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Roll to Dodge - Experimental (6/6) - Roll 16
http://forums.datarealms.com/viewtopic.php?f=87&t=31418
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Author:  Urch [ Thu Aug 02, 2012 5:28 pm ]
Post subject:  Re: Roll to Dodge - Experimental (6/6) - Roll 14

>Sell Buckler, Sell Longsword, Buy Short Bow, Buy Arrows, Buy Chain Mail, Buy Short Sword, Buy Arrows, Equip Short Bow and Chain Mail.

(and arrows if arrows need to be equipped to fire them from the bow)

Author:  CrazyMLC [ Sun Aug 05, 2012 8:31 am ]
Post subject:  Re: Roll to Dodge - Experimental (6/6) - Roll 14

> Buy Psion Guard and Telekinesis.

Author:  CaveCricket48 [ Thu Aug 23, 2012 7:19 am ]
Post subject:  Re: Roll to Dodge - Experimental (6/6) - Roll 15

__________________________________________________

Roll 15
__________________________________________________

World Events:
Round 3

The party appears in another test chamber, with 7 others on the opposing side.





(Ociamarru)
Brick : 1
[ - ] = -
> You get Full Body Repair and a Hoplon.



Race : Lupus
Intel : 4 (+2)
Mana : 16/20
SP : 0
Inventory : 1/5
- Staff (+2 Intel when held) *R
- Hoplon (+2 Defense Strength) *L

Equipped :

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Power Flow (+1 Strength/Speed, +1 Strength/Speed EE) (Cost 2)

Passive Abilities :
- Hulk (+2 Strength, +2 Speed)
- Mana Shield (-2 Mana from direct offensive spells) (Requires 5 Mana)

Conditions :
- Mana Link (CrazyMLC)





(Harzipan)
Isaac : 2
[ - ] = -
> You get Full Body Repair and a Longbow



Race : Human
Intel : 5
Mana : 7/10
SP : 0
Inventory : 3/5
- Rapier (-1 Attack Strength, +3 Attack Speed) *R
- Buckler (+1 Defense Speed) *L
- Longbow (+1 Attack Strength)

Equipped :
- Chainmail (+3 Defense Strength on Chest)

Active Abilities :

Passive Abilities :
- Humanly Movement (+1 Strength, +1 Speed)

Conditions :
- Mana Link (CrazyMLC)





(Urch)
Urch : 3
[ - ] = -
> You sell your Longsword and Buckler, and buy a Shortbow, Shortsword, Chainmail, and 2 sets of Arrows, and then equip the Shortbow, Arrows, and Chainmail.



Race : Lupus
Intel : 2
Mana : 19/20
SP : 1
Inventory : 2/7 (+2)
- Shortbow (+1 Attack Speed) *L
- Shortsword (+2 Attack Speed)
- Arrow (x10) *R
- Arrow (x10)

Equipped :
- Bag of Holding (+2 Invent)
- Chainmail (+3 Defense Strength on Chest)

Active Abilities :

Passive Abilities :
- Hulk (+2 Strength, +2 Speed)
- Mana Shield (-2 Mana from direct offensive spells) (Requires 5 Mana)

Conditions :
- Mana Link (CrazyMLC)





(Miggles)
Miggles : 4
[ - ] = -
> You get Thermic, Chill, and Mana Link.



Race : Chirop
Intel : 8
Mana : 6/14
SP : 0
Inventory : 1/5
- Dagger (-2 Attack Strength, +2 Attack Speed) *R

Equipped :

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Mana Link (+1 Link Base, +1 EE) (Cost 1)
- Thermic (Cost 2)
- Fireball (+1 Ignited Base, +1 EE) (Cost 3)
- Chill (Cost 2)
- Shock (Cost 2)

Passive Abilities :
- Batty Speed (+2 Speed)

Conditions :
- Mana Link (CrazyMLC)





(TorrentHKU)
Alphonse : 5
[ - ] = -
> You buy Full Body Repair, retrieve your gauntlets, sell the right-handed one, and get a Steel Cuirass.



Race : Lupus
Intel : 2
Mana : 14/20
SP : 1
Inventory : 0/5

Equipped :
- Steel Cuirass (+4 Defense Strength on Chest)
- Steel Gauntlet (+1 Defense Strength on Arm) *R

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Leech (+2 Mana Base, +2 EE) (Cost 1)

Passive Abilities :
- Hulk (+2 Strength, +2 Speed)
- Mana Shield (-2 Mana from direct offensive spells) (Requires 5 Mana)

Conditions :
- Mana Link (CrazyMLC)





(CrazyMLC)
CrazyMLC : 6
[ - ] = -
> You get Psion Guard and Telekinesis.



