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 FG Lounge 
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Loose Canon
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Post Re: FG Lounge
...
Several? I just knew about the skylands.


Sat Aug 17, 2013 6:00 am
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Data Realms Elite
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Post Re: FG Lounge
caekdaemon wrote:
Personally, I don't enjoy complex rules. They are pretty difficult to actually use.

My issue with Cavecricket's system is too many stats.
[Snip]

Well, I only see that cave uses simple equations to deal with attacks, and defense, with luck playing a wild card.

Anyways, I don't know how precise body movements tie into a lithe form, but I don't know, all it can explain is how I play frisbee with the things that bog me down.

Also, I thought spears made you hit harder, not help you with misc things.


What is GTS anyways?


Sat Aug 17, 2013 6:07 am
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TorrentHKU wrote:
...
Several? I just knew about the skylands.

Yeah, several. I think I might have said something about the other thing that popped up, but I don't really remember. That one kinda goes along with the idea of the skylands anyway, so meh.
'Sides, the things I have in mind are similar, but quite different in important ways to your ideas, so it works out in the end.


Also, I don't know what GTS is.


Sat Aug 17, 2013 6:17 am
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Quote:
Foe: am I allowed to make an experimentation thread in FG?
Tomb Lord Caek Daemon: What do you mean? Your own forum game? You don't even need to ask me :p
Tomb Lord Caek Daemon: I don't run FG or anything.
Suddenly HKU: I DO THOUGH. Sure go ahead.

I feel like I'm going to have to smother some hellspawn in the near future.


Sat Aug 17, 2013 4:23 pm
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Post Re: FG Lounge
Alright, so you guys know that I am working on Dragonflight which will be my next big project following Aftermath. All these aim towards improving my skills at running forum games, as right now, I'm good at writing but bad at dealing with the mechanical side. So here are my ideas and concepts, recorded to help keep me from forgetting them and also allowing people to have a look at what Dragonflight will bring to the table.

Dragonflight Core Concepts

Dragons



Drakes




The Nation




The Strategic Map



Examples!

These are examples of some mechanics in game.

Gear quality



More coming whenever I feel like updating this. Expect strength examples tomorrow :D


Last edited by caekdaemon on Sat Aug 31, 2013 8:32 pm, edited 1 time in total.



Sun Aug 25, 2013 2:09 am
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Rolling IUL combat turns takes SO LONG.


Mon Aug 26, 2013 4:35 am
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CaveCricket48 wrote:
Rolling IUL combat turns takes SO LONG.

Yeah, I've got a plan for that, though, since it's unlikely for everyone to be in a fight at the same time.


Mon Aug 26, 2013 2:46 pm
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Cave, it goes without saying.


Mon Aug 26, 2013 11:57 pm
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Go action.


Tue Aug 27, 2013 2:57 am
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I might need a replacement player who will be taking control of Roast's character in Infidium, since he's seemingly been inactive for some time.

Edit: Tom took up the position.


Wed Aug 28, 2013 4:16 am
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Teeeehehehehehe.
LotS of plans~


Fri Aug 30, 2013 5:40 am
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With tom not responding, I might need another replacement player for Infidi. You can either take control of an existing character or make a new one.

Possibly need a new player for Into Unknown Lands as well, seeing as Miggles doesn't seem to be responding.


Sun Sep 08, 2013 7:46 pm
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Post Re: FG Lounge
On Friday I'll be leaving on a teip for three months.
So either roll for/find somebody to roll for me. Or kill off my characters, that's also fine.


Mon Sep 09, 2013 2:39 pm
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It's looking like It'll take ages to prepare a workable version of my very DnD-like roleplaying system, so as far as my next RtD goes, I'll be releasing it soon-ish, and with only a few changes from classic RtD. I won't be throwing away my other plans, though - that'd just be a waste. Perhaps someday, they will come to fruition....

Stuff's starting to get busy as all hell for me, but I'm going to attempt to find time this week to hopefully roll several times for Illusia and finish the damn thing. THEN I can start on a fresh, new game that isn't a gigantic experiment gone wrong with too many rule changes. :P

Hope you guys like d20s.


Wed Sep 11, 2013 2:35 am
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After Infidi, RtD Ultima is coming up and probably going to be using a d6, but have more and larger modifiers, so over time there'll be less player luck and more of their character build.


Wed Sep 11, 2013 4:16 am
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