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Delta Squad [Round9: Get to da Rigger!]
http://forums.datarealms.com/viewtopic.php?f=87&t=32102
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Author:  CrazyMLC [ Sat Nov 24, 2012 4:23 am ]
Post subject:  Re: Delta Squad [Round8: Victory?]

caekdaemon wrote:
CrazyMLC wrote:
Actually, I think the tanks have their own little useful space in the loadout. It has a high survivability.

I don't know.

The medium vehicle is a better tank than the light, since if I only had one, I could give it a medium repair nanites, which give me uber survivability, and I could dual wield 2 light lasers.

But on the medium vehicle, the autocannon and medium cybernetica laser could kill you in one hit. The tank could at least survive a single hit from those weapons.

Author:  caekdaemon [ Sat Nov 24, 2012 4:54 am ]
Post subject:  Re: Delta Squad [Round8: Victory?]

CrazyMLC wrote:
caekdaemon wrote:
CrazyMLC wrote:
Actually, I think the tanks have their own little useful space in the loadout. It has a high survivability.

I don't know.

The medium vehicle is a better tank than the light, since if I only had one, I could give it a medium repair nanites, which give me uber survivability, and I could dual wield 2 light lasers.

But on the medium vehicle, the autocannon and medium cybernetica laser could kill you in one hit. The tank could at least survive a single hit from those weapons.

You've got a point there. Hmmm. Thinking time!

Author:  Psygnosis [ Sat Nov 24, 2012 5:22 am ]
Post subject:  Re: Delta Squad [Round8: Victory?]

Maart3n
Medium Power Armour (150 HeXP)
HP40 AP4 Move:1/4 Mods:1 Weapons:1
Autocannon (150 HeXP)
DMG:40 AP:4 RoF:1 Range:10
(Un Equipped)
Autocannon (150 HeXP)
DMG:40 AP:4 RoF:1 Range:10

450/450 spent

TheKebbit
Medium Gunship (200 HeXP)
HP20 AP3 Move:3(9) Mods:1 Weapons:2
Autocannon (150 HeXP)
DMG:40 AP:4 RoF:1 Range:10
DMG: 10 AP:1 RoF:3 Range: 5
GyroMG (75 HeXP)
DMG: 10 AP:1 RoF:3 Range: 5
Targeting Unit (25 HeXP)
450/450 spent

CrazyMLC
Medium Power Armour (150 HeXP)
HP40 AP4 Move:1/4 Mods:1 Weapons:1
GyroMG (75 HeXP)
DMG: 10 AP:1 RoF:3 Range: 5
GyroMG (75 HeXP)
DMG: 10 AP:1 RoF:3 Range: 5
GyroMG (75 HeXP)
DMG: 10 AP:1 RoF:3 Range: 5
Rotary Firing Assembly (25 HeXP)
400/450 Spent


CaekDemon
Medium Vehicle (HeXP: 175)
HP30 AP4 Move:3(6) Mods:2 Weapons:1
Cybernetica Light Laser (HeXP: 75)
DMG:10 AP:2 RoF:1 Range:5 Special: Each turn firing at the same target gets +1 to hit.

Medium Vehicle (HeXP: 175)
HP30 AP4 Move:3(6) Mods:2 Weapons:1
Cybernetica Light Laser (HeXP: 75)
DMG:10 AP:2 RoF:1 Range:5 Special: Each turn firing at the same target gets +1 to hit.
500/500 Spent

Izen
Medium Power Armour (150 HeXP)
HP40 AP4 Move:1/4 Mods:1 Weapons:1
GyroMG (75 HeXP)
DMG: 10 AP:1 RoF:3 Range: 5
GyroMG (75 HeXP)
DMG: 10 AP:1 RoF:3 Range: 5
GyroMG (75 HeXP)
DMG: 10 AP:1 RoF:3 Range: 5
Rotary Firing Assembly (25 HeXP)
400/400 Spent

Harzipan
0/395 Spent

Fail Flial
light Power Armour (75 HeXP)
HP:+10 AP:2 Move: 3/4 Weapons: 1 Modules: 0
GyroRifle (50 HeXP)
DMG:10 AP:1 RoF:1 Range:5 Special: None

light Power Armour (75 HeXP)
HP:+10 AP:2 Move: 3/4 Weapons: 1 Modules: 0
GyroRifle (50 HeXP)
DMG:10 AP:1 RoF:1 Range:5 Special: None

light Power Armour (75 HeXP)
HP:+10 AP:2 Move: 3/4 Weapons: 1 Modules: 0
Flame Thrower (100 HeXP)
DMG:10 AP:0 RoF:1 Range:4 Special: Hexes and Units hit by this are set alight, all units / units in burning hexes take damage per turn.

