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Roll to Dodge - Experimental (6/6) - Roll 16
http://forums.datarealms.com/viewtopic.php?f=87&t=31418
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Author:  CrazyMLC [ Fri Jul 27, 2012 7:55 am ]
Post subject:  Re: Roll to Dodge - Experimental (6/6) - Roll 13

> Hold her close and stare into her eyes.

Author:  Ociamarru [ Fri Jul 27, 2012 8:37 am ]
Post subject:  Re: Roll to Dodge - Experimental (6/6) - Roll 13

I'M A CORPSE

Author:  CrazyMLC [ Sat Jul 28, 2012 12:28 am ]
Post subject:  Re: Roll to Dodge - Experimental (6/6) - Roll 13

I would try to cauterize your wounds bro, but you're way out on the other side of the room. You should try to stay by us, y'know.

In any case, you'll live through this turn, hopefully we'll win so you won't have to die.

Author:  Urch [ Sat Jul 28, 2012 4:57 am ]
Post subject:  Re: Roll to Dodge - Experimental (6/6) - Roll 13

Hey, uh, miggles... not to sound crass, but... what the ♥♥♥♥ did you want me to do? You called me away from the fight i was having, to come over by you guys. What, exactly, did you need me to do once i got there?

Author:  Miggles [ Sat Jul 28, 2012 6:01 am ]
Post subject:  Re: Roll to Dodge - Experimental (6/6) - Roll 13

I was gonna use thermic, but apparently you're already near me and there are other matters to attend to now.

Author:  CrazyMLC [ Mon Jul 30, 2012 6:59 am ]
Post subject:  Re: Roll to Dodge - Experimental (6/6) - Roll 13

I'll be leaving for a week, so basically:

Continue to be love-y with the bat chick.

If we finally get to buy stuff, here's a priority list.
If I can't afford an item but still have SP left, buy the next item. If I can't afford that, save it.

1: Psion Guard
2: Shortbow, Arrows
3: Staff
4: Chill
5: Hoplon
6: Arrows

Author:  CaveCricket48 [ Tue Jul 31, 2012 1:37 am ]
Post subject:  Re: Roll to Dodge - Experimental (6/6) - Roll 13

Urch, action.

Author:  Urch [ Tue Jul 31, 2012 8:24 am ]
Post subject:  Re: Roll to Dodge - Experimental (6/6) - Roll 13

>Stare intently at miggles.

Author:  CaveCricket48 [ Wed Aug 01, 2012 3:19 am ]
Post subject:  Re: Roll to Dodge - Experimental (6/6) - Roll 14

__________________________________________________

Roll 14
__________________________________________________

World Events:
Round SHOP





(Ociamarru)
Brick : 1
[ 4 ] = 4
> I'M A CORPSE

Then, a flash of white, and you find yourself standing in the vending machine room.

Race : Lupus
Intel : 4 (+2)
Mana : 15/20
SP : 5
Inventory : 1/5
- Staff (+2 Intel when held) *R

Equipped :

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Power Flow (+1 Strength/Speed, +1 Strength/Speed EE) (Cost 2)

Passive Abilities :
- Hulk (+2 Strength, +2 Speed)
- Mana Shield (-2 Mana from direct offensive spells) (Requires 5 Mana)

Conditions :
- Cut Right Arm (-4 Right arm use)
- Mana Link (CrazyMLC)
- Deep Cut on Side (-8 Physical Actions)
- - Severed Spine (Cannot use lower body)
- - Heavy Bleeding (Dead in 2 turns)





(Harzipan)
Isaac : 2
[ 7 ] = 7
> You do your best to not die. So far, you're not dead yet.

Then, a flash of white, and you find yourself standing in the vending machine room.

Race : Human
Intel : 5
Mana : 6/10
SP : 5
Inventory : 2/5
- Rapier (-1 Attack Strength, +3 Attack Speed)
- Buckler (+1 Defense Speed)

Equipped :
- Chainmail

Active Abilities :

Passive Abilities :
- Humanly Movement (+1 Strength, +1 Speed)

Conditions :
- Mana Link (CrazyMLC)
- Impaled (-6 Physical actions)
- - Heavy Bleeding (Dead in 5 turns)





(Urch)
Urch : 3
[ 3 ] = 3
> You stare intently at Miggles as he gets closer to an enemy Lupus.

Then, a flash of white, and you find yourself standing in the vending machine room.

Race : Lupus
Intel : 2
Mana : 18/20
SP : 6
Inventory : 2/7 (+2)
- Longsword (+1 Attack Speed, +1 Attack Strength) *R
- Buckler *L

Equipped :
- Bag of Holding (+2 Invent)

Active Abilities :

Passive Abilities :
- Hulk (+2 Strength, +2 Speed)
- Mana Shield (-2 Mana from direct offensive spells) (Requires 5 Mana)

Conditions :
- Mana Link (CrazyMLC)





(Miggles)
Miggles : 4
[ 6 ] = 8 (+2)
> You run over to get closer to the Lupus near Alphonse and use Thermic (10) on him.

His eyes melt and burst out of their sockets in a steamy mess and cuts appear all over the surface of his skin where fluids under pressure burst out. The lupus falls to the ground, dead.

Then, a flash of white, and you find yourself standing in the vending machine room.

