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 Delta Squad [Round9: Get to da Rigger!] 
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Post Re: Delta Squad [Round8: Victory?]
caekdaemon wrote:
CrazyMLC wrote:
Actually, I think the tanks have their own little useful space in the loadout. It has a high survivability.

I don't know.

The medium vehicle is a better tank than the light, since if I only had one, I could give it a medium repair nanites, which give me uber survivability, and I could dual wield 2 light lasers.

But on the medium vehicle, the autocannon and medium cybernetica laser could kill you in one hit. The tank could at least survive a single hit from those weapons.


Sat Nov 24, 2012 4:23 am
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Data Realms Elite
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Post Re: Delta Squad [Round8: Victory?]
CrazyMLC wrote:
caekdaemon wrote:
CrazyMLC wrote:
Actually, I think the tanks have their own little useful space in the loadout. It has a high survivability.

I don't know.

The medium vehicle is a better tank than the light, since if I only had one, I could give it a medium repair nanites, which give me uber survivability, and I could dual wield 2 light lasers.

But on the medium vehicle, the autocannon and medium cybernetica laser could kill you in one hit. The tank could at least survive a single hit from those weapons.

You've got a point there. Hmmm. Thinking time!


Sat Nov 24, 2012 4:54 am
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Post Re: Delta Squad [Round8: Victory?]
Maart3n
Medium Power Armour (150 HeXP)
HP40 AP4 Move:1/4 Mods:1 Weapons:1
Autocannon (150 HeXP)
DMG:40 AP:4 RoF:1 Range:10
(Un Equipped)
Autocannon (150 HeXP)
DMG:40 AP:4 RoF:1 Range:10

450/450 spent

TheKebbit
Medium Gunship (200 HeXP)
HP20 AP3 Move:3(9) Mods:1 Weapons:2
Autocannon (150 HeXP)
DMG:40 AP:4 RoF:1 Range:10
DMG: 10 AP:1 RoF:3 Range: 5
GyroMG (75 HeXP)
DMG: 10 AP:1 RoF:3 Range: 5
Targeting Unit (25 HeXP)
450/450 spent

CrazyMLC
Medium Power Armour (150 HeXP)
HP40 AP4 Move:1/4 Mods:1 Weapons:1
GyroMG (75 HeXP)
DMG: 10 AP:1 RoF:3 Range: 5
GyroMG (75 HeXP)
DMG: 10 AP:1 RoF:3 Range: 5
GyroMG (75 HeXP)
DMG: 10 AP:1 RoF:3 Range: 5
Rotary Firing Assembly (25 HeXP)
400/450 Spent


CaekDemon
Medium Vehicle (HeXP: 175)
HP30 AP4 Move:3(6) Mods:2 Weapons:1
Cybernetica Light Laser (HeXP: 75)
DMG:10 AP:2 RoF:1 Range:5 Special: Each turn firing at the same target gets +1 to hit.

Medium Vehicle (HeXP: 175)
HP30 AP4 Move:3(6) Mods:2 Weapons:1
Cybernetica Light Laser (HeXP: 75)
DMG:10 AP:2 RoF:1 Range:5 Special: Each turn firing at the same target gets +1 to hit.
500/500 Spent

Izen
Medium Power Armour (150 HeXP)
HP40 AP4 Move:1/4 Mods:1 Weapons:1
GyroMG (75 HeXP)
DMG: 10 AP:1 RoF:3 Range: 5
GyroMG (75 HeXP)
DMG: 10 AP:1 RoF:3 Range: 5
GyroMG (75 HeXP)
DMG: 10 AP:1 RoF:3 Range: 5
Rotary Firing Assembly (25 HeXP)
400/400 Spent

Harzipan
0/395 Spent

Fail Flial
light Power Armour (75 HeXP)
HP:+10 AP:2 Move: 3/4 Weapons: 1 Modules: 0
GyroRifle (50 HeXP)
DMG:10 AP:1 RoF:1 Range:5 Special: None

light Power Armour (75 HeXP)
HP:+10 AP:2 Move: 3/4 Weapons: 1 Modules: 0
GyroRifle (50 HeXP)
DMG:10 AP:1 RoF:1 Range:5 Special: None

light Power Armour (75 HeXP)
HP:+10 AP:2 Move: 3/4 Weapons: 1 Modules: 0
Flame Thrower (100 HeXP)
DMG:10 AP:0 RoF:1 Range:4 Special: Hexes and Units hit by this are set alight, all units / units in burning hexes take damage per turn.

425/450 Spent


Last edited by Psygnosis on Sun Nov 25, 2012 5:16 am, edited 3 times in total.



