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 Roll To Dodge: Ethersphere (Roll 76) 
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Loose Canon
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Post Re: Roll To Dodge: Ethersphere (Roll 5)
MOAR KAMATAICHI


Sat Feb 25, 2012 3:13 am
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Data Realms Elite
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Post Re: Roll To Dodge: Ethersphere (Roll 5)
>Launch a Terra Spike at the Drones.


Sat Feb 25, 2012 5:52 am
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Post Re: Roll To Dodge: Ethersphere (Roll 5)
"'NUDDER RAUND!"


Sat Feb 25, 2012 4:42 pm
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Post Re: Roll To Dodge: Ethersphere (Roll 5)
Wee. Roll later today.


Sat Feb 25, 2012 4:43 pm
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DRLGrump
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Post Re: Roll To Dodge: Ethersphere (Roll 5)
Do I not count as a player, you ♥♥♥♥?
Use Vapor Lance to take out one of the air drones, and then use the MGL to try and hit the ground drones again.


Sat Feb 25, 2012 10:14 pm
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Post Re: Roll To Dodge: Ethersphere (Roll 5)
Sorry Tommy babe, forgot about you :(


Sat Feb 25, 2012 11:24 pm
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Post Re: Roll To Dodge: Ethersphere (Roll 5)
Ninja roll!
=================================================================================

Tomaster | Jet (Roll: 4)


TorrentHKU | John S. Freeman (Roll: 5)


Amazigh | Aicaya (Roll: 5)


DSMK2 | DEYE-5 (Roll: 3)


alphagamer774 | Michael "Mike" Rocksford (Roll: 5)


Nonsequitorian | Ulysses Green (Roll: 2)


NPC | Jackson (Roll: 3)


NPC | Dmitri (Roll: 6)


NPC | Trent (Roll: 4)


Game Events
The drones have been destroyed.
The ground bots have advanced approximately 25 meters.

MAP

Image

Black Dots: Players
White Dots: Minor NPCs
Green Dot: Jackson
Red Dots: Ground Enemies


Sun Feb 26, 2012 2:47 am
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DRLGrump
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Post Re: Roll To Dodge: Ethersphere (Roll 6)
Suck it.
Take the time to unjam my Ripper, and then, if they've spread out, use that to take them out, or the MGL if they're compact.


Sun Feb 26, 2012 4:23 am
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Post Re: Roll To Dodge: Ethersphere (Roll 6)
Maybe this isn't totally clear but the ground bots aren't actually visible yet. They're behind the closed gate and the walls of the the compound. D-EYE5's (DSMK2) sensors are why they're showing up on the map.


Sun Feb 26, 2012 5:02 am
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Post Re: Roll To Dodge: Ethersphere (Roll 6)
YEAAAA

Ascertain if the downed drone has any sort of salveageable parts (Spiky bits), consider swapping mags, dismiss the idea, then shoot the next drone. Unless there aren't any.


Sun Feb 26, 2012 2:35 pm
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Post Re: Roll To Dodge: Ethersphere (Roll 6)
The aerial drones are all downed.


Sun Feb 26, 2012 5:47 pm
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Post Re: Roll To Dodge: Ethersphere (Roll 6)
> Use drone wreckage as ZIGER ammo, any wording found on the wreckage should be identified.


Sun Feb 26, 2012 6:28 pm
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Data Realms Elite
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Post Re: Roll To Dodge: Ethersphere (Roll 6)
>Take aim at the Gate with my Cannon, get ready to fire on the Drones when it opens.


Mon Feb 27, 2012 2:38 am
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Loose Canon
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Post Re: Roll To Dodge: Ethersphere (Roll 6)
> Be ready to shoot some ♥♥♥♥ with my snipergun.


Mon Feb 27, 2012 5:38 am
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Post Re: Roll To Dodge: Ethersphere (Roll 6)
Asfdgs homeworks. Fear not, roll HIGHLY LIKELY tomorrow.


Wed Feb 29, 2012 3:38 am
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