Race : Chirop
Intel : 8
Mana : 5/14
SP : 5
Inventory : 1/5
- Dagger (-2 Attack Strength, +2 Attack Speed) *R

Equipped :

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Thermic (Cost 2)
- Fireball (+1 Ignited Base, +1 EE) (Cost 3)

Passive Abilities :
- Batty Speed (+2 Speed)

Conditions :
- Mana Link (CrazyMLC)





(TorrentHKU)
Alphonse : 5
[ 8 ] = 8
> You sit on the arm lying on the ground. The Lupus in front of you raises his sword, but before he can swing, he suddenly flash boils and falls to the ground, dead.

Then, a flash of white, and you find yourself standing in the vending machine room.

Race : Lupus
Intel : 2
Mana : 13/20
SP : 6
Inventory : 0/5

Equipped :

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Leech (+2 Mana Base, +2 EE) (Cost 1)

Passive Abilities :
- Hulk (+2 Strength, +2 Speed)
- Mana Shield (-2 Mana from direct offensive spells) (Requires 5 Mana)

Conditions :
- Mana Link (CrazyMLC)
- Cut Right Side (-2 Movement)
- Deep Cut Right Side (-5 Movement)
- Missing Right Arm
- - Bleeding (Dead in 3 turns)
- Missing Left Arm
- - Bleeding (Dead in 3 turns)
- Right Arm in Mouth
- Sitting on Left Arm





(CrazyMLC)
CrazyMLC : 6
[ 11 ] = 11
> You hold the chirop close and when she looks up at you, you look deep into her eyes. The both of you lock gazes for several seconds, unmoving, entwined in body and vision.

Then, a flash of white, and you find yourself standing in the vending machine room.

Race : Chirop
Intel : 8
Mana : 11/14
SP : 5
Inventory : 0/5

Equipped :

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Mana Link (+1 Link Base, +1 EE) (Cost 1)
- Leech (+1 Mana Base, +1 EE) (Cost 1)
- Power Flow (+1 Strength/Speed, +1 Strength/Speed EE) (Cost 2)
- Thermic (Cost 2)

Passive Abilities :
- Batty Speed (+2 Speed)

Conditions :
- Mana Link (Alphonse)
- Mana Link (Urch)
- Mana Link (Brick)
- Mana Link (Miggles)
- Mana Link (Isaac)





(NPC)
Sibila : 7
[ 12 ] = 12
>



Race : Chirop
Intel : 8
Mana : 9/14
SP : 5
Inventory : 1/5
- Rapier (-1 Attack Strength, +3 Attack Speed) *L

Equipped :

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Psion Guard (+1 Mana Base, 1 EE) (Cost 1)
- Power Flow (+1 Strength/Speed, +1 Strength/Speed EE) (Cost 2)

Passive Abilities :
- Batty Speed (+2 Speed)

Conditions :






World Events:

Loudspeaker: "The current test has ended, based on the current results. Also, we have moved a new subject into your team. Note that this is a rare occurance and is not likely to happen again. In addition, there have been several updates, please familiarize with the changes before making any purchases from the vendors. You have obtained 5 SP for this round."

Update:
Shop updated! Please check catalogue.
Weapons and spells updated! Please check catalogue.
Chirop base Intel has been reduced to 8.
Chirop base maximum MP has been reduced to 14.
Human passive ability "Humanly Strength" has been removed.
Human passive ability "Humanly Movement" has ben added (+1 Strength, +1 Speed).



Enemy:


Map

Author:  TorrentHKU [ Wed Aug 01, 2012 4:26 am ]
Post subject:  Re: Roll to Dodge - Experimental (6/6) - Roll 14

> Buy full body repair, then get my gauntlets and sell my left gauntlet, then buy a Steel Cuirass.

Author:  Harzipan [ Wed Aug 01, 2012 5:13 am ]
Post subject:  Re: Roll to Dodge - Experimental (6/6) - Roll 14

Purchase Full Body Repair and Long Bow.

I'll get arrows if I survive to the next round. (Completely forgot I had a buckler.)

Also, recommendation for shop list: Minor Body Repair. Removes 1 random injury from your body. Cost: 1 SP. I would suggest upping the price of Full Body Repair to 3 SP, to even out the cost of this. Feel free to alter to your tastes, but there isn't much to change. Or just ignore this recommendation and continue with your day.

Author:  TorrentHKU [ Wed Aug 01, 2012 5:26 am ]
Post subject:  Re: Roll to Dodge - Experimental (6/6) - Roll 14

If the full body repair was 3 SP there'd be no reason to buy it, since you could just get a potion of ass saving for the same price.

Author:  CaveCricket48 [ Wed Aug 01, 2012 5:28 am ]
Post subject:  Re: Roll to Dodge - Experimental (6/6) - Roll 14

Forgot to update your Buckler Harzipan, fixed that.

Author:  Miggles [ Wed Aug 01, 2012 5:45 am ]
Post subject:  Re: Roll to Dodge - Experimental (6/6) - Roll 14

> Get Chill, Shock, and Mana Link.

Author:  Ociamarru [ Wed Aug 01, 2012 7:09 am ]
Post subject:  Re: Roll to Dodge - Experimental (6/6) - Roll 14

Thank da lerd. Or the dice, whatever.

Get Full Body Repair and hoplon.

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