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 Roll To Mech: Khorosho 
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Post Roll To Mech: Khorosho
Roll To Mech: Khorosho
Rolling with a D20, 10+ to succeed.
Variable modifiers based on situation, eg: +to hit for large target, -to hit for fast target, etc.

Six active players at a time, standard waiting list system.

Backstory:
More than ten years have passed since the Great War.
Corporations had grown to such sizes that they had dominion over the world.
But in their greed they ended up fighting each other for control of resources.
When this Great War finally ended little of the Old World was untouched by the ravages of war.
Now in the devastated ruins of a once glorious civilisation scavengers and tyrants rule.

You are members of Khorosho, a succesful mercenary group.
Originally a small band of Mechs Khorosho grew in strength over time.
But after discovering a barely functional Armament Fortress that houses a small manufacturing facility Khorosho became a force to be reckoned with.
Later on after raiding a Corporation facility they discovered a stash of Cyclic Plasma Injection Systems, reactors used in the most powerful of Mechs.
Using these Units, a series of Mechs were produced for their top pilots, highly specialised and virtually unmatched in potential strength.
Now with their overwhelming power Khorosho are in search of something, and it has lead them near to The City, one of the few places that managed to survive the Great War.

Character Creation:

Players:
TorrentHKU
maart3n
Natti
CaveCricket48
Arcalane
"Harzipan"

Waiting List:
Enderstep


Information Bank:

Encountered Units:


Combat information:


Last edited by Amazigh on Mon Aug 18, 2014 8:04 am, edited 18 times in total.



Sun Dec 30, 2012 2:26 am
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Post Re: Roll To Mech: Khorosho
BUSY ARTING
SHEET LATER

Mech Name: Starbanger
Shape: Humanoid Bipedal, Left arm only
Right Shoulder: Railgun (Ammo - 75% Fragmentation, 25% Solid Slug)*8*
Torso: Targeting Package (Sensor nodes on Left Shoulder, Right Shoulder, lower Torso) *4*
Back: Artillery Cannons (2 on either side of head, angled forward, can adjust angle independent of torso, Ammo - 100% High Explosive) *4*
Left Arm: Dual-Barrel Autocannon (Ammo - 50% Armor Piercing, 50% Scatter Rounds) *4*
Targeting Package: Can Lock On to target in combination with selected weapon, +5 to attack rolls against target, requires 1 turn to lock and 2 intact sensor nodes. When not Locked On, +1 for each intact Node to sensors.

Pilot name: John Freemech
Description: An energetic man with a fearsome beast of a goatee.


Sun Dec 30, 2012 2:27 am
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Post Re: Roll To Mech: Khorosho
Chassis Name: Retiarius
Shape: Humanoid Bipedal [both hands]
Items:
-Right hand: Vibro lance *6*
-Shoulders: Missile pods *2*
-Armour *2*
-Boosters *3*
-Jump jets *3*
-Musculature *4*


Cockpit mounted in chest. Boosters on back, jump jets on legs/feet.

Character:
Barqa Octavius
A veteran warrior with a temper, got sick of fighting for the companies and went rogue. Took his mech and a few loyal engineers with him and started taking jobs from the highest bidder, eventually settled for Khorosh and found his place in life. His military grade mech eventually evolved into a progressively lighter and more aggressive model. Eventually settling on the design he affectionately calls the "retiarius". Although he has a short fuse the man is still far more intelligent than he looks.

Jet charge(+2 to the first attack made against an enemy with the lance)


Last edited by maart3n on Sun Dec 30, 2012 2:51 am, edited 2 times in total.



Sun Dec 30, 2012 2:32 am
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Post Re: Roll To Mech: Khorosho
SHIIIIEEEEET

Chassis Name: The Lumberjack
Shape: Humanoid Bipedal, right arm only
Armour: frontal being tougher, backside not so much *6*
Right hand: power axe *4* //no hand, just an axe blade
Left shoulder: plasma annihilator cannon *5*
Torso: missile countermeasures, jamming *3*
Energy Shield, field type *2*

Pilot name: Harald "Hardrada" Blomgren
Description: A broad of build but rather short figure with a magnificent red beard. Doesn't talk much.