Sat Nov 24, 2012 5:22 am
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Post Re: Delta Squad [Round5: The Death of a Hero]
I'll just throw in another guy then

Squad Number: T0NZ-O-SW4G
Name: Jakob 'Nevar*' Wright / Richard 'Big' Cox / 健二 '盗品'
HP: 10 / 10
Chassis: 3x Light Power Armour
Weapons: 2x GyroRifle 1x Flame Thrower
Modules: -NA-
XP: 450Hxp, 425 used


Sat Nov 24, 2012 5:25 am
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Post Re: Delta Squad [Round8: Victory?]
Psygnosis wrote:
Maart3n
Medium Power Armour (200 HeXP)
HP40 AP4 Move:1/4 Mods:1 Weapons:1
Autocannon (150 HeXP)
DMG:40 AP:4 RoF:1 Range:10
Autocannon (150 HeXP)
DMG:40 AP:4 RoF:1 Range:10
450/450 spent

You can't actually wield both autocannons, silly.

Psygnosis wrote:
Izen
Medium Power Armour (200 HeXP)
HP40 AP4 Move:1/4 Mods:1 Weapons:1
GyroMG (75 HeXP)
DMG: 10 AP:1 RoF:3 Range: 5
GyroMG (75 HeXP)
DMG: 10 AP:1 RoF:3 Range: 5
GyroMG (75 HeXP)
DMG: 10 AP:1 RoF:3 Range: 5
Rotary Firing Assembly (25 HeXP)
450/450 Spent

I like your style.
Together we'll be champions of DPT.


Sat Nov 24, 2012 8:26 pm
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Post Re: Delta Squad [Round8: Victory?]
CrazyMLC wrote:
You also missed CaekMaths(tm) 250+200 = 550

yeah cake is 100 over budget.


Sat Nov 24, 2012 10:06 pm
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Post Re: Delta Squad [Round8: Victory?]
Psygnosis wrote:
Maart3n
Medium Power Armour (200 HeXP)
HP40 AP4 Move:1/4 Mods:1 Weapons:1
Autocannon (150 HeXP)
DMG:40 AP:4 RoF:1 Range:10
Autocannon (150 HeXP)
DMG:40 AP:4 RoF:1 Range:10
450/450 spent

200+150=350
350+150=500

no dualwield module either

also you forgot fail flail's flamethrower


Last edited by TheKebbit on Sat Nov 24, 2012 11:23 pm, edited 1 time in total.



Sat Nov 24, 2012 11:16 pm
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Post Re: Delta Squad [Round8: Victory?]
Maybe they shoulda called you guys Derp Squad. :P


Sat Nov 24, 2012 11:22 pm
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Post Re: Delta Squad [Round8: Victory?]
ARCALANE SHOOSH


Sat Nov 24, 2012 11:23 pm
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Data Realms Elite
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Post Re: Delta Squad [Round8: Victory?]
Fixing math.

75 + 175 = 250 x2 = 500.

So I'm fifty over.

But first, is there a medium mech that should be in the shop?


Sat Nov 24, 2012 11:55 pm
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Post Re: Delta Squad [Round8: Victory?]
Izen
Medium Power Armour (200 HeXP)
HP40 AP4 Move:1/4 Mods:1 Weapons:1
GyroMG (75 HeXP)
DMG: 10 AP:1 RoF:3 Range: 5
GyroMG (75 HeXP)
DMG: 10 AP:1 RoF:3 Range: 5
GyroMG (75 HeXP)
DMG: 10 AP:1 RoF:3 Range: 5
Rotary Firing Assembly (25 HeXP)
450/450 Spent [/quote]
The medium power armor is only 150 though?
If it isn't that's cool, but if it is, give the fifty extra to Caek so he's not fifty over


Sun Nov 25, 2012 12:10 am
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Post Re: Delta Squad [Round8: Victory?]
Fixed values in the post.

Sorry about that, GF is staying over this weekend, so distracted.

Caek: No, there will be no Med Mech this mission / chapter.

CrazyMLC / Maart3n: Set Second AC to Unequipped. Unless someone subs him 75 for a DW module.

I presume everyone will be moving SE towards the Rigger landing site?

Will post next round in 6 Hours.


Sun Nov 25, 2012 5:17 am
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Post Re: Delta Squad [Round8: Victory?]
Since Izen is loaning me the extra XP, I'll keep the current loadout.


Sun Nov 25, 2012 5:28 am
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Post Re: Delta Squad [Round8: Victory?]
Image

Te-55.a "Orders received, construction of new chassis beginning. We should be able to swap you fighters of freedom into your new chassis in a single turn."

FX-D4G "Exiting atmosphere, preparing for landing. hold on to your butts!"


Sun Nov 25, 2012 10:00 am
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Post Re: Delta Squad [Round9: Get to da Rigger!]
Wait wait wait, psygnosis made that list, I clearly started I wanted to dual wield the auto cannons if I got 280xp.
Then below that my post said I would take a rotary sniper if I couldn't get the cannons.


Sun Nov 25, 2012 11:01 am
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