Re: Roll To Mech: Khorosho
Finding a reason to be thankful for the nanite pollution Irvine says "Looks like the fog is doing my job for me. Might as well make use of that."
The Turrets open fire, with the rearmost ones operating in an arced indirect fire mode while the remaining frontal one fires directly. The NTs that aren't staggered from the fire they've taken all proceed to move forwards while providing some fire, while the MAUs seem to be more cautious and take cover from any direct fire.TorrentHKU [9+5-1+2=15] > Railgun at the Egret I locked on to, then turn to face the north corner.Pilot name:
An energetic man with a fearsome beast of a goatee.
Before it can recover from the artillery you centre your aim on the Egret and fire, your round blowing a hole clear through its torso. Then with your target neutralised you turn to face the northern group of NTs.Mech: Starbangermaart3n [6-1+1=6]  [8-1+3+1=11]  [5+3+1=9] Move for the closest dodo in a straight line. Shoot the cannon and the missiles.Pilot name:
A veteran warrior with a temper, got sick of fighting for the companies and went rogue. Although he has a short fuse the man is still far more intelligent than he looksAbility:
Jet charge [+2 to the first attack made against an enemy with the lance]
You charge towards the Dodo at the northern gap in the wall and fire your cannon and missiles at it, a pair of your missiles hit, but your cannon shot goes wide.
only then does a salvo of cannon fire from the turrets impact around you, a few of the shells hit along with a round from one of the Egrets. Combined this blows away a decent amount of armour.Mech: Retiarius[ERROR: STAGGER]Natti>Move north-west, stay out of visual rangePilot name:
Harald "Hardrada" BlomgrenDescription:
A broad of build but rather short figure with a magnificent red beard. Doesn't talk much.
Changing direction slightly you keep on moving, and get yourself as close as you can without entering visual range.Mech: The LumberjackCaveCricket48 [6+2+2=10] > Aim at the south-east-most Bald Crown and fire.Pilot Name:
Markus "Mark" TullenDescription:
A light-skinned skinny 26 year-old man who used to work in an engineering bay. He doesn't say much, and is described as being "in the zone" when working.Ability:
Zen [+2 Accuracy, -2 Movement/Evasion] [2 Turn Duration, 3 Turn Cooldown [after end duration]] [DISABLED:3]
Switching targets to the south east turret you fire again, your shot vapourising its armour plating.Mech: SnipehawkArcalane [10+1+5=16] > Head straight west towards the edge of their detection range, launch missiles at the most damaged target, then break south.Pilot Name:
A lanky, tanned American pilot who lost his right eye before joining the mercs. It doesn't seem to have negatively affected his piloting skills. Calm and confident.Ability:
Evasion Focus [Scaling/variable skill: Evasion Focus (3) = +3 evasion, -3 accuracy. Evasion Focus (5) = +5 evasion, -5 accuracy. Etc.]
Taking an evasive course you fire missiles on the turret Markus just hit, three of your four hitting directly and blow away chunks of its structure but fail to finish it off.Mech: Bloodhound "Delta"Harzipan [12/7+1+4=17/12] [17/12] ---- Pilot Name:
A skinny soft spoken middle-aged Caucasian. Used to work in the IT department of a minor manufacturing company.Ability:
Overcharge. [Pilot can reroute the primary energy of Lazarus to add a severe damage boost to the Beam Blade, while sacrificing the efficiency of the Movement Systems.] [Beam Blade Damage Doubled, Evasion Halved, Movement Speed Thirded.]
Maintaining your course for the central gap in the wall you fire your missiles on the southern turret, a good nummber hit helping take down its structure.Mech: Lazarus
are at B1.Enemy Status
]Bald-Crown: (1) Destroyed.
(2) Heavy damage
(3-6) No damage.
]Egret:(1) No damage.
(2) Torso damaged, Right Leg damaged.
(3) Torso damaged, Left Leg damaged.
]Dodo:(1) Torso Damaged [13/15 Ftorso]
(2) Torso heavily damaged, Left Leg heavily damaged, Right leg heavily damaged.
Note: When taking a large amount of damage in one hit like maarten just did, you are staggered, this temporarily lowers accuracy/speed next turn as you recover from the hit, bigger hits cause more stagger.
Superior musculature makes you more resistant to stagger, and having more armour also makes you harder to stagger.
Certain weapons also increase the strength of the stagger they cause as an innate effect.
Enderstep, you're missing a few things from your sheet: pilot/etc.
otherwise I'll stick you on the waiting list.