Sun Dec 30, 2012 2:36 am
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Post Re: Roll To Mech: Khorosho
RESERVE PLEASE

Edit: Character sheet

Chassis Name: Snipehawk
Shape: Medium-Small Hawk-like [both wings and legs]
Items:
- Ejectable Cockpit minimech (humanoid) *3*
--- Pulse Laser (energy, recharging ammo) *1*
--- Jump Jets *1*
- Long-ranged Pulse Laser *5*
- Boosters *2*
- Jump Jets *4*
- Anti-Missile Missiles *2*
- Anti-Missile Targeting System *2*

Cockpit is located in the "Head". Long-ranged Pulse Laser located on chest. Boosters and Jump Jets located in wings, Anti-Missile Missiles System located on shoulders on back.


Pilot Name: Markus "Mark" Tullen
Description: A light-skinned skinny 26 year-old man who used to work in an engineering bay. He doesn't say much, and is described as being "in the zone" when working.
Ability: Zen (+2 Accuracy, -2 Movement/Evasion) (2 Turn Duration, 3 Turn Cooldown [after end duration])


Sun Dec 30, 2012 3:13 am
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Post Re: Roll To Mech: Khorosho
Chassis Name: White Flash
Shape: Humanoid Bipedal [Left Hand]
Armor: Balanced on limbs, more concentrated on torso and head, mostly frontal for torso and head *2*
Right Hand: Disabler Edge - A multipurpose diamond-bladed longsword, can be used very effectively as a regular sword, but is also capable of discharging an electromagnetic current capable of stunning or permanently disabling mech systems (EMC would have a short cooldown) *8*
Left Hand: Hand - Capable of wielding a weapon or being used to punch/grip another mech. Currently no weapon equipped.
Musculature: *4*
Jump Jets: *4*
Overdrive: Jump Jet coordinator/optimizer that allows for a massive burst of speed in a single direction. This speed can be used to launch an unavoidable melee attack within 50 meters of a target. Three roll cooldown *2*

Cockpit in head. Jump jets on feet/back of legs. Overdrive system in legs.

Pilot Name: Johann Metzger
Pilot Info: A friendly and easy-going fellow of German descent, he's a deadly speed demon in his mech. Excellent natural reflexes combined with his quick top-of-the-line mech enable him to dodge nearly any attack, even from multiple opponents. At close range, he's able to destroy, disable, or overpower nearly any mech with his deadly Disabler Edge. If flight is absolutely necessary, his mech is capable of outrunning and evading nearly any pursuing mech.
Passive Abilities
Brawler (+1 Melee / -1 Ranged)


Sun Dec 30, 2012 5:18 am
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Post Re: Roll To Mech: Khorosho
Rag we need to pair up and be the ultimate tag-team.


Sun Dec 30, 2012 5:36 am
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Post Re: Roll To Mech: Khorosho
Mechs? Oh yes.

Chassis Name: Bloodhound
Mech Name: Delta
Shape: Quadruped - Wolf-like, no hands
Chassis Description: A powerful and sleek quadruped design, the Bloodhound is a fast-running hunter, capable of operating alone or with teammates with equal efficiency. It's designed to support teams and disorient enemy units with a mix of electromagnetic weaponry and electronic warfare, or as a sniping weapon platform. The cockpit is located in the head.
Chassis Appearance: Think Command Wolf.
Mech Description: Delta is outfitted in the electromagnetic weaponry/electronic warfare role, painted a slate blue with darker navy blue markings. It has an added 'rollcage'-esque component around the cockpit for added protection without sacrificing too much of the field of view.
Items:
  • Armour - Ultralight Composites. Evenly spread across the frame. -2pts
  • Musculature - Heavy-Duty Hydraulic-Assist Myomer. Fast, and capable of powerful long-distance leaps and jumps unlike normal musculature. -4pts
  • Back - ENERGY WEAPON: Twin Disruptor Beam Cannon; Disruptor Beams don't do much physical damage, but cripple electronic systems like sensors and shields. -3pts
  • Torso - MISSILE WEAPON: Vertical Missile Launch Array; Foosh! Lots of little missiles to overwhelm PDS and confuse the ♥♥♥♥ out of people/sensors. Good against aerial targets, as the sheer number of missiles is hard to evade/counter. -2pts
  • Torso/Tail - SUPPORT SYSTEM: Hybrid Electronic Suite; Jam enemy sensors, interfere with their weapon targeting, generate sensor ghosts/false positives, and hide self+allies from detection. Lock onto enemies, relay targeting data to allies, track enemies at long range, pick up incoming signatures over long range. Counter enemy ECM/electronic warfare suites. That sorta thing. The torso holds the majority of the processing hardware, whilst the tail basically acts as a big aerial/antennae. -6pts
  • Head - MELEE WEAPON: Hydraulic-Assist Jaws; Terrifying crushing power up close, capable of tearing mech limbs clean off or biting straight through them. -3pts