Race : Chirop
Intel : 8
Mana : 12/14
SP : 0
Inventory : 0/5

Equipped :

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Mana Link (+1 Link Base, +1 EE) (Cost 1)
- Leech (+1 Mana Base, +1 EE) (Cost 1)
- Power Flow (+1 Strength/Speed, +1 Strength/Speed EE) (Cost 2)
- Thermic (Cost 2)
- Telekinesis (Cost 3)
- Psion Guard (+1 Mana Base, 1 EE) (Cost 1)

Passive Abilities :
- Batty Speed (+2 Speed)

Conditions :
- Mana Link (Alphonse)
- Mana Link (Urch)
- Mana Link (Brick)
- Mana Link (Miggles)
- Mana Link (Isaac)





(NPC)
Sibila : 7
[ - ] = -
> You get a Mage Cloak.



Race : Chirop
Intel : 8
Mana : 10/14
SP : 0
Inventory : 1/5
- Rapier (-1 Attack Strength, +3 Attack Speed) *L

Equipped :
- Mage Cloak (+3 Direct Magic Defense)

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Psion Guard (+1 Mana Base, 1 EE) (Cost 1)
- Power Flow (+1 Strength/Speed, +1 Strength/Speed EE) (Cost 2)

Passive Abilities :
- Batty Speed (+2 Speed)

Conditions :






World Events:





Enemy:


Map

Author:  CrazyMLC [ Thu Aug 23, 2012 7:39 pm ]
Post subject:  Re: Roll to Dodge - Experimental (6/6) - Roll 15

> Walk over to Sibila to love and support her. Cast Mana Link on her.

Author:  Harzipan [ Thu Aug 23, 2012 7:42 pm ]
Post subject:  Re: Roll to Dodge - Experimental (6/6) - Roll 15

Observe the enemy.

"Uh, why don't one of you guys go first this time?"

Author:  Urch [ Fri Aug 24, 2012 5:38 am ]
Post subject:  Re: Roll to Dodge - Experimental (6/6) - Roll 15

>Fire a pair of arrows at Enemy #3

Author:  Ociamarru [ Fri Aug 24, 2012 5:55 am ]
Post subject:  Re: Roll to Dodge - Experimental (6/6) - Roll 15

Prep myself, waiting for the enemy to strike first.

I don't wanna die!

Author:  TorrentHKU [ Fri Aug 24, 2012 8:10 pm ]
Post subject:  Re: Roll to Dodge - Experimental (6/6) - Roll 15

> Walk a step forward, be ready to cut a ♥♥♥♥♥ if they attack.

Author:  Miggles [ Fri Aug 24, 2012 9:50 pm ]
Post subject:  Re: Roll to Dodge - Experimental (6/6) - Roll 15

> Mana link to HKU and Ocia, drain 2 mana per turn.

Author:  CaveCricket48 [ Sun Aug 26, 2012 9:22 pm ]
Post subject:  Re: Roll to Dodge - Experimental (6/6) - Roll 16

__________________________________________________

Roll 16
__________________________________________________

World Events:
Round 3





(Ociamarru)
Brick : 1
[ 5 ] = 5
> You hold position, letting the enemy come to you.

Miggles is attempting to create a Mana Link with you. Do you accept?

Race : Lupus
Intel : 4 (+2)
Mana : 17/20
SP : 0
Inventory : 1/5
- Staff (+2 Intel when held) *R
- Hoplon (+2 Defense Strength) *L

Equipped :

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Power Flow (+1 Strength/Speed, +1 Strength/Speed EE) (Cost 2)

Passive Abilities :
- Hulk (+2 Strength, +2 Speed)
- Mana Shield (-2 Mana from direct offensive spells) (Requires 5 Mana)

Conditions :
- Mana Link (CrazyMLC)
- Mana Link (Miggles) (PENDING)





(Harzipan)
Isaac : 2
[ 7 ] = 7
> You stand back and watch the enemy.

"Uh, why don't one of you guys go first this time?"

Race : Human
Intel : 5
Mana : 8/10
SP : 0
Inventory : 3/5
- Rapier (-1 Attack Strength, +3 Attack Speed) *R
- Buckler (+1 Defense Speed) *L
- Longbow (+1 Attack Strength)

Equipped :
- Chainmail (+3 Defense Strength on Chest)

Active Abilities :

Passive Abilities :
- Humanly Movement (+1 Strength, +1 Speed)

Conditions :
- Mana Link (CrazyMLC)





(Urch)
Urch : 3
[ 5 ] = 7 (+2)
> You quickly fire off 2 arrows at enemy 3, but they fall short.



Race : Lupus
Intel : 2
Mana : 20/20
SP : 1
Inventory : 2/7 (+2)
- Shortbow (+1 Attack Speed) *L
- Shortsword (+2 Attack Speed)
- Arrow (x8) *R
- Arrow (x10)

Equipped :
- Bag of Holding (+2 Invent)
- Chainmail (+3 Defense Strength on Chest)

Active Abilities :

Passive Abilities :
- Hulk (+2 Strength, +2 Speed)
- Mana Shield (-2 Mana from direct offensive spells) (Requires 5 Mana)

Conditions :
- Mana Link (CrazyMLC)





(Miggles)
Miggles : 4
[ 2 ] = 2
> You cast Mana Link (2) on Alphonse and Brick.



