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Delta Squad [Round9: Get to da Rigger!] http://forums.datarealms.com/viewtopic.php?f=87&t=32102 |
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Author: | CrazyMLC [ Sat Nov 24, 2012 4:23 am ] |
Post subject: | Re: Delta Squad [Round8: Victory?] |
caekdaemon wrote: CrazyMLC wrote: Actually, I think the tanks have their own little useful space in the loadout. It has a high survivability. I don't know. The medium vehicle is a better tank than the light, since if I only had one, I could give it a medium repair nanites, which give me uber survivability, and I could dual wield 2 light lasers. But on the medium vehicle, the autocannon and medium cybernetica laser could kill you in one hit. The tank could at least survive a single hit from those weapons. |
Author: | caekdaemon [ Sat Nov 24, 2012 4:54 am ] |
Post subject: | Re: Delta Squad [Round8: Victory?] |
CrazyMLC wrote: caekdaemon wrote: CrazyMLC wrote: Actually, I think the tanks have their own little useful space in the loadout. It has a high survivability. I don't know. The medium vehicle is a better tank than the light, since if I only had one, I could give it a medium repair nanites, which give me uber survivability, and I could dual wield 2 light lasers. But on the medium vehicle, the autocannon and medium cybernetica laser could kill you in one hit. The tank could at least survive a single hit from those weapons. You've got a point there. Hmmm. Thinking time! |
Author: | Psygnosis [ Sat Nov 24, 2012 5:22 am ] |
Post subject: | Re: Delta Squad [Round8: Victory?] |
Maart3n Medium Power Armour (150 HeXP) HP40 AP4 Move:1/4 Mods:1 Weapons:1 Autocannon (150 HeXP) DMG:40 AP:4 RoF:1 Range:10 (Un Equipped) Autocannon (150 HeXP) DMG:40 AP:4 RoF:1 Range:10 450/450 spent TheKebbit Medium Gunship (200 HeXP) HP20 AP3 Move:3(9) Mods:1 Weapons:2 Autocannon (150 HeXP) DMG:40 AP:4 RoF:1 Range:10 DMG: 10 AP:1 RoF:3 Range: 5 GyroMG (75 HeXP) DMG: 10 AP:1 RoF:3 Range: 5 Targeting Unit (25 HeXP) 450/450 spent CrazyMLC Medium Power Armour (150 HeXP) HP40 AP4 Move:1/4 Mods:1 Weapons:1 GyroMG (75 HeXP) DMG: 10 AP:1 RoF:3 Range: 5 GyroMG (75 HeXP) DMG: 10 AP:1 RoF:3 Range: 5 GyroMG (75 HeXP) DMG: 10 AP:1 RoF:3 Range: 5 Rotary Firing Assembly (25 HeXP) 400/450 Spent CaekDemon Medium Vehicle (HeXP: 175) HP30 AP4 Move:3(6) Mods:2 Weapons:1 Cybernetica Light Laser (HeXP: 75) DMG:10 AP:2 RoF:1 Range:5 Special: Each turn firing at the same target gets +1 to hit. Medium Vehicle (HeXP: 175) HP30 AP4 Move:3(6) Mods:2 Weapons:1 Cybernetica Light Laser (HeXP: 75) DMG:10 AP:2 RoF:1 Range:5 Special: Each turn firing at the same target gets +1 to hit. 500/500 Spent Izen Medium Power Armour (150 HeXP) HP40 AP4 Move:1/4 Mods:1 Weapons:1 GyroMG (75 HeXP) DMG: 10 AP:1 RoF:3 Range: 5 GyroMG (75 HeXP) DMG: 10 AP:1 RoF:3 Range: 5 GyroMG (75 HeXP) DMG: 10 AP:1 RoF:3 Range: 5 Rotary Firing Assembly (25 HeXP) 400/400 Spent Harzipan 0/395 Spent Fail Flial light Power Armour (75 HeXP) HP:+10 AP:2 Move: 3/4 Weapons: 1 Modules: 0 GyroRifle (50 HeXP) DMG:10 AP:1 RoF:1 Range:5 Special: None light Power Armour (75 HeXP) HP:+10 AP:2 Move: 3/4 Weapons: 1 Modules: 0 GyroRifle (50 HeXP) DMG:10 AP:1 RoF:1 Range:5 Special: None light Power Armour (75 HeXP) HP:+10 AP:2 Move: 3/4 Weapons: 1 Modules: 0 Flame Thrower (100 HeXP) DMG:10 AP:0 RoF:1 Range:4 Special: Hexes and Units hit by this are set alight, all units / units in burning hexes take damage per turn. 425/450 Spent |
Author: | Fail Flail [ Sat Nov 24, 2012 5:25 am ] |
Post subject: | Re: Delta Squad [Round5: The Death of a Hero] |
I'll just throw in another guy then Squad Number: T0NZ-O-SW4G Name: Jakob 'Nevar*' Wright / Richard 'Big' Cox / ε₯δΊ 'ηε' HP: 10 / 10 Chassis: 3x Light Power Armour Weapons: 2x GyroRifle 1x Flame Thrower Modules: -NA- XP: 450Hxp, 425 used |
