Earth Coalition are readying themselves to take back the colonies, starting with the rebel states on Luna that had followed their Martian brothers in seceding from their mother nations. This campaign will feature a wide variety of missions both in space and on ground, plenty of combat and political intriguing to determine the future of the United Earth government, and the players will start in a lowly frigate equipped with old weapons and equipment, ready to be given their first assignment and eager for vengeance for friends and family killed in the unprovoked attack on Earth...

The Mars Federation campaign has the players fighting for independence from the tyranny of Earth, newly enlisted into the Colonial Navy and manning a new generation of warship designed and equipped by the scientists of the Phobos Academy, the finest minds in the solar system and loyal to the dream of independence and self determination. Following a series of suicide strikes with multi-megaton bombs on the Canaveral Shipyards, Baikonur Cosmodrome and the EuroStar Slipways to cripple the Terran fleets in drydock, the rebels have the initiative...but the Coalition is bloodied, not broken, and the Martians and their allies will have quite a fight in store if they are to truly be free from Earth. This campaign is more freeform, as Olympus Command favors a looser control of its independent captains, preferring to give them directives to achieve rather than proper orders - these can range from commerce raiding, installation assaults, minelaying and scientific missions involving strange relics from the depths of Mars...

The Corporate Campaign is about life past the asteroid belt, where the laws of Mars or Earth are a long way away, a place where daring captains and their crews can earn both fame and fortune as independent mercenaries and security agents..and who knows what things might lurk at the dark and cold edges of the solar system, unknown by the eyes of civilization?


Sat Jul 11, 2015 8:24 am
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I would be honored to participate in any of these.

Tell me, does your first idea involve conventional RTD stylings like stats, abilities and an inventory, or is it a more free form kind of roleplay?

I would offer that it may be best to start afresh if you end up rebooting Fantasy, as that gives people the opportunity to build new characters. That really helps with engagement and provides something to seriously look forward to in their development.

Space RTD sounds incredible, like something I could only dream of running - but as with all these projects, it needs to remain achievable and it may gain unwanted complexity if it encroaches on strategy elements. It also requires you to write for more than the standard number of players.


Sat Jul 11, 2015 6:12 pm
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Data Realms Elite
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TheKebbit wrote:
I would be honored to participate in any of these.

Tell me, does your first idea involve conventional RTD stylings like stats, abilities and an inventory, or is it a more free form kind of roleplay?

I would offer that it may be best to start afresh if you end up rebooting Fantasy, as that gives people the opportunity to build new characters. That really helps with engagement and provides something to seriously look forward to in their development.

Space RTD sounds incredible, like something I could only dream of running - but as with all these projects, it needs to remain achievable and it may gain unwanted complexity if it encroaches on strategy elements. It also requires you to write for more than the standard number of players.

:D

The first idea has some of the more conventional things like stats and abilities, as well as an inventory for quest items, but it'll be more weighted towards the freeform side of things, though not too much as to make the game entirely story based. There should be enough to make it have interesting gameplay, that's for sure :p

As for Fantasy, I'm personally stuck between the two options...but I could always cannibalize certain bits and pieces as I have been doing for my novel...but that's something for another time...

And Space is actually less complicated to run than it'd appear, with the hardest part on my end being the creation of deck plans for the various ship classes of the setting and keeping track of all the weapons - which is another good reason to get a spreadsheet, in all honesty - and fortunately...it doesn't have major strategy elements for me to keep track of, except maybe in the corporate campaign.

Another part : depending on what faction/campaign is chosen will bestow certain benefits, unique technologies and even unique ship classes. Here are two traits, one from the Coalition and the other from the Federation.

War Machine - As the great factory complexes of Earth begin to retool and start production of the enormous amounts of war material required to see the war through to the end, supply lines are streamlined and war academies expanded as letters of conscription are sent out on the homeworld for the first time in generations. Old ordnance bunkers first built in the event of a war amongst the old powers of Earth fifty years ago are unlocked and their munitions reactivated, with entire fleets of mothballed vessels being repaired, refitted and recommissioned as soon as crews are ready to bring them back into service.

All ammunition, spare parts and other disposable equipment is instantly replaced for free as soon as the vessel returns to a fleet, supply transport or military base. In addition, the time it takes to receive replacement crewmembers is halved.

Deimos Robotics Facility - Even before the declaration of independence, the scientists and engineers at the DRF were widely considered to be the greatest minds in their field of research, creating autonomous mining drones capable of identifying veins of ore, determining the worth of the deposit and extracting it in a timely and efficient manner, now a common sight for the wealthy mining consortiums of the asteroid belt. Such practical knowledge has enormous potential for both civilian and military applications, and the researchers of the Deimos Robotics Facility are hard at work designing a wide variety of robotic platforms to aid the war effort, ranging from repair bots to security drones, but all that pales to their greatest gift : the DRF has taken the responsibility of training all new Colonial engineers and scientists.

Engineering and Science characters start with the Robotics Expert trait, guaranteeing success on maintaining, hacking and improving basic robotic units, in addition, all robotic units cost half as much to build and repair and are more resilient in combat situations.

And for a taste of end game warships...

Dreadnaught - The largest ship ever constructed by humanity, the Dreadnaught is an old idea made new, utilizing state of the art technology united with tried and tested designs to create the super battleship of tomorrow and the pride of the Coalition Fleet...and a testament to what the nations of Earth can do when they put aside their differences and work together as one. Armed to the teeth with thousands of missiles ready to fire, a complex point defense system and mounting turrets originally designed for deployment on starbases, the Dreadnaught is capable of dishing out as much damage as a small fleet. Layer upon layer of armor plating protects the two thousand man crew, whilst a network of primary, secondary and tertiary backup systems ensure that there is no foe that the Dreadnaught cannot outlast in a stand up fight. In addition to its combat capability, the ship also contains a fully equipped factory module - the same as a manufacturing ship - and can produce everything the crew could possibly need whilst on campaign.


Sun Jul 12, 2015 5:12 am
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For spreadsheets, is there a reason why you can't use google docs? I believe I used that in Into Unknown Lands (rest in peace, you overly ambitious experiment).


Mon Jul 13, 2015 5:44 am
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Hey, would anyone be interested in joining Ad Infidium as a seventh player?


Sun Nov 22, 2015 5:01 am
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