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 MLP: Fantasy is Magic|Ch1:Grimdark|Roll-3 
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Post Re: MLP: Fantasy is Magic
*EDITED, SEE BELOW*


Last edited by Amazigh on Sun Sep 02, 2012 6:43 pm, edited 1 time in total.



Sat Sep 01, 2012 11:45 pm
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Post Re: MLP: Fantasy is Magic
RULES
RULES
RULES


Sat Sep 01, 2012 11:52 pm
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Post Re: MLP: Fantasy is Magic
It's a combo class, Rouge-Bard from what I can see, then again, the teleport...


Sun Sep 02, 2012 12:00 am
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Post Re: MLP: Fantasy is Magic
alphagamer774 wrote:

RULES wrote:
Multiclassing
You can also choose to mix two classes. A multiclass character starts with three (3) Skill Points to spend on skills from either class. You also gain a special free skill, unique to your multiclass. Refer to this chart of multiclass descriptions and skills: http://goo.gl/7SuS3

unwoundpath wrote:
It's a combo class, Rouge-Bard from what I can see, then again, the teleport...

Yes, multiclassed Rouge/Bard


Sun Sep 02, 2012 12:09 am
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Post Re: MLP: Fantasy is Magic
Ah, I missread that as teleport, but it's telekinesis, sorry.


Sun Sep 02, 2012 12:14 am
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Post Re: MLP: Fantasy is Magic
My bad, I missed that link.


Sun Sep 02, 2012 6:24 am
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Post Re: MLP: Fantasy is Magic
Rolling in T-minus= 12to18 hours (need to sleep first).

I might have well called this 'MLP, Thieves Guild is Thieving', what possessed so many people to become rouges? Not a single magic user, only one swordsman, a bear and enough pilferers and potion makers to poison then pick pocket Pinkie Pie (people say I have a problem with alliteration, I should probably get it checked out.)
I'm cool with it (should be fun to write for), but I'm just curious to why nobody chose the mighty blade, or an art of the arcane, discuss till I roll!


Sun Sep 02, 2012 4:02 pm
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Post Re: MLP: Fantasy is Magic
I knew what my char (tracker) was going to be since you talked about it in the FG lounge, that's why I did not go magick.


Sun Sep 02, 2012 5:35 pm
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Post Re: MLP: Fantasy is Magic
I'll change my character. So much effort though.

Actually it's too much effort. Can someone throw me another character?


Sun Sep 02, 2012 5:39 pm
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Post Re: MLP: Fantasy is Magic
Roast Veg wrote:
Actually it's too much effort. Can someone throw me another character?


Sure, Brb.

EDIT:
Code:
Name: Scarlet Shade
Race and Description: A short male unicorn, with scarlet fur and a light green mane.
Cutie Mark: A flame, +2 to fire magic
Alignment: Chaotic good
Starting equipment:
-Dagger
-Staff
-Potions
--Health
--Magic (x2)
Class: Mage
Skills:
- Unicorn telekinesis
- Fireball
- Teleport
- Dragon breath


Use it if you wish, feel free to make changes.


Sun Sep 02, 2012 5:45 pm
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Post Re: MLP: Fantasy is Magic
Name: Destiny Bender
Race and Description: An extremely skinny black male Unicorn Pony, with a long pink mane.
Cutie Mark: A dragons skull [+2 to Raise Dead/Raise Ancients] [feel free to swap this to just +raise ancients if it's too OP as is]
Alignment/God: Chaotic Good [Pinkie, The Laughing God]
Starting equipment:
-Party Hammer [read as: hammer with streamers etc glued on]
-Sickle
-Endless bag of party hats [as in cone shaped paper party hats, no use other than as hats]
-Potions
--Health
--Mana[x2]
Class: Blackguard
Skills:
-Unicorn Telekinesis
-Death Blow
-Fervor
-Raise Dead


Sun Sep 02, 2012 6:43 pm
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Post Re: MLP: Fantasy is Magic
unwoundpath wrote:
Use it if you wish, feel free to make changes.

I'll take it as it is, thanks!


Sun Sep 02, 2012 6:57 pm
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Post Re: MLP: Fantasy is Magic
Was just looking over the rules, and noticed something Here
RULES wrote:
Cutiemark or Talent:

The way this is worded implies that even non-ponies get a +2 to something even though they lack a cutie-mark, because otherwise non-ponies would be a terrible race to choose compared to ponies even with whatever bonus their race gives.


Mon Sep 03, 2012 2:00 am
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Post Re: MLP: Fantasy is Magic
I'll be keeping my +2 to fur, thank you.

Could we have a roll, please?


Mon Sep 03, 2012 2:05 am
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Post Re: MLP: Fantasy is Magic
ROLL- NA
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
DMs Notes: Alright, here we go, this shits going to be epic (Hall of Fame here we come!)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Grimstone caverns, a deep set of caves filled with creatures and monsters from the far reaches of Equestria, and supposed entrance to the other side of the world.
It is also the resting place for many of Equestrias unwanted, the Utopian society above dumps their worst criminals, treasonous bastards and (if the guards are paid enough) ponies that somepony want gone.

Today however, it will be the salvation for our heroes, why they are here is not important, whether it be for murder, treason or simply a spell gone wrong, they're stuck here now and will need to work together to face the horrors that lurk between worlds.
Chapter One: Grimdark
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After being dumped down a chute, our heroes find themselves in a moderately sized stone room. Concerns about the bear quickly dissolve, due to the ominous words scrolled next to the stairwell ahead.
'DOWN'


Mon Sep 03, 2012 8:22 am
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