Pilot Name: Irvine Callahan
Description: A lanky, tanned American pilot who lost his right eye before joining the mercs. It doesn't seem to have negatively affected his piloting skills. Calm and confident.
Catchphrase: "It's not bragging if you have the skills to back it up."
Combat Style: Mindgames, Son: Irvine softens his opponents up with various distracting/disabling tactics, either so he or his teammates can move in for the kill.
Ability: Evasion Focus - sacrifice accuracy to focus on evading enemy attacks. Scaling/variable skill; the more evasion gained, the more accuracy lost. ex; Evasion Focus (3) = +3 evasion, -3 accuracy. Evasion Focus (5) = +5 evasion, -5 accuracy. And so on.


Sun Dec 30, 2012 6:04 pm
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Post Re: Roll To Mech: Khorosho
Sign me up for this ♥♥♥♥, love me some mechs. (sheet later)


Mon Dec 31, 2012 7:47 am
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Post Re: Roll To Mech: Khorosho
Aboard the Pushka:
Most of the off-duty crew are enjoying themselves in the rec-room as a message sounds over the speakers: "This is Commander Mikhail Voroshilov, Mech Team 2 Report to the Briefing room on the double."
After a brief scramble the six members of the team rush to the Briefing room, don't want to keep the commander waiting after all.
They arrive to find the Commander already there and looking decidedly unhappy with someone or something.
"Alright Men, it seems that Uncle is being paranoid as ever, and wants us to do a little house cleaning before he lets us in."
He proceeds to tap a button on the desk and a holographic map of the area springs up.
Image
"As you can see here a band of Reavers have set up camp in the area just north of The City, and he wants us to clear it up before we can get in."
"You gents will have the pleasure of getting your hands dirty, expect to face a mixture of Light Vehicles, Tanks, NTs and a few substandard MAUs, nothing all that heavy, but don't get sloppy out there."
"Now then men, head to the Mechbay and get ready to move out!"


TorrentHKU
Pilot name: John Freemech
Description: An energetic man with a fearsome beast of a goatee.

maart3n
Pilot name: Barqa Octavius
Description: A veteran warrior with a temper, got sick of fighting for the companies and went rogue. Although he has a short fuse the man is still far more intelligent than he looks
Ability: Jet charge [+2 to the first attack made against an enemy with the lance]

Natti
Pilot name: Harald "Hardrada" Blomgren
Description: A broad of build but rather short figure with a magnificent red beard. Doesn't talk much.

CaveCricket48
Pilot Name: Markus "Mark" Tullen
Description: A light-skinned skinny 26 year-old man who used to work in an engineering bay. He doesn't say much, and is described as being "in the zone" when working.
Ability: Zen [+2 Accuracy, -2 Movement/Evasion] [2 Turn Duration, 3 Turn Cooldown [after end duration]]

Ragdollmaster
Pilot Name: Johann Metzger
Description: A friendly and easy-going fellow of German descent with excellent natural reflexes, he's a deadly speed demon in his mech.
Ability: Brawler [+1 to Melee attacks / -1 to Ranged attacks]

Arcalane
Pilot Name: Irvine Callahan
Description: A lanky, tanned American pilot who lost his right eye before joining the mercs. It doesn't seem to have negatively affected his piloting skills. Calm and confident.
Ability: Evasion Focus [Scaling/variable skill: Evasion Focus (3) = +3 evasion, -3 accuracy. Evasion Focus (5) = +5 evasion, -5 accuracy. Etc.]

>Information Bank Updated<


Wed Jan 02, 2013 4:52 am
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Post Re: Roll To Mech: Khorosho
"Hurry up, boys, or I'll mop up all those suckers myself!" >Run out of room and towards Mechbay.


Wed Jan 02, 2013 5:11 am
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Post Re: Roll To Mech: Khorosho
> Head to the mech bay, suit up, and get ready to head out!


Wed Jan 02, 2013 5:24 am
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Post Re: Roll To Mech: Khorosho
"Ya, ya, so you say. I can be a lot more useful if I can get to some higher ground. If you guys take out the camps bordering the hill to the north, I can get up there and start raining hell."
> TO ZE MECHBAY.


Wed Jan 02, 2013 5:31 am
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Post Re: Roll To Mech: Khorosho
> To the mech bay!


Wed Jan 02, 2013 11:25 am
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Post Re: Roll To Mech: Khorosho
>To the mechbay.


Wed Jan 02, 2013 1:06 pm
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