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 RTD-Cortext Command 2 
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Joined: Sun May 06, 2012 11:43 pm
Posts: 75
Location: Right behind you.
Post RTD-Cortext Command 2
This is my first rtd, and it is a 1-6 dice. 1=fail 2=slip-up 3=did it 4=win 5=mega win 6=epic win

your sheet should be this:
name:
Faction:(can be mod,as long as it isnt dummy behemoth ect.)
troop: (what kind of soldier)
Class:(heavy,light,engineer,ect.)
Team:(1,2,3,4)
Inventory:(gnades and guns go here)
Abilities:(Abilities such as sharpeye goes here)

Let the battle begin!


Sun Jun 10, 2012 2:23 am
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Joined: Sun May 06, 2012 11:43 pm
Posts: 75
Location: Right behind you.
Post Re: RTD-Cortext Command 2
mine is:
name:The Admin
Troop:Reflective robot mk2
Faction:Hueg pack o mods
Class: sniper
Inventory: Uber t-rex,Hax cannon
Team:1
Abilities:Admineye(+3 to sniping and aiming)
Reflection(Cannot be killed by regular means, must be crushed between a huge,huge gib and the ground(Unique to the reflective robot mk2))


Sun Jun 10, 2012 3:22 am
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Joined: Sat Jul 04, 2009 10:24 pm
Posts: 3736
Location: NORTH
Post Re: RTD-Cortext Command 2
Oh, come on.

This "RTD" has:
1. no apparent storyline
2. almost no well thought-out rules, no differentiation between what constitutes an epic win and a mega win
3. an invincible, OP as hell self-insert character (from Hueg Pack of Mods, no less)

Why do you even need a blatant Robo-Gary Stu self-insert admin anyway? Do you anticipate that the players will go "OFF DA RAILS" and need to be punished by your ridiculous moderator weaponry?

Please read the Forum Games rules, study other RTDs like Ethersphere and Nonspace, and come back when you develop a sense of gameplay balance and think up an actual storyline. Then you'll hopefully be welcomed with open arms (instead of critical fists of internet pain).


Sun Jun 10, 2012 4:28 am
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Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2991
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Post Re: RTD-Cortext Command 2
Yeah, Kebbit's right here on pretty much all accounts. You don't strictly NEED any more rules than that, but it's highly advised, and you've got absolutely nothing in the way of any setup. Think on this for a bit, write something better up, and PM a Forum Games mod when you've got something more complete to post.


Sun Jun 10, 2012 4:32 am
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