View unanswered posts | View active topics It is currently Tue Aug 04, 2020 5:41 am



Reply to topic  [ 168 posts ]  Go to page Previous  1 ... 8, 9, 10, 11, 12  Next
 Infinity: An Open-World RtD Adventure 
Author Message
User avatar

Joined: Tue Dec 23, 2008 8:04 pm
Posts: 1531
Reply with quote
Post Re: Infinity: An Open-World RtD Adventure
Would non's idea work or are we already on the heat of battle?


Thu Apr 18, 2013 11:16 pm
Profile
User avatar

Joined: Wed Jan 30, 2013 4:25 am
Posts: 141
Reply with quote
Post Re: Infinity: An Open-World RtD Adventure
The "heat of battle" means bullets flying and swords slashing. You may travel.

(This was the solution I was talking about earlier.)


Fri Apr 19, 2013 1:34 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4143
Location: Hell.
Reply with quote
Post Re: Infinity: An Open-World RtD Adventure
Do I have a bayonet?

If so, Fix the bayonet to the end of the rifle for stabby time.

If not, Get ready for blasting.


Fri Apr 19, 2013 2:39 pm
Profile WWW
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: Infinity: An Open-World RtD Adventure
caekdaemon wrote:
If so, Fix the bayonet to the end of the rifle for stabby time.

If not, Get ready for blasting.

[I don't think you'll steal my bayonett]


Sat Apr 20, 2013 1:24 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4143
Location: Hell.
Reply with quote
Post Re: Infinity: An Open-World RtD Adventure
Foa wrote:
caekdaemon wrote:
If so, Fix the bayonet to the end of the rifle for stabby time.

If not, Get ready for blasting.

[I don't think you'll steal my bayonett]

I don't mean that. In WWI, pretty much every soldier had a bayonet. They'd be fixed to the end of the rifle for when you go over the top to give an edge in the melee that is storming an enemy trench.


Sat Apr 20, 2013 2:51 am
Profile WWW
User avatar

Joined: Wed Jan 30, 2013 4:25 am
Posts: 141
Reply with quote
Post Re: Infinity: An Open-World RtD Adventure
Polybiblios (TheKebbit)

Autobullet the remaining drone. If it goes down, take a moment to reload all of my weaponry.

(Rolled a 10) Your bullets easily shred the little drone to pieces. You reload your autocannons and unjam them. Your laser requires a charging station to reload; fortunately, there appears to be one in the room the robots came from. You hook up your laser to the plug directly beneath the one that is charging the larger robot.



James Sander (Miggles)

Attempt to save the dog and befriend it.
You do a fevered search in the area for some basic first aid. (Rolled a 7) You come across an old package of bandages, and patch up the wound in the dog’s side. The dog is unable to move, but is out of immediate danger. Chances of you finding more bandages in the immediate area are slim; you should probably go somewhere else and get some decent medical tech if you want to save the dog.



Thyr "The Minotaur" Solyph (maart3n)

Travel back in time to 1940. (Saturday, 7th September, 1940. Trafaglar Square near the fountain. 00:00)

You head back in time to the Battle of Britain.
Enormous explosions echo all around you. It would probably be best to get to some cover, quickly, before the resistance members figure out where you ended up. They will probably show up soon. You see a sign that says “TO BOMB SHELTER”.



Lani Mon (Foa)

Hope that a 4-foot bayonet spear is a serviceable pike.

It is.
The crabs charge at the trench, but you are ready, waiting to skewer one of them. (Rolled an 8 ) It runs blindly onto your pike and wiggles its legs and claws a few times before it dies. Its pinkish juices drip onto your head. Eew.



Benford Barnes (Nonsequitorian)

Travel back in time to 1940. (Saturday, 7th September, 1940. Trafaglar Square near the fountain. 00:00)

You head back in time to the Battle of Britain.
Enormous explosions echo all around you. It would probably be best to get to some cover, quickly, before the resistance members figure out where you ended up. They will probably show up soon. You see a sign that says “TO BOMB SHELTER”.



Robert Reeves (caekdaemon)

If not, Get ready for blasting.

No bayonet, sorry.
You wait until the little bugger gets close to the trench, and then open fire. (Rolled a 4 +1 for luck) Your shot connects and the beast goes down. A bit of pink viscera from your partner’s kill drips onto you. Eew.



Last edited by BearsofInsanity on Mon Apr 22, 2013 3:08 am, edited 1 time in total.



Sat Apr 20, 2013 6:11 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4143
Location: Hell.
Reply with quote
Post Re: Infinity: An Open-World RtD Adventure
Wait incase more enemies come. Blast them if they do.


Sat Apr 20, 2013 6:20 pm
Profile WWW
User avatar

Joined: Sat Jul 04, 2009 10:24 pm
Posts: 3928
Location: NORTH
Reply with quote
Post Re: Infinity: An Open-World RtD Adventure
Deactivate the large robot and study it intently, seeing if any components can be looted and used to upgrade my armor.


Sat Apr 20, 2013 7:41 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Mon Jul 12, 2010 5:39 am
Posts: 4556
Reply with quote
Post Re: Infinity: An Open-World RtD Adventure
>Take note of current location. How far am I from the exit of the scrapyard? See if the dog can be carried over shoulder or if it is too wounded to do so.


Sat Apr 20, 2013 8:37 pm
Profile WWW
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: Infinity: An Open-World RtD Adventure
> Toss Kill next to [DOG], and go out for a small recon jog
> See if I can at least get a slight speed bonus via low burning Comboult.


Sun Apr 21, 2013 4:17 am
Profile
User avatar

Joined: Tue Dec 23, 2008 8:04 pm
Posts: 1531
Reply with quote
Post Re: Infinity: An Open-World RtD Adventure
Get to the nearest store and barricade the door, the shelter is too obvious and I would draw attention.
"I think it's better if we part ways for now, if you could convince the people in that shelter that the men following us are on the same side as whoever the hell is bombing us it could give us an advantage."


Sun Apr 21, 2013 12:22 pm
Profile
User avatar

Joined: Tue Dec 23, 2008 8:04 pm
Posts: 1531
Reply with quote
Post Re: Infinity: An Open-World RtD Adventure
technically you shouldn't know what Nazis are, right?


Sun Apr 21, 2013 3:01 pm
Profile
User avatar

Joined: Sat Jul 04, 2009 10:24 pm
Posts: 3928
Location: NORTH
Reply with quote
Post Re: Infinity: An Open-World RtD Adventure
In that case, why are there fallout shelters in 1940?


Sun Apr 21, 2013 4:00 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4143
Location: Hell.
Reply with quote
Post Re: Infinity: An Open-World RtD Adventure
TheKebbit wrote:
In that case, why are there fallout shelters in 1940?

They ain't proper fallout shelters, since the nuclear bomb doesn't exist yet. They are regular bomb shelters. Most were sent by kits to be built in people's back gardens, or in the kitchen. There were communal shelters, too. Those usually popped up around schools and factories. In London, a lot of people just decided to use the metro tunnels as a shelter.


Sun Apr 21, 2013 4:06 pm
Profile WWW
User avatar

Joined: Tue Dec 23, 2008 8:04 pm
Posts: 1531
Reply with quote
Post Re: Infinity: An Open-World RtD Adventure
TheKebbit wrote:
In that case, why are there fallout shelters in 1940?

I was referring to the fact that his character is from 1901.


Sun Apr 21, 2013 6:26 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 168 posts ]  Go to page Previous  1 ... 8, 9, 10, 11, 12  Next

Who is online

Users browsing this forum: Google [Bot]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.020s | 14 Queries | GZIP : Off ]