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 Hexed - Tales of the gods. (always open) 
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Post Re: Hexed - Tales of the gods. (always open)
Set up a spiked wooden palisade around the village and dig a steep (leg-cracking height) trench.

Dot the plains with shallow mines. Dig out stone, flint, and any metal deposits.

Carve an obelisk out of solid rock in praise of Ikar.

Cover the nearby land with pastures for livestock and plant hardy root vegetables.

Begin equipping a special militia guard with spears and heavy shields.


Fri Mar 30, 2012 11:25 pm
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Post Re: Hexed - Tales of the gods. (always open)
Blackbeard's Pirate Gang.
"Get the boys to set up a dock for the ships, along with a shipyard for ship repair."
The boys begin choppin down the larger trees and lashing them together. its 'ard work but with the aid of 2 oxen they drag them out to the sea. your first dock is available for the corvette's. the cruiser will have to wait in deeper water (Dark blue).

"Let the settlers go settle. Have the miners and prospectors work together for maximum productivity."
The settlers begin to set up the first houses using logs from the tree felling. The miners and prospectors head into the mountains, granite, pumice, obsidian and other volcanic rocks are found, along with alot of iron ore.

"Order the farmers to farm."
Using the other oxen the farmers begin to set up farm lands, the ground here is of superb quality thanks to the volcano.

"Have a number of swords men on all of my ships."
swordsmen are split between ships maintaining a guard and supervising offloading for now.

"Get those pioneers working on a small town capable of sustaining a thriving navy."
Pioners in co-operation with the other unemployed settlers begin the first houses. 2 public houses are constructed allowing a portion of the population (64) to stay on the island.



Jahn's Freehold
Set up a spiked wooden palisade around the village and dig a steep (leg-cracking height) trench.
A spiked palisade is planted around the village however work on the trench is slow.

Dot the plains with shallow mines. Dig out stone, flint, and any metal deposits.
The first mines dont find anything of worth apart from stone and dirt. as the miners begin to spread further out one of them discovers a band of iron warm to the touch, as the picks hit the rock a flow of lava bursts forth. 4 of the miners are too slow and are killed by the lava.

Carve an obelisk out of solid rock in praise of Ikar.
The priests oversee construction of the obelisk, carving the rune of Ikar into the front. The obelisk twice the height of a man and each side as wide pleases Ikar the priests say.

Cover the nearby land with pastures for livestock and plant hardy root vegetables.
initial pastures are laid out for grazing and and farmers begin to plough the lands.

Begin equipping a special militia guard with spears and heavy shields.
Spears and shields are setup for the milita and training goes well.



Ilek-Vad
"Chop down trees to clear land, and to use as resource."
Clearing of the land begins and the fallen trees are stacked to once side.

"Start building homes w/ the logs collected."
The first houses are built. sturdy log cabin housing for the first 32 settlers.

"Set up farms."
initial farming begins, the farmland is good your farmers say as they begin ploughing the land. One of the farmers encounters a chunk of gold in the soil during ploughing and the prospectors get all excited claiming that you should begin a small excavation to test for more.

"Build tall fortress."
Construction of the tall fort commences with initial foundations being laid and the first 3 floors complete. though it has no roof as they still build upwards.

"Get a small number of pioneers to begin exploring the land in a 2 mile radius."
a cadre of pioneers leaves the settlement beginning to map out their surroundings.



Artysa
Build a temple that can be marveled by all
Labourers begin cutting down nearby trees for constrution of the temple. The Priests of Tia overseeing the construction as the temple comes together the priests rejoice holding their first surmons.

15 soldiers to equip flintlock and 15 soldiers to equip swords, these are the guards atm
The first guardians are deployed to the settlement.

The rest of the soldiers to practise with swords
Further training begins for the remaining soldiers using carved wooden swords and a few graduate to champions.

Get farmers to plough feilds with oxen
Farmers begin to plough the fields with the oxen, the initial fertile land appears to be automatically irrigated by underground streams.

Get priests to sacrifice a sheep for the goddess Tia
Your priests sacrafice the sheep to Tia inscribing runes upon its skin. The priests announce the temple has been blessed.



Vaga
The settleres of Vaga land on the southern edge of the eastern beaches. To the south a vast canyon and waterfall, plains stretch off to the north and the east is the large mountain range.


Air seekers
The settleres of the Air seekers land on the southernmost point of the island, plains stretch out to the east and west as the land gently slopes upwards towards the mountain ranges. a dense forest grows betwen the plains and the mountains.

