View unanswered posts | View active topics It is currently Sun Sep 22, 2019 10:10 pm



This topic is locked, you cannot edit posts or make further replies.  [ 112 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 8  Next
 CIVILIZATION: RISING 
Author Message
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Post Re: CIVILIZATION: RISING
♥♥♥♥ it, even though I want to, I won't switch my vote.
Because ♥♥♥♥ city ruins, let's do slimey islands.

caekdaemon wrote:
Civiliation
Dragons : 1
Trolls : 1
Crystalids : 1
Homunculus : 1
Harpies : 1
Slimes : 2 +1; MLC (now, 3)
Lizardfold: +1; Izen (now, 2)

Terrain
Forest : 1
Plains : 1
City Ruins : 2
Floating Islands : 1 +1; Izen (now, 2)
Mountains : 1
Islands : 2 +1; MLC (now, 3)

Izen wrote:
Lizardfolk on floating islands

CrazyMLC wrote:
[..], but I'll go for slime on islands.


Tue Feb 25, 2014 9:17 am
Profile
User avatar

Joined: Tue Dec 23, 2008 8:04 pm
Posts: 1498
Post Re: CIVILIZATION: RISING
Lizardfolk in (city) ruins

I'd actually prefer the goblins or the mechanical, but nobody votes the cool races...


Tue Feb 25, 2014 11:07 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4143
Location: Hell.
Post Re: CIVILIZATION: RISING
See, that's why I shouldn't write stuff at night since I get confused :p

Foa wrote:
♥♥♥♥ it, even though I want to, I won't switch my vote.
Because ♥♥♥♥ city ruins, let's do slimey islands.

Not sure what you are trying to say in that post. But we've got three posts for slime and three posts for islands.

That means the voting is finished.


Tue Feb 25, 2014 5:08 pm
Profile WWW
User avatar

Joined: Sat Oct 22, 2011 12:56 am
Posts: 1474
Location: At the corner of unoriginality and boring
Post Re: CIVILIZATION: RISING
caekdaemon wrote:
See, that's why I shouldn't write stuff at night since I get confused :p

Foa wrote:
♥♥♥♥ it, even though I want to, I won't switch my vote.
Because ♥♥♥♥ city ruins, let's do slimey islands.

Not sure what you are trying to say in that post. But we've got three posts for slime and three posts for islands.

That means the voting is finished.

No, we also have three for lizardfolk and three for city ruins


Tue Feb 25, 2014 7:32 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4143
Location: Hell.
Post Re: CIVILIZATION: RISING
Izen wrote:
No, we also have three for lizardfolk and three for city ruins

First to three. Slimes and Islands were the first to three votes, so we're going for slimes and islands.

I'm waiting for Keb to come online so we can discuss the start.


Tue Feb 25, 2014 8:01 pm
Profile WWW
User avatar

Joined: Sat Jul 04, 2009 10:24 pm
Posts: 3868
Location: NORTH
Post Re: CIVILIZATION: RISING
On further inspection Miggles' edit vote actually came before the final vote that would have otherwise confirmed an Island setting.

Going by that, our setting and race will be the City Ruins and Slimes.

Standby for caek and myself working out some preliminary setting/species details, then throwing up Roll One.

There will most likely be maps done via Hexographer.


Tue Feb 25, 2014 8:21 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Post Re: CIVILIZATION: RISING
Yes, hardmode slimes. Would prefer the other hard modes, though.


Tue Feb 25, 2014 8:32 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Mon Jul 12, 2010 5:39 am
Posts: 4556
Post Re: CIVILIZATION: RISING
♥♥♥♥ your stupid ♥♥♥♥ monstergirl slimes


Tue Feb 25, 2014 10:23 pm
Profile WWW
User avatar

Joined: Sat Jul 04, 2009 10:24 pm
Posts: 3868
Location: NORTH
Post Re: CIVILIZATION: RISING
Hey, I didn't vote for them either.