Author: | CrazyMLC [ Sat Nov 24, 2012 8:26 pm ] |
Post subject: | Re: Delta Squad [Round8: Victory?] |
Psygnosis wrote: Maart3n Medium Power Armour (200 HeXP) HP40 AP4 Move:1/4 Mods:1 Weapons:1 Autocannon (150 HeXP) DMG:40 AP:4 RoF:1 Range:10 Autocannon (150 HeXP) DMG:40 AP:4 RoF:1 Range:10 450/450 spent You can't actually wield both autocannons, silly. Psygnosis wrote: Izen Medium Power Armour (200 HeXP) HP40 AP4 Move:1/4 Mods:1 Weapons:1 GyroMG (75 HeXP) DMG: 10 AP:1 RoF:3 Range: 5 GyroMG (75 HeXP) DMG: 10 AP:1 RoF:3 Range: 5 GyroMG (75 HeXP) DMG: 10 AP:1 RoF:3 Range: 5 Rotary Firing Assembly (25 HeXP) 450/450 Spent I like your style. Together we'll be champions of DPT. |
Author: | Psygnosis [ Sat Nov 24, 2012 10:06 pm ] |
Post subject: | Re: Delta Squad [Round8: Victory?] |
CrazyMLC wrote: You also missed CaekMaths(tm) 250+200 = 550 yeah cake is 100 over budget. |
Author: | TheKebbit [ Sat Nov 24, 2012 11:16 pm ] |
Post subject: | Re: Delta Squad [Round8: Victory?] |
Psygnosis wrote: Maart3n Medium Power Armour (200 HeXP) HP40 AP4 Move:1/4 Mods:1 Weapons:1 Autocannon (150 HeXP) DMG:40 AP:4 RoF:1 Range:10 Autocannon (150 HeXP) DMG:40 AP:4 RoF:1 Range:10 450/450 spent 200+150=350 350+150=500 no dualwield module either also you forgot fail flail's flamethrower |
Author: | Arcalane [ Sat Nov 24, 2012 11:22 pm ] |
Post subject: | Re: Delta Squad [Round8: Victory?] |
Maybe they shoulda called you guys Derp Squad. |
Author: | TheKebbit [ Sat Nov 24, 2012 11:23 pm ] |
Post subject: | Re: Delta Squad [Round8: Victory?] |
ARCALANE SHOOSH |
Author: | caekdaemon [ Sat Nov 24, 2012 11:55 pm ] |
Post subject: | Re: Delta Squad [Round8: Victory?] |
Fixing math. 75 + 175 = 250 x2 = 500. So I'm fifty over. But first, is there a medium mech that should be in the shop? |
Author: | Izen [ Sun Nov 25, 2012 12:10 am ] |
Post subject: | Re: Delta Squad [Round8: Victory?] |
Izen Medium Power Armour (200 HeXP) HP40 AP4 Move:1/4 Mods:1 Weapons:1 GyroMG (75 HeXP) DMG: 10 AP:1 RoF:3 Range: 5 GyroMG (75 HeXP) DMG: 10 AP:1 RoF:3 Range: 5 GyroMG (75 HeXP) DMG: 10 AP:1 RoF:3 Range: 5 Rotary Firing Assembly (25 HeXP) 450/450 Spent [/quote] The medium power armor is only 150 though? If it isn't that's cool, but if it is, give the fifty extra to Caek so he's not fifty over |
Author: | Psygnosis [ Sun Nov 25, 2012 5:17 am ] |
Post subject: | Re: Delta Squad [Round8: Victory?] |
Fixed values in the post. Sorry about that, GF is staying over this weekend, so distracted. Caek: No, there will be no Med Mech this mission / chapter. CrazyMLC / Maart3n: Set Second AC to Unequipped. Unless someone subs him 75 for a DW module. I presume everyone will be moving SE towards the Rigger landing site? Will post next round in 6 Hours. |
Author: | caekdaemon [ Sun Nov 25, 2012 5:28 am ] |
Post subject: | Re: Delta Squad [Round8: Victory?] |
Since Izen is loaning me the extra XP, I'll keep the current loadout. |
Author: | Psygnosis [ Sun Nov 25, 2012 10:00 am ] |
Post subject: | Re: Delta Squad [Round8: Victory?] |
Te-55.a "Orders received, construction of new chassis beginning. We should be able to swap you fighters of freedom into your new chassis in a single turn." FX-D4G "Exiting atmosphere, preparing for landing. hold on to your butts!" |
Author: | maart3n [ Sun Nov 25, 2012 11:01 am ] |
Post subject: | Re: Delta Squad [Round9: Get to da Rigger!] |
Wait wait wait, psygnosis made that list, I clearly started I wanted to dual wield the auto cannons if I got 280xp. Then below that my post said I would take a rotary sniper if I couldn't get the cannons. |
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