Remember this is 5 actions a turn.

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Also though i havent included a hex for some peoples cruisers they are there. just ran out of time.


Sun Apr 01, 2012 1:36 am
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Post Re: Hexed - Tales of the gods. (always open)
"Create settlement! (Taki)"

"Create farms for livestock"

"Get the prospecters to prospect, and the miners to mine"

"Expand settlement, allowing for growth."

"Create a waterfall temple for Lera."


Sun Apr 01, 2012 2:11 am
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Post Re: Hexed - Tales of the gods. (always open)
After the lava flow dissipates, make an attempt to find the melted ashes of the miners. Anoint the obelisk with said ashes.

Along with digging the trench, reinforce the palisade with bands of spiked metal.

Train the militia in brutal conditions, to make them into the elite Iron Guard. Give them heavier armor.

Set up towers along the palisade. Arm some of the populace with crossbows, and station them in the towers.

Press on with mining operations.


Sun Apr 01, 2012 2:16 am
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Post Re: Hexed - Tales of the gods. (always open)
Still waiting on 4 people. Now the april fools incident is over.


Mon Apr 02, 2012 7:03 am
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Post Re: Hexed - Tales of the gods. (always open)
Set up mines in various locations around the settlement.

Search for gold near/under the farmlands.

Continue fort and house building.

Train armymen for battle.

Convert 5 pioneers to priests.


Mon Apr 02, 2012 7:06 am
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Post Re: Hexed - Tales of the gods. (always open)
Get miners and prospectors to create organised mineshafts

Continue temple construction

Get farmers to plant crops

Get laboures to start building basic infrastructure, houses, blacksmith, roads, bakery, barns etc.

Get priests to train 20 pioneers in the way of worshiping tia.


About time April fools is over :/


Mon Apr 02, 2012 7:19 am
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Post Re: Hexed - Tales of the gods. (always open)
Have 30 some pioneers travel further inland, with 10 warriors and 20 miners, towards the mountain.

Make a farm, to get some food production going.

Start making a temple.

Start to hoe the ground/plow it to make a farm.

Start construction of a dock.


Mon Apr 02, 2012 10:51 am
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Post Re: Hexed - Tales of the gods. (always open)
Leave the colony on automate. I want to focus on military and tactical matters.

TAKE THE FLEET OUT TO SEA.


Mon Apr 02, 2012 2:36 pm
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Post Re: Hexed - Tales of the gods. (always open)
Blackbeard's Pirate Gang.
Leave the colony on automate. I want to focus on military and tactical matters.
Additional Housing is constructed on the mainland for another 60 settlers
Farmers begin to plant their crops, the animals left to graze around the settlement.
Laborers report the presence of wolves in the mountans to the north and ask to be given arms.

TAKE THE FLEET OUT TO SEA.
YARRR!
Where to?



Jahn's Freehold
After the lava flow dissipates, make an attempt to find the melted ashes of the miners. Anoint the obelisk with said ashes.
The Obelisk is anointed with what remains of the miners. Chunks of black volcanic glass begin to form where the ashes had been rubbed into the rock.

Along with digging the trench, reinforce the palisade with bands of spiked metal.
The trench begins to near completion. A trio of tree-trunks are banded together with metal and are used as a deploy-able bridge from the townside. The palisade wall is also reinforced with spiked metal.

Train the militia in brutal conditions, to make them into the elite Iron Guard. Give them heavier armor.
The brutal conditions limit the number of Militia volunteering for the Iron Guard. A few make it through the training though. These equipped with the leather and given a sword as opposed to the spear.

Set up towers along the palisade. Arm some of the populace with crossbows, and station them in the towers. The construction of the towers begins. Two at the front gate and 3 others spaced equally. Initially bows are given to the Milita as training in crossbows begins for them.

Press on with mining operations.
More mining exploration reveals coal and iron to the north, Miners are sent and begin carting back ores to the township.




Ilek-Vad
Set up mines in various locations around the settlement.
Initial mining begins to uncover large veins of iron, with other metals mixed in.

Search for gold near/under the farmlands.
Moving the farmers to a separate area, a large excavation is started, the prospectors begin to filter out gold and the first findings are put to once side. Prospectors report that it may be a rich deposit.

Continue fort and house building.
Additional buildings begin to come together, more houses and the forts roof are finally added. A total population of 122 now reside permanently on the island.

