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FG Lounge
http://forums.datarealms.com/viewtopic.php?f=87&t=25342
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Author:  TorrentHKU [ Sat Aug 17, 2013 6:00 am ]
Post subject:  Re: FG Lounge

...
Several? I just knew about the skylands.

Author:  Foa [ Sat Aug 17, 2013 6:07 am ]
Post subject:  Re: FG Lounge

caekdaemon wrote:
Personally, I don't enjoy complex rules. They are pretty difficult to actually use.

My issue with Cavecricket's system is too many stats.
[Snip]

Well, I only see that cave uses simple equations to deal with attacks, and defense, with luck playing a wild card.

Anyways, I don't know how precise body movements tie into a lithe form, but I don't know, all it can explain is how I play frisbee with the things that bog me down.

Also, I thought spears made you hit harder, not help you with misc things.


What is GTS anyways?

Author:  Nighthawk [ Sat Aug 17, 2013 6:17 am ]
Post subject:  Re: FG Lounge

TorrentHKU wrote:
...
Several? I just knew about the skylands.

Yeah, several. I think I might have said something about the other thing that popped up, but I don't really remember. That one kinda goes along with the idea of the skylands anyway, so meh.
'Sides, the things I have in mind are similar, but quite different in important ways to your ideas, so it works out in the end.


Also, I don't know what GTS is.

Author:  Foa [ Sat Aug 17, 2013 4:23 pm ]
Post subject:  Re: FG Lounge

Quote:
Foe: am I allowed to make an experimentation thread in FG?
Tomb Lord Caek Daemon: What do you mean? Your own forum game? You don't even need to ask me :p
Tomb Lord Caek Daemon: I don't run FG or anything.
Suddenly HKU: I DO THOUGH. Sure go ahead.

I feel like I'm going to have to smother some hellspawn in the near future.

Author:  caekdaemon [ Sun Aug 25, 2013 2:09 am ]
Post subject:  Re: FG Lounge

Alright, so you guys know that I am working on Dragonflight which will be my next big project following Aftermath. All these aim towards improving my skills at running forum games, as right now, I'm good at writing but bad at dealing with the mechanical side. So here are my ideas and concepts, recorded to help keep me from forgetting them and also allowing people to have a look at what Dragonflight will bring to the table.

Dragonflight Core Concepts

Dragons



Drakes




The Nation




The Strategic Map



Examples!

These are examples of some mechanics in game.

Gear quality



More coming whenever I feel like updating this. Expect strength examples tomorrow :D

Author:  CaveCricket48 [ Mon Aug 26, 2013 4:35 am ]
Post subject:  Re: FG Lounge

Rolling IUL combat turns takes SO LONG.

Author:  caekdaemon [ Mon Aug 26, 2013 2:46 pm ]
Post subject:  Re: FG Lounge

CaveCricket48 wrote:
Rolling IUL combat turns takes SO LONG.

Yeah, I've got a plan for that, though, since it's unlikely for everyone to be in a fight at the same time.

Author:  Foa [ Mon Aug 26, 2013 11:57 pm ]
Post subject:  Re: FG Lounge

Cave, it goes without saying.

Author:  CaveCricket48 [ Tue Aug 27, 2013 2:57 am ]
Post subject:  Re: FG Lounge

Go action.

Author:  CaveCricket48 [ Wed Aug 28, 2013 4:16 am ]
Post subject:  Re: FG Lounge

I might need a replacement player who will be taking control of Roast's character in Infidium, since he's seemingly been inactive for some time.

Edit: Tom took up the position.

Author:  TorrentHKU [ Fri Aug 30, 2013 5:40 am ]
Post subject:  Re: FG Lounge

Teeeehehehehehe.
LotS of plans~

Author:  CaveCricket48 [ Sun Sep 08, 2013 7:46 pm ]
Post subject:  Re: FG Lounge

With tom not responding, I might need another replacement player for Infidi. You can either take control of an existing character or make a new one.

Possibly need a new player for Into Unknown Lands as well, seeing as Miggles doesn't seem to be responding.

Author:  Izen [ Mon Sep 09, 2013 2:39 pm ]
Post subject:  Re: FG Lounge

On Friday I'll be leaving on a teip for three months.
So either roll for/find somebody to roll for me. Or kill off my characters, that's also fine.

Author:  Nighthawk [ Wed Sep 11, 2013 2:35 am ]
Post subject:  Re: FG Lounge

It's looking like It'll take ages to prepare a workable version of my very DnD-like roleplaying system, so as far as my next RtD goes, I'll be releasing it soon-ish, and with only a few changes from classic RtD. I won't be throwing away my other plans, though - that'd just be a waste. Perhaps someday, they will come to fruition....

Stuff's starting to get busy as all hell for me, but I'm going to attempt to find time this week to hopefully roll several times for Illusia and finish the damn thing. THEN I can start on a fresh, new game that isn't a gigantic experiment gone wrong with too many rule changes. :P

Hope you guys like d20s.

Author:  CaveCricket48 [ Wed Sep 11, 2013 4:16 am ]
Post subject:  Re: FG Lounge

After Infidi, RtD Ultima is coming up and probably going to be using a d6, but have more and larger modifiers, so over time there'll be less player luck and more of their character build.

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