425/450 Spent

Author:  Fail Flail [ Sat Nov 24, 2012 5:25 am ]
Post subject:  Re: Delta Squad [Round5: The Death of a Hero]

I'll just throw in another guy then

Squad Number: T0NZ-O-SW4G
Name: Jakob 'Nevar*' Wright / Richard 'Big' Cox / ε₯二 '盗品'
HP: 10 / 10
Chassis: 3x Light Power Armour
Weapons: 2x GyroRifle 1x Flame Thrower
Modules: -NA-
XP: 450Hxp, 425 used

Author:  CrazyMLC [ Sat Nov 24, 2012 8:26 pm ]
Post subject:  Re: Delta Squad [Round8: Victory?]

Psygnosis wrote:
Maart3n
Medium Power Armour (200 HeXP)
HP40 AP4 Move:1/4 Mods:1 Weapons:1
Autocannon (150 HeXP)
DMG:40 AP:4 RoF:1 Range:10
Autocannon (150 HeXP)
DMG:40 AP:4 RoF:1 Range:10
450/450 spent

You can't actually wield both autocannons, silly.

Psygnosis wrote:
Izen
Medium Power Armour (200 HeXP)
HP40 AP4 Move:1/4 Mods:1 Weapons:1
GyroMG (75 HeXP)
DMG: 10 AP:1 RoF:3 Range: 5
GyroMG (75 HeXP)
DMG: 10 AP:1 RoF:3 Range: 5
GyroMG (75 HeXP)
DMG: 10 AP:1 RoF:3 Range: 5
Rotary Firing Assembly (25 HeXP)
450/450 Spent

I like your style.
Together we'll be champions of DPT.

Author:  Psygnosis [ Sat Nov 24, 2012 10:06 pm ]
Post subject:  Re: Delta Squad [Round8: Victory?]

CrazyMLC wrote:
You also missed CaekMaths(tm) 250+200 = 550

yeah cake is 100 over budget.

Author:  TheKebbit [ Sat Nov 24, 2012 11:16 pm ]
Post subject:  Re: Delta Squad [Round8: Victory?]

Psygnosis wrote:
Maart3n
Medium Power Armour (200 HeXP)
HP40 AP4 Move:1/4 Mods:1 Weapons:1
Autocannon (150 HeXP)
DMG:40 AP:4 RoF:1 Range:10
Autocannon (150 HeXP)
DMG:40 AP:4 RoF:1 Range:10
450/450 spent

200+150=350
350+150=500

no dualwield module either

also you forgot fail flail's flamethrower

Author:  Arcalane [ Sat Nov 24, 2012 11:22 pm ]
Post subject:  Re: Delta Squad [Round8: Victory?]

Maybe they shoulda called you guys Derp Squad. :P

Author:  TheKebbit [ Sat Nov 24, 2012 11:23 pm ]
Post subject:  Re: Delta Squad [Round8: Victory?]

ARCALANE SHOOSH

Author:  caekdaemon [ Sat Nov 24, 2012 11:55 pm ]
Post subject:  Re: Delta Squad [Round8: Victory?]

Fixing math.

75 + 175 = 250 x2 = 500.

So I'm fifty over.

But first, is there a medium mech that should be in the shop?

Author:  Izen [ Sun Nov 25, 2012 12:10 am ]
Post subject:  Re: Delta Squad [Round8: Victory?]

Izen
Medium Power Armour (200 HeXP)
HP40 AP4 Move:1/4 Mods:1 Weapons:1
GyroMG (75 HeXP)
DMG: 10 AP:1 RoF:3 Range: 5
GyroMG (75 HeXP)
DMG: 10 AP:1 RoF:3 Range: 5
GyroMG (75 HeXP)
DMG: 10 AP:1 RoF:3 Range: 5
Rotary Firing Assembly (25 HeXP)
450/450 Spent [/quote]
The medium power armor is only 150 though?
If it isn't that's cool, but if it is, give the fifty extra to Caek so he's not fifty over

Author:  Psygnosis [ Sun Nov 25, 2012 5:17 am ]
Post subject:  Re: Delta Squad [Round8: Victory?]

Fixed values in the post.

Sorry about that, GF is staying over this weekend, so distracted.

Caek: No, there will be no Med Mech this mission / chapter.

CrazyMLC / Maart3n: Set Second AC to Unequipped. Unless someone subs him 75 for a DW module.

I presume everyone will be moving SE towards the Rigger landing site?

Will post next round in 6 Hours.

Author:  caekdaemon [ Sun Nov 25, 2012 5:28 am ]
Post subject:  Re: Delta Squad [Round8: Victory?]

Since Izen is loaning me the extra XP, I'll keep the current loadout.

Author:  Psygnosis [ Sun Nov 25, 2012 10:00 am ]
Post subject:  Re: Delta Squad [Round8: Victory?]

Image

Te-55.a "Orders received, construction of new chassis beginning. We should be able to swap you fighters of freedom into your new chassis in a single turn."

FX-D4G "Exiting atmosphere, preparing for landing. hold on to your butts!"

Author:  maart3n [ Sun Nov 25, 2012 11:01 am ]
Post subject:  Re: Delta Squad [Round9: Get to da Rigger!]

Wait wait wait, psygnosis made that list, I clearly started I wanted to dual wield the auto cannons if I got 280xp.
Then below that my post said I would take a rotary sniper if I couldn't get the cannons.

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