Train army men for battle.
The current swordsmen participate In additional training. Preparing for the challenges ahead.

Convert 5 pioneers to priests.
The pioneers begin to attend classes with the preisthood, though itll take a while for them to learn the nuances of Jeni.



Artysa
Get miners and prospectors to create organised mineshafts
The first mineshafts begin, and gold is extracted, coal is also discovered in the mine in lesser quantities.

Continue temple construction.
The completed temple is carved with runes of Tia and bowls of water are placed around the temple. The priests bless the water and discover that the former sea-water is now pure.

Get farmers to plant crops
The first crops are planted and the farmers announce a healthy crop soon.

Get laboures to start building basic infrastructure, houses, blacksmith, roads, bakery, barns etc.
Square blocks of houses begin to take shape. The first 60 people taking permanent residence on the island.

Get priests to train 20 pioneers in the way of worshiping tia.
The Pioneers attend the sermons and learn the ways of worshiping Tia.


Vaga
"Create settlement! (Taki)"
Creation of Taki begins and the settlers spread out. wood is harvested for initial houses, grids of terraced houses are built surrounding a single public house. Currently 90 settlers live in Taki.

"Create farms for livestock"
Branches and vines are used for basic fencing forming designated grazing areas.

"Get the prospecters to prospect, and the miners to mine"
Prospectors move in and begin to investigate the nearby rocks, strong veins of iron are discovered a short distance from Taki in the lower reaches of the waterfall. The miners begin to extract the iron and bring it back to taki.

"Expand settlement, allowing for growth."
Planned areas are marked out for raw ores and a blacksmith, more zones are allocated to housing and work begins. Another two houses are constructed holding 8 more settlers.

"Create a waterfall temple for Lera."
The Priests oversee the miners work, carving out a temple in the mountains. One of the priests working on a large statue.



Air seekers
Have 30 some pioneers travel further inland, with 10 warriors and 20 miners, towards the mountain.
The expedition leaves the beach and heads towards the largest mountain they can see. The beautiful planes are easy to traverse and a herd of wild horses can be seen to the north.

Make a farm, to get some food production going.
Utilizing the Oxen the farmers begin to plough the land, planting crops and letting the animals out to graze.

Start making a temple.
The first temple of Aes begins, mostly a wooden construction. The priests announce its completion next turn.

Start to hoe the ground/plow it to make a farm.
With the oxen the farmers plows make short work of it. And the first crops are planted.

Start construction of a dock.

Remember this is 5 actions a turn.

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Thu Apr 05, 2012 4:02 am
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Post Re: Hexed - Tales of the gods. (always open)
TO THE NEAREST SETTLEMENT. YARRRR!

Leave the colony on automate. Give them permission to have weapons or to build a wall.

Get the colonists to build more ships as soon as possible.


Last edited by caekdaemon on Thu Apr 05, 2012 11:09 am, edited 1 time in total.



Thu Apr 05, 2012 4:36 am
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Post Re: Hexed - Tales of the gods. (always open)
Set up large shrine to Jeni, with areas to place gifts of life (plants) and of death (ashes, bones, meat)

Start building tall stone wall around settlement.

Dig a large pit just outside town, cover walls in brick.

Send some workers to nearby volcano to set up lava channels to said pit.

Continue any other processes (mining, farming, building, etc.)


Thu Apr 05, 2012 4:45 am
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Post Re: Hexed - Tales of the gods. (always open)
"Increase settlement size! Include a port."

"Create a Stone wall around settlement"

"Scuttle all of the ships, taking everything of value, use the guns to construct coastal defence from certain pirate groups."

"Convert all buildings to stone, use up my remaining turn making this possible"


Thu Apr 05, 2012 7:19 am
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Post Re: Hexed - Tales of the gods. (always open)
Adventures continue north!

Make a fence for the animals

Build a inn for the lowly peasants!

Build a road going north, behind the travelers (slow pace, as not to go to far)

Build a well slightly inland, as not to get salt water.


Thu Apr 05, 2012 10:44 am
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Post Re: Hexed - Tales of the gods. (always open)
Get priests to pray for Vaga for additional defence.

Upgrade temple by coating the walls in gold.

Continue building more infrastructure (focus on barns)

Get the rest of those lazy pioneers to help expand the mine.

Sacrifice a sheep in the name of Tia!


Thu Apr 05, 2012 11:13 am
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