But this will be no lame monstergirl stuff. This will be real xenobiology tribal ♥♥♥♥ - hard to the (nonexistent) bones.


Tue Feb 25, 2014 10:55 pm
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Post Re: CIVILIZATION: RISING
God dammit we could've had limitless slimes.
Water and fish everywhere, easy pickins.


Tue Feb 25, 2014 11:40 pm
Profile WWW
User avatar

Joined: Sat Jul 04, 2009 10:24 pm
Posts: 3868
Location: NORTH
Post Unnamed Tribe: Nameless City
Quote:
Your species are shambling, humanoid masses of hydrocarbons and protein sludge bound in a thin, polychromatic membrane. Other sentients do not understand the way you think, the gods you worship or the simple lives you lead, and the way you bud children and tend to your toxic crops fills them with inexplicable horror.

It is hard for you to live anywhere. Only the strongest of your people may hold themselves together underwater and step across sand without particulate contamination.

But here you are.

You, the head of the tribe, are:
>Gelatinous star spawn, set apart from the rest of the tribe, fallen in the dead of night and guided by something cold that whispers from the moon.
>A black-membraned hermit, sun-corrupted tissues liquefying from age, gifted by solitude with the secret ways of water.
>Not one, but many - a powerful swarm-spirit present whenever individuals give of their nervous tissue in the rituals that bind tribe and mate together.

It has been a long time since your people made it to this city. You are informed it used to be beautiful, once.
Your relatives did not want to talk about what happened here.

You find yourself in a small ceremonial square, a void in miles of rubble. There is little to be seen in the shattered storefronts, but the streets on all sides are choked with abandoned caravans. Everything is silent but for a few insects.

You may:
>Explore. This will take you to new frontiers, expand your knowledge and uncover resources.
>Settle. This will give you a head start in the game of civilization and begin laying infrastructure.
>Study. This will give you the primitive technology you need to survive.
>Worship. This will create or choose the power that will guide your people.
>Other. There is always the option for strategic intervention.

Quote:
Tribe: Twelve slime creatures and twenty pups in various stages of maturation.
Technology: Nothing but your hands.
Food: A broken barrel of fermented fruit mash, dragged to the square by foraging slimes. This will not last long.
Resources: Charred brick and shards of ceramic line the streets.
Magic: You know nothing - though the Hermit may hold a secret or two.
Religion: You do not worship - but the Hivemind knows the ways of God.


Last edited by TheKebbit on Tue Mar 04, 2014 9:32 pm, edited 2 times in total.



Wed Feb 26, 2014 1:14 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4143
Location: Hell.
Post Re: CIVILIZATION: RISING
I vote for star spawn and to explore.

That way we can find any useful materials before settling and if necessary, relocate.


Slight rule change : If I vote now, I'd be influencing the outcome of my update next turn, but if Keb votes now it's correct since he'd be voting for my post. Just saying that now to fix any confusion.


Last edited by caekdaemon on Wed Feb 26, 2014 1:36 am, edited 1 time in total.



Wed Feb 26, 2014 1:17 am
Profile WWW
User avatar

Joined: Sat Jul 04, 2009 10:24 pm
Posts: 3868
Location: NORTH
Post Re: CIVILIZATION: RISING
Note: caek and I will only vote after we roll.
Secondary note: d20 with no overshots, in true RTD style.

Take on the cause of the Hermit and >Explore.


Last edited by TheKebbit on Wed Feb 26, 2014 4:52 pm, edited 1 time in total.



Wed Feb 26, 2014 1:20 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Mon Jul 12, 2010 5:39 am
Posts: 4556
Post Re: CIVILIZATION: RISING
Become the hermit


Wed Feb 26, 2014 2:08 am
Profile WWW
User avatar

Joined: Sat Jul 04, 2009 10:24 pm
Posts: 3868
Location: NORTH
Post Re: CIVILIZATION: RISING
Gotta choose or write in an action too.


Wed Feb 26, 2014 2:10 am
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 112 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 8  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.035s | 13 Queries | GZIP : Off ]