Race : Chirop
Intel : 8
Mana : 7/14
SP : 0
Inventory : 1/5
- Dagger (-2 Attack Strength, +2 Attack Speed) *R

Equipped :

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Mana Link (+1 Link Base, +1 EE) (Cost 1)
- Thermic (Cost 2)
- Fireball (+1 Ignited Base, +1 EE) (Cost 3)
- Chill (Cost 2)
- Shock (Cost 2)

Passive Abilities :
- Batty Speed (+2 Speed)

Conditions :
- Mana Link (CrazyMLC)
- Mana Link (Alphonse) (PENDING)
- Mana Link (Brick) (PENDING)





(TorrentHKU)
Alphonse : 5
[ 12 ] = 12
> You take a step forward, but it doesn't look like the enemy is within range to attack yet, or at least for you to attack them.

Miggles is attempting to create a Mana Link with you. Do you accept?

Race : Lupus
Intel : 2
Mana : 15/20
SP : 1
Inventory : 0/5

Equipped :
- Steel Cuirass (+4 Defense Strength on Chest)
- Steel Gauntlet (+1 Defense Strength on Arm) *R

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Leech (+2 Mana Base, +2 EE) (Cost 1)

Passive Abilities :
- Hulk (+2 Strength, +2 Speed)
- Mana Shield (-2 Mana from direct offensive spells) (Requires 5 Mana)

Conditions :
- Mana Link (CrazyMLC)
- Mana Link (Miggles) (PENDING)





(CrazyMLC)
CrazyMLC : 6
[ 7 ] = 7
> You cast Mana Link (1) on Sibila and she accepts.



Race : Chirop
Intel : 8
Mana : 12/14
SP : 0
Inventory : 0/5

Equipped :

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Mana Link (+1 Link Base, +1 EE) (Cost 1)
- Leech (+1 Mana Base, +1 EE) (Cost 1)
- Power Flow (+1 Strength/Speed, +1 Strength/Speed EE) (Cost 2)
- Thermic (Cost 2)
- Telekinesis (Cost 3)
- Psion Guard (+1 Mana Base, 1 EE) (Cost 1)

Passive Abilities :
- Batty Speed (+2 Speed)

Conditions :
- Mana Link (Alphonse)
- Mana Link (Urch)
- Mana Link (Brick)
- Mana Link (Miggles)
- Mana Link (Isaac)
- Mana Link (Sibila)





(NPC)
Sibila : 7
[ 1 ] = 1
> Sibila accepts CrazyMLC's Mana Link, and stands back with the rest of her team.



Race : Chirop
Intel : 8
Mana : 11/14
SP : 0
Inventory : 1/5
- Rapier (-1 Attack Strength, +3 Attack Speed) *L

Equipped :
- Mage Cloak (+3 Direct Magic Defense)

Active Abilities :
- Mana Flow (+1 Mana Base, +1 EE) (Cost 1)
- Psion Guard (+1 Mana Base, 1 EE) (Cost 1)
- Power Flow (+1 Strength/Speed, +1 Strength/Speed EE) (Cost 2)

Passive Abilities :
- Batty Speed (+2 Speed)

Conditions :
- Mana Link (CrazyMLC)






World Events:





Enemy:


Map

Author:  Ociamarru [ Sun Aug 26, 2012 9:29 pm ]
Post subject:  Re: Roll to Dodge - Experimental (6/6) - Roll 16

Cautiously move southward so I'm facing #7, while maintaining our line. Keep my shield raised and my legs ready to do some sort of deft dodging move.
"HEY MAGE-BITCH, I'M GOING TO CRUSH YOUR WEAK LITTLE BIRD-SKULL!"

Author:  Harzipan [ Sun Aug 26, 2012 9:38 pm ]
Post subject:  Re: Roll to Dodge - Experimental (6/6) - Roll 16

Waiting is half the battle.

Author:  TorrentHKU [ Sun Aug 26, 2012 9:39 pm ]
Post subject:  Re: Roll to Dodge - Experimental (6/6) - Roll 16

> Accept link, trade spots with MLC.
"Sibila was it? What say you we work in tandem."

Author:  CrazyMLC [ Sun Aug 26, 2012 11:35 pm ]
Post subject:  Re: Roll to Dodge - Experimental (6/6) - Roll 16

> Move behind Alphonse and Sibila.

Author:  Miggles [ Mon Aug 27, 2012 12:57 am ]
Post subject:  Re: Roll to Dodge - Experimental (6/6) - Roll 16

> Wait.

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